He don't protec, he only attac

This deck keeps the mana curve low so it can dump its hand into a Wheel of Fortune or Aurelia, the Warleader for maximum early-game pressure.

Iroas, God of Victory makes attackers invincible, so this deck is creature-heavy. The cheap Boros weenies smash through over fourty damage by turn seven 90%+ of the time, but if the opponent Wrath of Gods - well, the aggressive & indestructible Iroas will take that gamble.

Neither nor are known for their card-advantage - who needs extra cards when a fiery army of menacing invincible soldiers and goblins swings for lethal by turn 6 or 7? Nor are nor known for their mana-ramping capabilities - but again, who needs extra lands when the deck's average converted mana cost is 2.8 and it's yolo'ing for lethal on turn six or seven?

This deck consciously forgoes late-game power for pure aggression - better to play your hand by turn 7 than have powerful and expensive battleships roosting in ones' hand. Iroas hopes to carve out a victory before opponents can play their slow bombs.

That being said, there are 61 non-lands in the deck, of which some are budgeted for longer games. Though this deck's most successful path to victory is playing out its hand while incessantly attacking in order to win by turn six or seven, there's also enough variety in the deck to make it capable of winning longer battles - though the chances of success will drop as games continue, as opposed to most other commander decks, unless some of the following key card-advantage generating cards are drawn.

There are five wheel effects: Wheel of Fate, Wheel of Fortune, Wheel of Misfortune, Reforge the Soul and Magus of the Wheel. This deck can easily play all its cards in hand before wheeling into another seven. One wheel will generally produce all the extra steam needed to win a lengthier match.

Verge Rangers won't ramp the deck, but it'll keep land drops coming. Land Tax, Tithe, Wayfarer's Bauble, Weathered Wayfarer and Cartographer's Hawk also help keep the manabase consistent.

Sword of the Animist helps ramp into the late game and can be tutored with Steelshaper's Gift and Stoneforge Mystic. Skullclamp is another cheap source of extra draws.

Robber of the Rich isn't so consistent himself, but thanks to being able to attack with impunity, it should produce value. Furious Rise will also take advantage of Iroas' power to draw a card every turn.

Mentor of the Meek combos with the many 1/1 token producers in this deck, such as Hero of Bladehold, Leonin Warleader or Skyknight Vanguard. If it's drawn in the opening hand, consider taking a slower approach.

For the longest games, there's Mind's Eye and The Immortal Sun.

That's about cards for card-draw and land-ramp - 28% of this deck's non-lands are for lasting into the mid to late game.

Getting an average converted mana cost of 2.8 while staying competitive in a no-infinite combo environment calls for some aggressive choices. Thus there are only four mana cards and two mana cards in the entire deck - that's only 10% of the 61 non-land cards in the deck. Each of those cards help Iroas close out a victory - they're this deck's bombs.

Aurelia, the Warleader and Moraug, Fury of Akoum - most opponents will succumb to two attacks from menacing invincible attackers.

The Immortal Sun and Mind's Eye - These cards help maintain dominance in longer games.

Embercleave - 21 commander damage is lethal, so Iroas just has to get three attacks in - or two with double-strike.

Iroas doesn't need any of these expensive finishers to win, however - stampeding weenies and tokens amped up by the likes of Honored Crop-Captain, Legion's Initiative, Always Watching, Hero of Bladehold, Angel of Jubilation, Spear of Heliod, The Immortal Sun and Benalish Marshal take the fastest wins.

Coming in at four mana, each of these creatures help steal victory as well:

Odric, Master Tactician works as a back-up plan in case Iroas exits stage right, letting attacks go unblocked. Hero of Bladehold and Leonin Warleader produce many tokens which synergize with the rest of the deck. Gerrard, Weatherlight Hero and Luminous Broodmoth act as insurance against board wipes. Angelic Field Marshal, Aurelia, Exemplar of Justice and Angel of Jubilation make attacks hurt more.

Each three mana card is a significant threat: Combat Celebrant gives an extra combat for just , whereas Krenko, Tin Street Kingpin is a one-man army.

There are two cards in the deck giving vigilance: Angelic Field Marshal and Always Watching; these cards help greatly for defending against against multiple opponents.

Spoiler alert: this deck isn't consistent. But it sure has a lot of ways to win...

