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Artifact (1)


A short story about this deck.
I've skipped out on hanging out with a cute girl to draft this together properly. My love life is going to suffer to bring to masterpiece of chaos to you. I hope you enjoy and understand it.

A short while ago, I discovered the deck at the below link, drafted together by denijsx90 and known as Labyrinth of Dementia.
That's where the "inspired" comes from.I saw this deck and immediately fell in love, so for the past four or so hours, I've been drafting it together to meet my personal standards and to just customize it to my personality a bit more.

The biggest fear I have in this deck is the inability to cope with certain play strategies.For instance, there isn't any graveyard recovery, so if they manage to knock a combo out, it's pretty much done for good. And there are a few combos that rely on other combos to get the job done, notably, the infinite mana combo will come in handy quite a bit, but I struggled to fit everything, and I'm actually happy with how chaotic it is, having only one copy of each card, and a truly infinite number of ways of playing the deck.
I'll outline all the combos as best and neatly as I can below.
Here is the original deck

Infinite Mana
Axebane Guardian + Freed from the Real

--Combos relying on Infinite Mana
To be fully effective, I need to have my Druid already providing me mana to win the game.
Infinite Lifegain
Soulmender + Freed from the Real
(One point at a time)
and
Dawnglow Infusion
(LG 1 or 1 + 1 x )
Infinite Draw
Bonded Fetch + Freed from the Real
Infinite Mill
Walking Archive + Counters, also damage with Assault Formation
(Not immediately game-winning, though it can be with Phenax, God of Deception on the field.)
and
Increasing Confusion
(Mills 1X + 1X2)
Infinite Burn
Banefire
Infinite "Lifelink"
Exsanguinate
(kills every opponent)
Infinite Toughness
Assault Formation's second ability

Win Conditions
Aside from those stated above, there are a couple other alternate win conditions.
We have a simple one with Laboratory Maniac, in case I'm capable of milling myself out.
Tunnel Vision + Spin into Myth allows me to put something on the bottom of your deck and mill you until you find it, or a copy of it.
Maze's End is a convenient win condition to have simply for covering the fact I'm playing five colours.
The number of individual Gates is very specific to the devotion I'm running.

Known Weaknesses
The biggest issue I'm worried about is if any of my combos get knocked down.
I have very little graveyard recovery, and no infinite-hand cards, so I have a chance of discarding a lot of bombs, or being milled out of them.
I'm also worried that my mana combo might be a little too easy to target. If either card of that combo gets destroyed, every single other combo is weaker, if not ineffective entirely.
To cover instants, which are pretty much the only thing that can win the game on my turn, I have Perplex .
The original deck used Drift of Phantasms as both a blocker and for its Transmute cost. I use Perplex for essentially the same thing.
It can fetch nearly any card for any combo, and it has ridiculous value.
And of course, obviously, it's pure insanity are likely to be a downfall at some point. Though it covers almost every possible opponent, it isn't consistent on any one play style to be what most would call 'efficient'.
I'll have to buy the cards I don't have and test it before I can know for sure if it's good and what needs to change.
Until then, let me know what you think on this demon-spawn-incarnate of Chaos, like from the sonic game back in the day?

Things I didn't cover and wanted to:
Counter
Discard
Infect
Tokens

At the end of the day, though I have access to many different win conditions, my God is still hiding in there, ready to emerge at any point and allow his magical walls and defenders to mill you to death.

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Date added 8 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

10 - 0 Rares

14 - 0 Uncommons

36 - 0 Commons

Cards 62
Avg. CMC 3.08
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