Introducing the Hero Format

Hero ianbrewman

SCORE: 43 | 94 COMMENTS | 16140 VIEWS | IN 6 FOLDERS


ianbrewman says... #1

Removed Griselbrand for now.

August 3, 2012 2:15 p.m.

KevinLS says... #2

It seems like this has a much different speed and different enough format to have a different banlist.

And if there's no ban list, Rofellos, Llanowar Emissary is my hero and I wanna have my two Protean Hulk s. _

August 3, 2012 9:51 p.m.

L0RDbyrd says... #3

the ban list looks WAY to big imho

August 3, 2012 10:03 p.m.

ianbrewman says... #4

Go ahead and run whatever you want. for now i just copied the ban list from edh, though sol ring was my personal ban. having 5 mana on turn one is too much. and you could still play a 3 cost colorless. thats not fun for anyone.

turn one play a land, play Sol Ring tap it to play another Sol Ring then tap that sol ring to play lets say Azorius Signet use the last floating mana to tap the signet and play a 2 cost creature or another signet. 6 to 7 mana turn one is too much and not fun for anyone.

August 4, 2012 12:22 a.m.

Jokernaught says... #5

I agree with Sol Ring . 2 of them is way to powerful.

August 4, 2012 12:31 a.m.

Jokernaught says... #6

I agree with Sol Ring . 2 of them is way to powerful.

August 4, 2012 12:32 a.m.

MollyMab says... #7

How does the Hero zone work? Just the same as commander zone, cause if so and without some of the ramp you can get in EDH, might it not be an idea to change the rules on Heros.

As an idea, what about letting Hero's go to the Graveyard, and be returnable to the Commander Zone by paying a mana cost? That way you can allow for more combos and reanimators. Or some other cost?

And are you going to relax the rules on card colour? For example, allow people to include lands that produce a colour according to hero and a colour that isn't a hero colour, but instead of producing the other colour, it produces colourless or something? I can just think of some good lands that are multiple coloured.

August 4, 2012 5:38 a.m.

ianbrewman says... #8

Going outside of your heroes color identity utterly breaks the format. I won't be lax on that. The commander zone has always worked the same. you can choose to not use it after your hero/commander has been cast. shenanigans will all work the same.

I feel those rules are extremely solid and work well in this format. there are always going to be crazy combo's. regardless if you change the rules on the command zone.

August 6, 2012 12:28 a.m.

yeaGO says... #9

If this catches on let me know, TappedOut will officially support it if you maintain the list.

August 6, 2012 1:33 a.m.

I see this as being a great catalyst for those going from standard of vintage play to EDH.

August 6, 2012 5:50 p.m.

http://tappedout.net/mtg-decks/grand-hero/

you guys inspired e to make one.

please take a look and give feedback

EDH is my favorite format, so i hope i can convince people to play this, to save those 1-5 hour games >.<

August 7, 2012 4:46 p.m.

Vapor873 says... #12

I like this format idea a lot. My only concern is that it only seems to heavily favor tribal and possibly mill. It also doesn't seem to be able to go more than 2 colors but I would gladly be proven wrong. In any case I'll make a mill based deck and see how it plays out.

Here's a quick attempt at a UB Mill using Szadek, Lord of Secrets http://playtest.tappedout.net/hero-mill/

August 7, 2012 11:29 p.m.

Jokernaught says... #13

Proven wrong. Haha deck:flicker-me-this-hero-format is a four color deck I built myself to see if it could be done. Check it out.

There is also a thread for Hero Decks specifically, instead of this deck.

http://tappedout.net/mtg-forum/general/hero-format-decks/

Its clickable.

August 8, 2012 2:02 a.m.

http://tappedout.net/mtg-decks/the-hedron-hero/

prototype deck, check it out you guys, let me know how you think it will do in this format.

August 8, 2012 6:24 a.m.

raefgall says... #15

Just threw together Zendikar's Forest (Hero). I'm kind of digging this format. Looking forward to trying it out.

August 8, 2012 8:34 a.m.

KevinLS says... #16

If I have Dryad Arbor as my hero can I play a land and drop him turn 1? :-D

August 8, 2012 8:49 a.m.

Mirb says... #17

No, basic rules of magic still are active. You can only play one land per turn, and Dryad Arbor is a land, regardless of it's Hero status.

August 8, 2012 8:52 a.m.

Jokernaught says... #18

Please understand there is a forum thread for this.

http://tappedout.net/mtg-forum/general/hero-format-decks/

There you can post your deck where other Hero Format players already posted thiers.

August 8, 2012 11:27 a.m.

sarroth says... #19

If you want shorter Commander games, play with no more than 5 people (preferably 4), and try out 30-life life totals instead of 40. I'm not sure if a whole new Commander Lite format is needed to fix what a quick house rule could do. I'm assuming that since you didn't mention the Command Zone, that still exists in this format, in which case that's the only way the deck would play differently from a casual Krenko build, and the 2-of restriction is the only way the deck looks different on paper from casual builds. One thing I enjoyed about Commander was that it was obviously a unique format, in many ways; general/commander damage being one of them, which you've dropped (probably because you're playing 20 life instead of 40 or 30).

That said, if people like this format, enjoy. Personally, I think you should stick to the legendary creature restriction from Commander for the hero rather than leave it open to just any creature. There are plenty of legendary creatures, and while it's technically a restriction, it makes it easier for players new to the format to craft a deck, as they have a lot fewer choices than choosing from any creature in Magic. It's also a shame you can't keep in general/commander damage. I also still think just dropping Commander lifetotals to 30 is a way better way of having good, faster games than creating a new format; perhaps you should try that out at least, so you don't completely give up on Commander, as, after all, you're more likely to find games of Commander than a brand new format.

August 8, 2012 4:27 p.m.

would Memnarch be a valid commander in this format? Would he be counted as blue, or colorless, or not be allowed because his ability is not in his color?

August 8, 2012 6:01 p.m.

ianbrewman says... #21

yes he'd count as blue.

August 8, 2012 6:04 p.m.

thanks for the quick reply

August 8, 2012 6:06 p.m.

ianbrewman says... #23

to sarroth, i love commander, it's my favorite format. I created this to be a more open ended version of it. I wanted a good middle ground between commander and noble. more open ended but using the same rules. I wanted to keep commander damage, and i'm thinking of adding it back in, but making it so if you deal 40 commander damage the game is over. seeing as how people will use infinite lifegain and what not. let me know if you think that's a good idea.

August 8, 2012 6:09 p.m.

KevinLS says... #24

If this keeps the same rules as EDH, I don't see how Memnarch would be legal. That's a mana symbol on the card outside of the commander's color identity. Are we not worrying about symbols on the card? Like you could use Lingering Souls in a Champion of the Parish deck?

August 8, 2012 7:55 p.m.

Jokernaught says... #25

Official Commander Color Identity rules.

"903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that cards mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204)."

And

"903.5c A card can be included in a Commander deck only if every color in its color identity is also found in the color identity of the decks commander."

And by this rule, Lingering Souls can not be played in an otherwise mono-white deck. And Memnarch is a Blue general.

August 8, 2012 8:22 p.m.

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