Sideboard


MAKING SOME ADJUSTMENTS

Village Messenger  - One-drop with Haste that is almost definitely flipping as a turn-one play and is then functionally unblockable until they get a second creature down. Which may not be until T3 or 4.

Duskwatch Recruiter  - A bear with a good mana sink ability that transforms and makes our wolves cheaper. Really valuable in this deck so that we can keep drawing into threats to overrun our opponents removal.

Lambholt Pacificist- A 3/3 two-drop with a small downside. You may have to hold her back to block for a turn, but getting something with 4 power isnt too difficult, see Vildin-Pack Alpha   , Neck Breaker  , Sage of Ancient Lore  .

Kessig Forgemaster   - A tricky to block 2-drop is nice especially since there are plenty of low toughness creatures in the format. Her flip makes this even more difficult, its nice against token strategies.

Hermit of the knatterknolls- The whole concept of this deck is after we have a solid board presence, we will never play more than one spell. So, our opponent will have to board wipe us or play two spells to flip our guys. If they do it on their turn, we have free reign and play without fear of a counter or instant speed removal. If they decide to play on our turn, then they have to pay a tax and Vildin-Pack Alpha   and Sage of Ancient Lore   make that very inconvenient for them.

However, Im least enthusiastic about him in the deck. Hes very reactive, may even be better in an Investigate deck that doesnt care if he flips or not.

Geier Reach Bandit  - I think shes the best werewolf in the set. 3/2 Haste on one side and a persistent Moonmist on the other? Thats pretty nasty.

Breakneck Rider   - 3-drop 3/3, efficient. The other side is what were here for though, an anthem effect on attacking creatures. This gets out of hand when we can Vildin-Pack Alpha it in and Howlpack Resurgence can make it a nightmare.

Atarka's Command- This is such a powerful card and, with our go-wide strategy, it only gets better. Being able to anthem our team and bolt our opponents face is huge, especially if we get into a board stall.

Collected Company- The MOST powerful card in Standard, IMHO. Being able to drop up to easily 6 power onto the board on an end step is huge, being able to sit on my hands and let them transform is great. Being able to drop them into a Vildin-Pack Alpha   , now that is a dream

Moonlight Hunt - Best conditional removal this deck could ever have. There arent a lot of decks with huge Eldrazi running around, being able to snipe an Archangel Avacyn   after they flash her in on my end step, or even an Ormendahl, Profane Prince   later in the game, seems pretty good.

Nissa, Voice of Zendikar- Anthems the team and create tokens which can be pretty good with Neck Breaker  . Being able to pop her and make the team bigger without flinging every spell in our hand is pretty huge.

Clip Wings - Avacyn and Ormendahl seem to be the big threats this standard. Im going to have answers Game 2/3; also Wolves arent great at blocking them.

Crumble to Dust- Westvale Abbey  

Display of Dominance - Kind of Flex spot, may make this into Rending Volley .

Howlpack Resurgence - Token strategies and humans, lets us be mana efficient and helps us trade up.

Natural State- Stasis Snare/Silk Wrap/Etc.

Roast- More removal, this is also a flexible spot.

Arlinn Kord  - The price tag is quite a bit of hype right now and youre starting to see her trend back to $20. There arent a lot of GR decks running around. Shes still good at giving us a buff and a blocker, even a bolt. Well wait and see.

Suggestions

Updates Add

Comments

Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

26 - 0 Rares

14 - 7 Uncommons

0 - 8 Commons

Cards 60
Avg. CMC 2.57
Tokens Clue, Emblem Arlinn Kord, Human 2/2 G, Plant 0/1 G, Wolf 2/2 G
Folders Other Decks, Green/Red
Votes
Ignored suggestions
Shared with
Views