pie chart

Insanity Makes You Stronger

Standard* Aggro Mill UB (Dimir)

Rayle47


This is a mill-based deck, but it doesn't rely on milling the opponent out to win. It does, however, rely on milling to become more powerful, or to be more specific, to get cards INTO the graveyard to become more powerful.(NOTE: No card centers around this deck so I'll just explain what each card does)

Cards that benefit from cards in the graveyard:Wight of Precinct Six (easily a 8/8 or a 9/9 creature) Jace's Phantasm (one-drop flying 5/5 creature or a 1/1 blocker/attacker in the early game), consuming abberation (power and toughness based on cards in the opponent's graveyard, hence more in the graveyard more powerful), Visions of Beyond (one drop card draw, if 20 or more is in the graveyard, draw 3), and Death's Approach (my method of removal, and extremely cheap too) all benefit from cards in the graveyard

Cards that put cards in the graveyard: consuming abberation Grinds 1 (Grind was the keyword WotC was going to use to say to "mill until the opponent hits a land" (paraphrased) before they decided not to, but I'll be using this term ). per card played, not only helping himself, but helping those around himTrepanation Blade Grinds 1 every time creature attacksPsychic Strike counters spell and mills for 2Soul Ransom *See "Other" (Below)

Cards that benefit from putting cards INTO the graveyard Duskmantle Guildmage may be the most powerful card in the deck because of it's first activated ability (opponent takes 1 damage per card put into the graveyard). Lazav, Dimir Mastermind (Hexproof shapeshifter)Trepanation Blade Grinds 1 when equipped creature attacks, AND THEN gives the creature +X/+0 where X is the number of cards put in the graveyard by this

Other: Fog Bank great blocker to allow continuous attacks without worry or slows down early game damageSoul Ransom: It seems unreasonable that others don't see it's potential as a card. At the very least, it steals your opponent's creature to be used against them (2-for-1 value: removes their creature and gives you one) and when they do decide to discard 2 to force the sacrifice, you also get to draw 2 cards (3-for-1 value: Remove their creature, Force them to discard 2, and you draw 2)

Any suggestions or critiques are more than welcome (actually that's what I want)Oh, and can you guys suggest cards for a sideboard? Thanks to everyone!

Suggestions

Updates Add

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

8 - 0 Rares

13 - 0 Uncommons

19 - 0 Commons

Cards 60
Avg. CMC 2.50
Votes
Ignored suggestions
Shared with
Views