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Let me kick this off with a swift introduction. I'm not a veteran Magic player, I am not a good writer, nor am I the best at building decks. This is just another random deck I made I think will be interesting, or fun to play, I doubt it is competitive worthy. All suggestions are appreciated.

The central theme around this deck is growth, your goal is to grow as quickly as possible to the point where your opponent will have trouble stopping your actions.
Thraben Inspector, and Inventor's Apprentice are two cards I'm very divided about. Both are early game cards one provides an early game draw and an artifact that will allow you to boost tireless tracker mid, to late game, or give you a nice draw. While Inventor's Apprentice Is just a strong card while there is an artifact present, however without Thraben Inspector around, the only way you'll have an artifact out early game is with Animation Module.
Reckless Fireweaver Once out will constantly output minimal damage to your opponent via artifact drops that will happen occasionally.
Voltaic Brawler is great early, to late game card that will give you great stab thanks to it's trample effect.Pia Nalaar is not a high priority in this deck, but can be a great late game surprise, as she can help you break past a troublesome creature that may be blocking your path.
Thalia's Lieutenant is your main priority in this deck, he gives his power to every human on the field, and gains power from every human that enters the field, he will constantly be generating +1/+1 counters for you, and the field that will be used mainly in conjunction with Animation Module, which will then summon a servo that'll feed into Reckless Fireweaver effect.Hanweir Militia Captain Once you reach mid-game this card will grow substantially due to the amount of creatures you'll have on the field at this point, and will only help it, and Thalia's Lieutenant grow more once it transforms.Tireless Tracker triggers Reckless Fireweaver, generates a clue, and on sacrifice will cause a trigger on Animation Module for another additional servo that will trigger once again on Reckless Fireweaver.Lastly we have Verdurous Gearhulk Which overall is just a good card that will over power your creatures, trigger Animation Module, Reckless Fireweaver, and will give you great mid to late game power thanks to it's stats, and trample effect.

Needless to say it's biggest weakness would probably be heavy removal, or a bant related deck.

Built more around the creatures, this deck doesn't focus too much on "Removal" in general. Thanks to how quickly these creatures grow you shouldn't have to worry about too much, even against your primary weakness flying as you should always be able to dominate with attack, however I've added Collective Effort Just in case of a situation such as that, as it not only allows you to remove a creature, it also allows you to destroy an annoying enchantment, and give each of your creatures a +1/+1 counter will again can be used in conjunction with Animation Module.

The biggest threat I feel in this deck is "Board wipes" such as Fumigate So in preparation for such cards you'll have Eerie Interlude In the side deck which will not only give an additional trigger, but can help fly you out of a substantial game ending board wipe. Declaration in Stone is in the side deck as well, as good utility to wipe out other token decks, or in case you need that extra bit of removal in the game.

Due to the amount of creatures on the field, for the most part, just like removals, there isn't too much spells, or instants in this deck. However there are a few cards that will help you quite nicely against the unusuals.

Nissa, Voice of Zendikar Feeds your field, adds counters for more Animation Module Triggers, and due to how low ground this deck is she can give you a boom of draws which will really help.

Cryptolith Rite With so many creatures, and so many clues, drawing this card will help you build up at an insane rate.

Collective Effort Destroys enchantments, Boost your field, and gives you another trigger on Animation Module.

Ulvenwald Mysteries Every time one of your creatures dies it will give you a clue which triggers Reckless Fireweaver, every time you sacrifice a clue you gain a 1/1 Human solider which will cause Thalia's Lieutenant To trigger, and additionally Tireless Tracker, both of which will trigger Animation Module Which will again loop around and cause Reckless Fireweaver To trigger.

Authority of the Consuls Causes your opponents creatures to come in tap breaking down any Haste cards they have, and gives you 1 life. Overall rather decent, doesn't combo with anything unfortunately.

Bygone Bishop Outputs clues for almost every creature in your main deck, triggers Reckless Fireweaver, the clues will help Tireless Tracker and best of all it gives you an actual defensive card against flying.

Eerie Interlude will not only give an additional trigger on many of the creatures, but it can also help fly you out of a substantial game ending board wipe.

Larger Than Life Which is mostly just used for it's trample effect to deal a solid blow to your opponent.

And lastly an additional Verdurous Gearhulk in case you desire more destruction, or if you need something to match their "Eldrazi" We know they're using them. I bet they have 4 Ulamog! =p

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 1 Mythic Rares

31 - 8 Rares

7 - 0 Uncommons

8 - 6 Commons

Cards 61
Avg. CMC 2.30
Tokens Clue, Energy Reserve, Human Cleric 1/1 BW, Human Soldier 1/1 W, Plant 0/1 G, Servo 1/1 C, Thopter 1/1 C
Folders Standard
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