Yeah, I'm not denying that those are good mana-fixing cards, but my point is just that those eat your turn 1 play, so it's harder to go pure aggro without good non-basic lands that don't CIPT.
If you're going midrange/control they're better but super-aggro is hurt by the lack of nonbasics.
April 15, 2012 5:50 p.m.
I've made a noble deck: NobleFog (UW)
Basically, turn 2 Luminarch Ascension and pile on the tokens with fog effects to stop damage from creatures, into the roil and oblivion ring to stop damage from anything else.
Isochron Scepter is there to make the deck even more annoying.
April 15, 2012 6:20 p.m.
a quick burn that uses vexing devil, but you hope that they counter him (dealing 4 damage), then kill them with spells, can win really quickly. will be updated with avacyin restored
April 15, 2012 10:13 p.m.
platinum_demon says... #6
Hey, would we be able to set up a Noble deck hub so we could see all the Noble decks in one place?
April 16, 2012 7:04 p.m.
Alright I've been putting this off for a while but here's my take at this: A Noble Hero
April 17, 2012 1:41 a.m.
@ Platinum Demon:
We're working on building the site right now, we've got 4 people currently working on building. It should be up within a week. Currently my IRL friend has been given the graphics for the site and he's going to build a page header which will work for different screen resolutions and page sizes, and I'm gonna try to get the forum working over the next few days. There'll be an update here once it's online, so stay tuned and keep your Nobles on high alert.
April 17, 2012 1:41 p.m.
That's what I've been thinking for a bit, but there's still Simian Spirit Guide, which is almost as good since most combos move towards red for the kill. Ultimately, I dunno. I've seen it in like every combo deck, but unless the format slows down again to turn 5 then I don't really see it getting the hammer since it's kind of the same thing as stuff like Rite of Flame except that it makes all colors.
We shall see. I'm all for moving the format back to turn 5 kills as that would include more variety in the types of decks which are playable and competitive. If RDW is the benchmark, then we can probably move the kill clock to turn 5 by simply banning Fireblast.
What's the community think? Also if anyone wants to do any testing, I'm all for it, we can work over Magic Workstation or just chatting. I used to play Super Mental Magic with my friend, so I can handle drawing hands on the site here and playing by plaintext chat.
April 17, 2012 3:36 p.m.
ComputersAreDifficult says... #14
Graft is probably going to need to clear the comments again...
deck:dryads-are-noble-creatures
April 17, 2012 3:48 p.m.
Sounds awesome. Working on a deck, but why not Loxodon Warhammer instead of Butcher's Cleaver? Lotus Petal seems too imbalanced for this...
April 17, 2012 3:51 p.m.
KorApprentice says... #16
Hello, this is the arbiter of the ban list here. I am currently reworking the ban list to allow turn 4 kills because the ban list was getting far too long. graft and myself are both of the mind that we should try to restrict this format as little as possible to allow for more diversity. I will be playtesting Noble decks that win on turn 3 against other competitive decks in the format to determine what cards really need to be banned. So far, it is possible that both Splinter Twin and Goblin Recruiter will be coming off the ban list, but that is just an example of how the playtesting is going. Ultimately, it is going to take quite a few weeks to come up with the new ban list, since I am so busy during the week and will most likely do playtesting only on the weekends. Also, I will say right now that Lotus Petal will not be banned under any circumstances, it is entirely necessary for there to be diversity in the format. Banning it would drastically reduce the amount of competitive strategies by moving their turn clock back to turn 5. The point of reworking the ban list is too allow more turn 4 kills is to balance out the turn 4 kill decks that were already out there. I will be giving weekly updates on the progress of the ban list, so stay tuned!
April 17, 2012 5:35 p.m.
Sounds great, but I've just got one point:
It's possible that instating a turn 5 kill ruling for the ban list would actually add diversity to the format instead of removing diversity. My reasoning behind this is that if turn 5 is when a kill is expected, that could possibly create an environment where more Nobles are actually viable to choose which weren't in a turn 4 environment. That doesn't mean that games will never get to turn 5+ in this environment, as a heavy black disruption deck like Noble Modern Mono Black Discard Control then you can easily survive long enough to drop the Noble.
Now that I've made that point, I'm not sure turn 5 is actually viable as there are just SOOOO many ramp spells that increase the kill clock.
April 17, 2012 7:02 p.m.
I just thought of the worst thing ever. Remember when the topic of treating the Noble zone as if it were another zone came up? I'm just gonna leave this here...
April 17, 2012 7:34 p.m.
lol Clever mandroid clever
"Your Noble card may be cast from the Command Zone as though it were in your hand, and any abilities of your Noble card may be activated from the Command Zone as if the card were in your hand"
It starts in the Command zone and then is cast AS THOUGH from the hand. Pretty sure that this means the leyline is not in your opening 7.
April 17, 2012 7:46 p.m.
Demonwalker says... #21
The Undying Noble Made it a few days ago. Finally decided to upload it.
April 17, 2012 7:48 p.m.
Yeah, it doesn't work with the current rules setup, but there was talk about what the Noble zone should be and how it should work before Graft cleared the old comments out. Just pointing out how broken that rules setup could have gotten.
April 17, 2012 8:33 p.m.
miracleHat says... #23
Why did you ban Jace, the Mind Sculptor? the chances of him popping is so low anyways.
April 17, 2012 9:18 p.m.
miracleHat says... #24
Why did you ban Jace, the Mind Sculptor? the chances of him popping is so low anyways.
April 17, 2012 9:19 p.m.
KorApprentice says... #25
Jace, the Mind Sculptor is banned for his cruel control capabilities. A brutal blue control deck with JTMS as the Noble would be nearly unbeatable with the access to countermagic and other control. It's actually his other three abilities, not his ultimate, that make him banworthy in this format and nearly any other. His ultimate is powerful, but you are correct that it will almost never go off. However, JTMS gives you access to a free fateseal, a free Brainstorm, or a free Unsummon every turn, and that is just plain hard to compete with.
Ohthenoises says... #1
well don't forget that Terramorphic Expanse and Evolving Wilds are both commons there are also common mana rocks like the alara borderposts (Veinfire Borderpost and the like)
April 15, 2012 4:48 p.m.