Dimir some nice cards in your graveyard.

Modern delusiions

SCORE: 31 | 94 COMMENTS | 4260 VIEWS | IN 7 FOLDERS


jamesfiek says... #1

Oh I'm sorry. I didn't see the P.S. part. Sorry :P

September 8, 2016 1:13 p.m.

LordDunk says... #2

I definitely think Consuming Aberration should be in here

September 10, 2016 8:21 p.m.

TheSurgeon says... #3

LordDunk- No. Aberration is waaay too slow for this deck. Play for 5? He can cast 2 Breaking, and a Tome Scour for that cost. Not to mention it has to hang around a turn before it can even do anything. This deck isn't creature heavy, so all the removal the opponent is sitting on targets Aberration. Thus losing a whole turn worth of mana for nothing. Mill is like burn, quick and fast.

Aberration, Mirko Vosk, Mind Drinker, Mind Grind, Startled Awake  Flip and Manic Scribe are all too slow for a turbo mill deck of this caliber.

September 10, 2016 8:30 p.m.

LordDunk says... #4

TheSurgeon - That makes sense, thanks for clearing that up

September 10, 2016 8:36 p.m.

delusiions says... #5

@LordDunk also since the deck is only 22 lands, and 4 of them are Polluted Deltas and 4 are Ghost Quarters so thats 8 lands that dont stay around very long so its rare that i hit 5 lands and if i do im prolly losing lol

September 10, 2016 10:17 p.m.

maxeh34 says... #6

Jace, Memory Adept strong mill planeswalker

September 17, 2016 9:51 p.m.

delusiions says... #7

@maxeh34 he costs way to much and is to slow to be viable.

September 18, 2016 1:03 a.m.

berryjon says... #8

I would have loved to see Szadek, Lord of Secrets in this deck, but he won't fit at all. Too slow, too late in the game.

Ever thought about good'ole Millstone?

September 18, 2016 1:16 a.m.

delusiions says... #9

Way way to slow that would be 4 mana for 2 cards milled.

September 18, 2016 1:43 a.m.

Changos says... #10

I would go ahead and get the full set of mesmeric orbes. Those are stronger than crabs in some matchups (like scapeshift). The full set of extractions seems a bit excesive MB. Move some to the side. A card I like a ton is tough scour. I recommend amply a full set of those as your only cantrip right now is remand and some speed is always appreciated

September 18, 2016 6:36 p.m.

delusiions says... #11

@Changos thanks for the comment! Imma go card by card with ur suggestions. Mesmeric Orb- the x4 of in replace of 2 crabs is a no can do, on average Hedron Crab has milled an average of about 8-9 cards alone (if no fetches are made) per crab and its only 1 mana, on top of that its a blocker if needed. Also since they are the only dude in the deck, and they dont really win me the game alone, so most game 2 and 3s opponents tend to take out some of their removal cuz they tend to be dead cards in their hand. And if a crab eats a lightning bolt, thats great for me too! The x4 Surgical Extraction are really strong too imo because i can turn 1 tome scour and then if i hit a win condition, boom they are down a set of winning cards. Its basically indirect controll. Also cards that shuffle graves or themselves into the library are very troublesome i.e Emrakul, the Aeons Torn which is pretty popular in modern.

Thought Scour is the card i think youre talking about, but it only allows me to draw one cards where the x4 of Visions of Beyond is tge same drop but i draw 3 cards. The tiny mill of two cards is irrelevant to me.

September 18, 2016 8:42 p.m.

Changos says... #12

I wasnt talking about changing crabs for orbs. I believe both are quite strong and probably should be run of as four most of the time. Surgical extraction is indeed a good tech against many decks, but as a tech it should still work on the side deck. Most Emrakul decks run only 1 copie of him anyways. Im also not comparing thought scour with visions, neither am I saying you should replace those as both work quite different. Cantrips are played for speed and conscistency, A big draw spell like visions is played for value. Long story short, play cantrips, those are good ;D

September 19, 2016 6:33 a.m.

Emzed says... #13

Replacing Tome Scour with Thought Scour sounds good to me. Getting back a card is worth a lot.

September 19, 2016 6:58 a.m.

frogkill45 says... #14

Set Adrift might work better for removing Leyline since it places it on top of the library and can then be milled and surgically extracted

September 19, 2016 3:09 p.m.

delusiions says... #15

@frogkill45 and i can delve some cards if they play it later in the game. That seems pretty good ill test it out

September 19, 2016 4:42 p.m.

Emzed says... #16

It's also immune to Dispel and Inquisition of Kozilek, which is great if all you want is answer a Leyline. On the other hand, you will never have the utility of being able to disrupt some combo at instant speed.

September 19, 2016 7:37 p.m.

delusiions says... #17

@Emzed ah yes this is true i like the thought of that. Also the two people i played that used it said they probably wouldnt of played it again if i made them pick it up.

