Bobbum Man and His Equipmunk

Commander / EDH Doom_of_Valyria

SCORE: 38 | 41 COMMENTS | 9219 VIEWS | IN 21 FOLDERS


Kozelek says... #1

You can check out my build Nahiri's stoneforged deathblades for ideas if your still looking at equipment decks

December 23, 2014 3:27 p.m.

Juls317 says... #2

+1 for a reference to The League

December 29, 2014 1:08 p.m.

Aefinn says... #3

Even though you don't get all the goodies from Godsend in EDG, it wors basically as a second Sword of Kaldra. I'dd recommend adding one :)

January 17, 2015 3:20 p.m.

JakeHarlow says... #4

Yup, this.

+1

January 23, 2015 4:27 p.m.

HankyPanky says... #5

I wanna see what you do for Crawdad Man next. Deck looks good!

+1

January 23, 2015 4:34 p.m.

Kozelek says... #6

I just went to the release of fate reforged and drafted a Hero's Blade and loved it auto-equipping to my Tasigur, the Golden Fang and then Shu Yun, the Silent Tempest needless to say I took first place, now I'm considering getting one for all my EDH decks just for the auto-equip to your commander aspect (it almost makes me want to put Nahiri as one of the 99 and get a 8-1/2 tails for my commander in my "white weenie/voltron" deck......almost lol) for you it would go like this: T1 planes-sol ring-hero's blade.T2 planes-Kimba as a 5/6 with the auto-equipped blade (and then you still have from the sol ring to use On other things). Just a thought

January 26, 2015 4:56 p.m.

Yeah, I saw Hero's Blade get spoiled and got all giddy. I decide to see what other people's reactions were, so this was really helpful! I think it's definitely got a spot in here. I'm going through and seeing what I can weed out... maybe Trading Post or Condemn...

January 26, 2015 5:52 p.m.

Kozelek says... #8

Although I love Condemn it does require them to attack

January 26, 2015 7:06 p.m.

HumstuckMTG says... #9

I personnaly think you need at least one answer to tuck a stupid general. Condemn has the potential to be backbreaking against decks where the commander is the center piece. Imo, at worst, it removes a big creature you don't like to get hit by and at best it kills a ghave/kaalia/voltron tactic.

January 27, 2015 5:42 p.m.

DarkRequiem says... #10

February 4, 2015 6:19 p.m.

lidlesseye343 says... #11

+1 from me! I recommend Konda's Banner. Though it is limited, you do have 4 legendary creatures, so if you can't get it on to Kemba or Raksha Golden Cub, you could put it on Akroma or Avacyn and still reap half of the benefits!

February 10, 2015 8:40 p.m.

NensouHiebara says... #12

Burnished Hart and Solemn Simulacrum are great ramp options.

Mentor of the Meek offers a lot of card draw with an active Kemba out.

Weathered Wayfarer keeps you from falling behind on land and can tutor for utility lands.

Konda's Banner is the best Anthem effect for Kemba.

Karmic Justice is a great way to keep most removal off of your Equipment.

Only one sweeper is extremely low. One of White's strengths is it's ability to purge the board of undesirable permanents. Day of Judgment and Wrath of God are efficient creature sweepers. Austere Command is very versatile. All Is Dust spares your Equipment. Terminus tucks away any stubborn, non-Commander creature.

Path to Exile is one of White's best creature removal spells.

Replace Second Sunrise with Faith's Reward. One more mana is worth it for a one-sided effect.

Buried Ruin is a handy piece of artifact recursion.

Mikokoro, Center of the Sea is a great card draw engine. White is the worst colour at card draw. This helps.

Rogue's Passage makes a creature unblockable. Very handy.


Angel of the Dire Hour - Too much of a hassle just to hit only attacking creatures.

Angelic Field Marshal - Not worth it. Heliod, God of the Sun or Brave the Sands are better mass vigilance sources.

Assault Suit - Ehh. Only worthwhile with Commanders that benefit greatly from being tossed around the table. Kind of expensive for the 'can't be sacrificed' ability.

Bonehoard - Only worth it if you meta has a lot of graveyard-based decks.

Champion's Helm - One of best Equipment for Voltron decks. Gives your Commander what it wants for an amazing price. Tossing around +2/+2 for equip isn't bad either.

Concerted Effort - Having to wait until the next upkeep for your creatures to gain the abilities makes it a little slow and it does nothing the turn when you play it.

Containment Priest - Good if your meta has a few reanimator decks. Also stops Green decks from having too much fun with Tooth and Nail.

Gauntlet of Power - Caged Sun has outclassed it. No need to use it. Replace your basics with Snow-Covered Plains and use Extraplanar Lens if you want another mana doubling effect.

Ghostly Prison - Fantastic. Blunts attackers in the early game and stops large armies at bay. Windborn Muse is also good if you want a second card with the effect.

Gift of Estates & Land Tax - Land Tax is the card to play. It's one mana, can repeatedly rip basics out from your library, and it creates an insane card draw engine with Scroll Rack.

Gilded Lotus - It costs around the same as mana doublers. Not worth it in mono-coloured decks.

Godsend - Absolutely amazing. It makes combat one-sided in your favour. Its only downside it that it can't be equipped with a pro-White sword, but that's negligible.

Hero's Blade - Not worth it IMO. All it offers is a vanilla P/T pump and it's auto-equip only works if it's played first. Otherwise, it's an overcosted equip .

Iona, Shield of Emeria - Iona is a mean, unfun card. She does nothing but make mono-coloured players miserable.

Shizo, Death's Storehouse has a Colour Identity of Black. Why is in the Maybeboard?

Skullclamp - Great card draw engine. Better with a steady supply of X/1 creatures. Fantastic with Nahiri, the Lithomancer's +2 ability.

Sol Ring - Commander staple. Every deck should use this because it's one of the best mana rocks in the game.

Strata Scythe - Great Equipment in mono-coloured decks.

Swiftfoot Boots - One of the best Equipment for Voltron decks. Cheap hexproof to protect your Commander from spot removal is indispensable.

Swords to Plowshares - One of White's best creature removal spells.

Umezawa's Jitte - Great Equipment. Cheap costs and gives Kemba a minimum +4/+4 pump after the first attack. Insane with double strike.

May 19, 2015 2:57 p.m.

Kala says... #13

Cats! :O This is the deck I always wanted to build but never did! +1!

July 4, 2015 8:39 p.m.

Wooshadoodle says... #14

Sigil of the New Dawn could be used to get back some of your more utilitarian creatures from the yard when they die. Always had a soft spot for Kemba. Got a foil one out of a pack and made a casual 60 card deck around it. Cool deck mate. +1

July 4, 2015 8:49 p.m.

BerserkWin says... #15

I second the suggestion of Konda's Banner. It makes Kemba's kitties 4/4.

July 22, 2015 11:04 a.m.

Mass Calcify blows up all your equipment. Why not just use Wrath of God or Day of Judgment? Oblivion Ring is flexible removal you can tutor for. Buried Ruin is a nice utility land that can retrieve a key piece of equipment that's been destroyed. Argivian Find has the same effect. Open the Armory is a second Steelshaper's gift. Silverblade Paladin is a second Fireshrieker effect and a good voltron target in its own right. On that note: why no Fireshrieker--it effectively cuts the game in half? Lightning Greaves prevents you from equipping anything else to your own dudes; replace with Swiftfoot Boots. Mother of Runes is a must run.

Land Tax, Path to Exile, and Jitte should not be "maybes"; they should be in the deck.

April 21, 2017 3:35 p.m. Edited.

Please login to comment