Sometimes it'll tap out for lethal by turn five, others it'll run out of gas without jeopardizing the opponent - though that's uncommon! When the deck wins, it could be from a surprise Embercleave on to Iroas, God of Victory for 21+ commander damage, it could be from overrunning the opponent with goblins and weenies from Krenko, Tin Street Kingpin, Haazda Marshal, Skyknight Vanguard and their ilk, all beefed-up by creature-boosts like The Immortal Sun, Spear of Heliod, Always Watching and so on. Aurelia, the Warleader, Aggravated Assault and Moraug, Fury of Akoum may cut things short with a multi-combat turn, or the opponents might scoop after suffering a one-sided board wipe during the combat step thanks to a well-timed Starstorm. You might be crowned the battered bruiser after an exhausting slug-fest, managing to outlast the opponents thanks to lifelink cards like Shadowspear, Leonin Warleader and Haazda Marshal. Or you might still find yourself the haggard victor in a drawn out siege by utilizing value-engines such as The Immortal Sun, Mind's Eye, any of the five Wheel of Fate effects, Skullclamp, Furious Rise and so on. Who knows - maybe you'll even swoop overhead by summoning a horde of dragons with Dragon Whisperer and Dragonmaster Outcast.

So many ways to win at every stage of the game, all at one low average converted mana cost of 2.8.

maybeboard

Boros Challenger - cmc 2 not necessarily needed

Cyclops Gladiator - he's badass. cmc 4

control oriented maybeboard (in order to focus on attacking these cards will likely not make it in)

Pyrohemia

Lightmine Field

cuts

Brave the Sands

Marshal's Anthem

Outlaws' Merriment

Altar of the Pantheon

Mikaeus, the Lunarch

Firemane Avenger - swapped for haazda marshal

Seraphic Greatsword - swapped for Boros Guildmage

1x Dragonmaster Outcast 1x Haazda Marshal 1x Weathered Wayfarer 1x Akroan Hoplite 1x Boros Guildmage 1x Cartographer's Hawk 1x Dragon Whisperer 1x Grand Abolisher 1x Honored Crop-Captain 1x Knight of the White Orchid 1x Oreskos Explorer 1x Robber of the Rich 1x Skyknight Vanguard 1x Stoneforge Mystic 1x Benalish Marshal 1x Boros Reckoner 1x Brimaz, King of Oreskos 1x Combat Celebrant 1x Krenko, Tin Street Kingpin 1x Magus of the Wheel 1x Mentor of the Meek 1x Tajic, Legion's Edge 1x Verge Rangers 1x Angel of Jubilation 1x Angelic Field Marshal 1x Aurelia, Exemplar of Justice 1x Gerrard, Weatherlight Hero 1x Hero of Bladehold 1x Leonin Warleader 1x Luminous Broodmoth 1x Odric, Master Tactician 1x Aurelia, the Warleader 1x Moraug, Fury of Akoum 1x Alpine Meadow 1x Arid Mesa 1x Battlefield Forge 1x Boros Garrison 1x Clifftop Retreat 1x Command Tower 1x Emeria, The Sky Ruin 1x Fabled Passage 1x Inspiring Vantage 10x Snow-covered Mountain 1x Nykthos, Shrine to Nyx 13x Plains 1x Plateau 1x Prismatic Vista 1x Rugged Prairie 1x Sacred Foundry 1x Temple of Triumph 1x Windswept Heath 1x Land Tax 1x Legion's Initiative 1x Rise of the Hobgoblins 1x Aggravated Assault 1x Always Watching 1x Furious Rise 1x Tithe 1x Starstorm 1x Swords to Plowshares 1x Shadowspear 1x Skullclamp 1x Wayfarer's Bauble 1x Arcane Signet 1x Boros Signet 1x Sword of the Animist 1x Talisman of Conviction 1x Spear of Heliod 1x Mind's Eye 1x Embercleave 1x The Immortal Sun 1x Wheel of Fate 1x Steelshaper's Gift 1x Wheel of Fortune 1x Wheel of Misfortune 1x Reforge the Soul

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97% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

42 - 0 Rares

15 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 2.72
Tokens Cat 1/1 W w/ Lifelink, Cat Soldier 1/1 W, Dragon 4/4 R, Dragon 5/5 R, Goblin 1/1 R, Goblin Soldier 1/1 RW, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink
Folders Casual Custom Decks, Commander
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