September 19, 2016 8:50 p.m.

delusiions says... #18

What do you guys think about Dream Twist?

September 19, 2016 10:08 p.m.

Emzed says... #19

Dream Twist mills a total of 6 cards for 3 mana. Tome Scour is 5 cards / 1 mana, Breaking 8 cards / 2 mana, and Mind Funeral something like 8-15 cards / 3 mana. Dream Twist clearly can't compete with the other cards' efficiency, so unless you can find another upside that makes up for that, it's simply not good enough. Most games come down to racing the opponent, so all you want is to get the maximum number of milled cards out of your mana, and Dream Twist doesn't do that.
Btw, Shelldock Isle can be very useful for this archetype, have you considered it before? My suggestion would be to add 1-2 of them, you don't need multiple Sunken Hollow anyway.

September 20, 2016 5:15 a.m.

delusiions says... #20

@Emzed thatnks for the comment! I see what youre saying about Dream Twist, the only reason i was considering it is during the few games that i run out of cards i could still cast that, but i dont run out very often. Also i may remove one sunken hollow for a shelldock isle that card seems decent.

September 20, 2016 9:50 a.m.

Pheardemons says... #21

What do you think of Laboratory Maniac in the sideboard against decks that play Leyline of Sanctity? In my mill deck I didn't get the chance to playtest, but it was a thought because you're opponent can mill to get a better chance for Leyline of Sanctity. You have to draw it in order for your deck to work. You simply mill yourself until you win the game with Laboratory Maniac. Any thoughts?

September 20, 2016 9:43 p.m.

TheSurgeon says... #22

The only thing that bothers me about this deck is, the amount of what would normally be considered sideboard cards in the main board.

A one copy of Echoing Truth or Crypt Incursion won't do anything for you if you're in a pinch and don't draw it. The odds are simply too low to justify having them in the Mainboard at all, if you're just running one.

If I may offer a little advice from playing mill competitively. Winning isn't necessarily in the cards you bring, but how you play those cards on a bigger-picture level.
- Use your wit. You're a damned Mill player; you're smart, perceptive, and determined. Go as fast as you can game one. Full.throttle.mill. Basically, inventory their library as you mill them, to see what you're up against, next game. If you win, great! If you lose, meh, let them have it, it psychologically puts you at an advantage that they think they have easy wins coming. And you'll know exactly what SB cards to put in.
- The sideboard (SB) is where the deck proves it's worth. Your skill at defense and to ensure victory, come from here games 2-3. This, you probably already know; but I must say to lead into my next tidbit.
- Know the meta. If your meta is Modern, know the problem cards in every color that defend against mill. Wheel of Sun and Moon, Leyline of Sanctity, Aegis of the Gods, Redirect, etc.. And use a mix of cards that nix the offense and newly added defense of your opponent. A few well chosen cards, in correct quantities, can make mill a force to be reckoned with.

Mill it over ;). If you need some SB suggestions, try to slowly start collecting 3x Ensnaring Bridges, Leyline of the Voids, Hurkyl's Recalls, Leyline of Sanctitys, and perhaps the Crypt Incursions.

Hope this helps a little.

September 20, 2016 11:02 p.m.

delusiions says... #23

@Pheardemons i dont know how much i like labratoy maniac because id have to wait to start milling myself until i draw it, because if it just gets milled i lost anyway. Also it would have to take up at least 2-3 SB spots.

@TheSurgeon thank for the comment as always! About SB cards in the main, im prolly gunna take out the swamp frm the SB and move the 3rd Echoing Truth to the side and out in the 4th Breaking. But i like the crypt incursion in the main because a lot of players around me are aggro (all using red + other colors) or tron. And the life gained if i draw it is nice but if not i can still win by milling. The other card ppl dont likebis the x4Surgical Extractions but i love them, and treat them as control cards and they have won me some games now simply by removing strong cards turn 1 or 2. Ill think about your SB suggestions after this friday night so i can have a better feel to what i need to change and prep against!

Ill keep yall posted about my record this friday!

September 21, 2016 6:38 a.m.

Emzed says... #24

Surgical Extraction is typically more of a sideboard card, but it's also a "0 mana - mill 3, see their hand and deck" with potential to grab something out of their hand, and sometimes the effect is game winning against combo. Not sure if that justifies that many copies in the main deck, but it's certainly a close call. Echoing Truth, however, should only serve as insurance against cards that bother you in games 2 and 3, it's just never a good card in game 1.

September 21, 2016 5:17 p.m.

delusiions says... #25

@Emzed thanks for the comment and thanks for seeing surgical extractions potential! And i do agree i will be putting echoing truth into the side with the others

September 21, 2016 5:41 p.m.

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