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Sorcery (1)


Inwinity is a weird quirky build-around design I put together for fun using the new Modules cycle from Kaladesh. If you want to really get going, attach a Sword of Feast and Famine to the Reckless Fireweaver for all your modern fun.

If you do want to go infinite or auto-kill your opponents, Cryptolith Rite and Arlinn Kord  's ultimate are calling you...

Combo:

The central cards of the deck!

Here's the reason you're here! Gain (kinda) infinite creatures, energy, counters, damage. 3 Cards out: Decoction Module, Fabrication Module, Animation Module. In hand with 4 mana, Reckless Fireweaver, the key.

  1. Play Reckless Fireweaver.
  2. Creature drop triggers Decoction Module giving energy.
  3. Energy drop triggers Fabrication Module, giving a counter.
  4. Counter drop triggers Animation Module, and with a mana in, gives an artifact creature.
  5. Return to 2.

Combo Boosters

These are cards that help the central goal of the deck.- Glint-Nest Crane. Early card draw. Powerhouse of most of these style of decks. - Whirler Virtuoso. Used for another smaller combo (3x Decoction Module and Panharmonicon) to generate infinite thopters. Also good for the general energy base. - Foundry Inspector. With so many Artifacts, (16 target cards!), this makes the combo cheaper. - Ruins of Oran-Rief. One of the only easy ways to add counters to a creature, this allows you to enter a combo with Animation Module, the cheapest module. - Saheeli Rai. Her top ability helps card draw, middle ability allows combo boosting, and her ultimate sets the entire combo up in one fell swoop. Amazing. - Harnessed Lightning. Removal, energy. - Panharmonicon. Almost every creature triggers or is triggered by an ETB effect: this doubles your value with every one down, and can set up infinite combos easily.

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Played with a casual White-Blue flicker deck in twoheaded dragon against a Modern Blue-Green Simic deck from Ravnica as well as a casual Black-Green deck made up of the Nissa and Ob Nixilis duel deck. Got the infinite combo into play by turn 9 even without the complete deck, won the turn afterwards. Thoughts:

-This deck needs to lean into its control elements early (High-health blockers, some permission spells). -Card draw is huge. I'll probably side in some Glimmer of Genius, and maybe some flicker effects, as my partner's flickering made some really strong activations possible. -More Artifacts, More Modules. Took about the estimated time (I guessed ~10 turns) to get the combo in place, and having duplicated modules only leads to more value. -More energy outlets. The deck creates a lot of energy, but doesn't have many places to go with it. I might put in a Dynavolt Tower or Aetherworks Marvel as an outlet, or perhaps a Thriving Turtle.

Overall a success, just a slow one.

Comments

Date added 8 years
Last updated 7 years
Exclude colors WBG
Splash colors U
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 1 Mythic Rares

15 - 4 Rares

22 - 7 Uncommons

11 - 2 Commons

Cards 60
Avg. CMC 2.39
Tokens Copy Clone, Energy Reserve, Servo 1/1 C, Thopter 1/1 C
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