Introducing Noble: the Format

Noble* graft

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Minousmancer says... #1

Training GroundsMTG Card: Training Grounds has like eleven combos for infinite Mana...

April 12, 2012 12:56 p.m.

KorApprentice says... #2

Ew, HeartstoneMTG Card: Heartstone works for opponents too. Though yes, that will most likely be the go-to for Training GroundsMTG Card: Training Grounds fans. And it makes the Pili-PalaMTG Card: Pili-Pala combo much more fair, so you can always use that Nazsmith.

April 12, 2012 12:58 p.m.

mandroid says... #3

Honestly, if there are literally 11 combos for infinite mana then TG defenitely has to go. I was suggeusting the Guildmage because I know for a fact that there are other ways to go infinite with it besides TG (dunno how fast tho).

April 12, 2012 1:10 p.m.

Crivaro says... #4

But an x/2-creature is very easy to handle for every deck. The guildmage shouldn't be a problem. He really isn't broken IMO.

April 12, 2012 1:16 p.m.

Minousmancer says... #5

Training GroundsMTG Card: Training Grounds is usually turn 4 to 5 though you can tweek that the best one(if I remember correctly) is turn 6 but it not only gives you infinite Mana it gives you cumulative infinite Mana...

April 12, 2012 1:23 p.m.

KorApprentice says... #6

Minousmancer, Training GroundsMTG Card: Training Grounds is a turn 3 win. Turn 1, Training GroundsMTG Card: Training Grounds, turn 2 Pili-PalaMTG Card: Pili-Pala, turn 3 Power of FireMTG Card: Power of Fire and win. The other way; turn 1, Training GroundsMTG Card: Training Grounds, turn 2 Izzet GuildmageMTG Card: Izzet Guildmage, turn 3 ManamorphoseMTG Card: Manamorphose and win. That is far too broken.

April 12, 2012 1:31 p.m.

worldwander1 says... #7

Hey folk, check out my deck, deck:noble-nature-1.

April 12, 2012 1:50 p.m.

Minousmancer says... #8

I said 'usually' out of the dozen or so combos with it, most any combo can be boosted to work turn 2-3.

KorApprentice I wasn't saying it shouldn't be banned I was saying, "Yes this is a powerful card it can do so many crazy things".

April 12, 2012 1:57 p.m.

KorApprentice says... #9

Yeah, I apologize for misunderstanding that, I can see your point now.

April 12, 2012 2:01 p.m.

worldwander1 says... #10

Okay, the other deck was off-format, so I deleted it and made this one instead: deck:noble-call.

April 12, 2012 2:27 p.m.

worldwander1 says... #11

Sorry to double post, but that is not my best deck.This is just an odd format. Gonna research, then rebuild.

April 12, 2012 2:32 p.m.

KorApprentice says... #12

Take a look at some of my Noble decks if you want to look at competitive decks in the format. Though, about 5 of those decks are banned, so familiarize yourself with the Ban List above before you start building. You can find a list of Noble decks in comment #1 and 2 above!

April 12, 2012 2:36 p.m.

Crivaro says... #13

Did some additional work on this: deck:mean-squad-15-noble

April 12, 2012 2:40 p.m.

Nazsmith says... #14

hey, i heard that pili pala and training grounds is now BANNED from legacy, lol, am i being B.S.'ed?

April 12, 2012 2:57 p.m.

worldwander1 says... #15

Noble Arcanity

Now THIS is one I can be proud of.I am just thinking that I need more big spells.

April 12, 2012 3:27 p.m.

Nazsmith says... #16

I need some help on my Main Noble deck: LAND NOBLE.. I found a card that replaced Explosive VegetationMTG Card: Explosive Vegetation (Skyshroud ClaimMTG Card: Skyshroud Claim) and now I'm trying to find a replacement Uncommon lol

April 12, 2012 3:58 p.m.

mandroid says... #17

@ Nazsmith:

Unless this isn't current TG isn't banned in legacy:

http://www.wizards.com/magic/magazine/article.aspx?x=judge/resources/sfrlegacy

About the turn 3 TG wins: They all rely on an X/2 creature so far (and those creatures don't have functional reprints to go to 8 copies of the combo enabler). Is that really too much for decks in the format to handle? Red black and blue all have efficient answers for it at 1 or 2, and white has arrest/O-ring at 3. I dunno, I think it's worth considering that since each deck only has 4 copies of the creature that it might be acceptable to keep in the format.

April 12, 2012 4:23 p.m.

KorApprentice says... #18

I will admit that I am jumping the gun a little bit here. You are definitely right that it should be playtested against other decks to really decide. I think it will not be necessary to ban Training GroundsMTG Card: Training Grounds given that it is quite vulnerable to removal. Thanks mandroid, your insight here has been very helpful!

April 12, 2012 4:32 p.m.

mandroid says... #19

If you want to test it against a RDW we can dig one out of the decklist and give it a whirl in Magic Workstation.

April 12, 2012 5:01 p.m.

theonyc says... #20

this might have already been done but a "forum" for noble, specifically for good commons: http://tappedout.net/mtg-forum/general/good-noble-commons/ (sorry i don't know how to do the link for forums)

April 12, 2012 6:21 p.m.

mandroid says... #21

This is in beta: Noble Titan

Basically ramp to the titan then get whatever suits your game plan. Haunted Fengraf + Cloudpost is my personal ETB trigger choice, but 2 Cloudpost is good too. If he gets to attack, 2 Teetering Peeks can really take a chunck out of their life total, and if he gets Exiled, then you can just continue wrecking havok with Fanning the Flames. Note that this deck is somewhat weak against counter-heavy decks as it kind of goes all-in on the titan.

April 12, 2012 7:08 p.m.

Agbu says... #22

Here's mine: deck:the-noble-gutter-thallid.

April 12, 2012 7:14 p.m.

Agbu says... #23

Correction: Here's the correct link... The Noble Thallid

April 12, 2012 7:29 p.m.

mandroid says... #24

Nother beta: Noble Fruition

April 12, 2012 7:33 p.m.

Zarum says... #25

Radiant Noble

YAY OLD CARDS!!!

April 12, 2012 8:39 p.m.

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