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Artifact (1)

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This is a deck I've been messing around with, featuring Inspiring Statuary, the key pillar of the deck by giving your non-artifact spells convoke. This paired with a way to make lots of artifacts creates a really powerful ramp outlet that can be used to cheat out powerful threats, such as Eldrazi.

Sram's Expertise is also a key player here, providing three servos and any spell (often the Inspirational Monument itself, or Trophy Mage to tutor it) to create a strong tempo advantage on turn 4.

The deck is somewhat light on removal, usually relying on turn 5 Ulamog to clear away the scariest threats on board.

Please feel free to suggest anything you think the deck could use! Thanks for taking a gander!

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Date added 8 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

30 - 3 Rares

0 - 6 Uncommons

16 - 5 Commons

Cards 60
Avg. CMC 3.97
Tokens Clue, Energy Reserve, Servo 1/1 C
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