Do my creatures evolve or am I the great creator that set things in motion?
Distributing 123 +1/+1s on turn 5. Supper ramp +1/+1s.
End of turn 5 creature/Enchantment list.
Simic Ascendancy with 128 counters. I know you only need 20 but Simic Ascendancy only has 5 counter on it by the end of turn 4.
Gyre Sage with 25 +1/+1 counters,
Ooze Token 20/20 with 5 +1/+1 counters,
Fathom Mage with 4 +1/+1 counters,
Vorel of the Hull Clade with 3 +1/+1 counters,
Ooze Token 18/18 with 3 +1/+1 counters,
Ooze Token 16/16 with 3 +1/+1 counters,
Ooze Token 14/14 with 3 +1/+1 counters,
Ooze Token 12/12 with 3 +1/+1 counters,
Renegade Krasis with 2 +1/+1 counters,
Master Biomancer with 0 +1/+1 counters,
Birds of Paradise with 0 +1/+1 counters.
(0) is a running count of +1/+1 counters. You have to not go first for this to work out by turn 5 because of hand size.
Turn 1. Play and tap a Forest. Play a Birds of Paradise.
Turn 2. Play a Hinterland Harbor, tap the Forest, Hinterland Harbor, and Birds of Paradise. Play Gyre Sage and a Forced Adaptation on Gyre Sage.
Turn 3. Forced Adaptation puts a +1/+1 on your Gyre Sage(1).
Play an Island. Tap the Island, Forest, Hinterland Harbor, Gyre Sage(1), and Birds of Paradise.
Play a Master Biomancer and a Hardened Scales.
Turn 4. Forced Adaptation + Hardened Scales
puts 2 +1/+1s on your Gyre Sage(3).
Play a Oran-Rief, the Vastwood. Tap the Island, Forest, Hinterland Harbor, Gyre Sage(3), and Birds of Paradise.
Play a Simic Ascendancy and a Vorel of the Hull Clade(3). Evolving +1 Gyre Sage(5), putting 5 counters on Simic Ascendancy(5).
Turn 5. Forced Adaptation + Hardened Scales
puts 2 +1/+1s on your Gyre Sage(7) and 2 counters on Simic Ascendancy(7).
Tap the Island, Forest, Hinterland Harbor, and Birds of Paradise.
Play Fathom Mage(3), drawing 3 cards and putting 2 counters on Simic Ascendancy(10).
Tap Vorel of the Hull Clade, doubling +1, +1/+1 counters on Gyre Sage(15), putting 8 counters on Simic Ascendancy(18).
Play a Karn's Bastion. Tap Gyre Sage(15) then play a Renegade Krasis(3), evolving +1 Fathom Mage(5), drawing 2 more cards and putting 5 more counters on Simic Ascendancy(23).
Play an Ooze Flux. Activate Ooze Flux's ability. Taking 12 +1/+1 counters. 5 from Fathom Mage(0), 3 from Renegade Krasis(0) 2 from Vorel of the Hull Clade(1) and 2 from Gyre Sage(13) creating an 12/12(3) Ooze Token. Evolving +1 Fathom Mage(2), drawing 2 cards and evolving +1 Gyre Sage(15) and evolving +1 Renegade Krasis(2). Triggering Renegade Krasis's(2) ability, putting a +1/+1, +1 counters on Gyre Sage(17), Vorel of the Hull Clade(3), Ooze Token 12/12(5), and Fathom Mage(4), drawing 2 more cards. Putting another 17 counters on Simic Ascendancy(40).
Activate Ooze Flux's ability again. This time taking 14 +1/+1 counters. 4 from Fathom Mage(0), 2 from Renegade Krasis(0), 4 from Ooze Token 12/12(1), 2 from Vorel of the Hull Clade(1) and 2 from Gyre Sage(15), creating a 14/14(3) Ooze Token. Evolving +1 Fathom Mage(2), drawing 2 cards and evolving +1 Gyre Sage(17) and evolving +1 Renegade Krasis(2). Triggering Renegade Krasis's(2) ability, putting a +1/+1, +1 counters on Gyre Sage(19), Vorel of the Hull Clade(3), Ooze Token 12/12(3), Ooze Token 14/14(5) and Fathom Mage(4), drawing 2 more cards. Putting another 19 counters on Simic Ascendancy(59).
Activate Ooze Flux's ability again. This time taking 16 +1/+1 counters. 4 from Fathom Mage(0), 2 from Renegade Krasis(0), 2 from Ooze Token 12/12(1), 4 from Ooze Token 14/14(1) 2 from Vorel of the Hull Clade(1) and 2 from Gyre Sage(17), creating a 16/16(3) Ooze Token. Evolving +1 Fathom Mage(2), drawing 2 cards and evolving +1 Gyre Sage(19) and evolving +1 Renegade Krasis(2). Triggering Renegade Krasis's(2) ability, putting a +1/+1, +1 counters on Gyre Sage(21), Vorel of the Hull Clade(3), Ooze Token 12/12(3), Ooze Token 14/14(3), Ooze token 16/16(5) and Fathom Mage(4), drawing 2 more cards. Putting another 21 counters on Simic Ascendancy(80).
Activate Ooze Flux's ability again. This time taking 18 +1/+1 counters. 4 from Fathom Mage(0), 2 from Renegade Krasis(0), 2 from Ooze Token 12/12(1), 2 from Ooze Token 14/14(1), 4 from Ooze Token 16/16(1), 2 from Vorel of the Hull Clade(1) and 2 from Gyre Sage(19), creating a 18/18(3) Ooze Token. Evolving +1 Fathom Mage(2), drawing 2 cards and evolving +1 Gyre Sage(21) and evolving +1 Renegade Krasis(2). Triggering Renegade Krasis's(2) ability, putting a +1/+1, +1 counters on Gyre Sage(23), Vorel of the Hull Clade(3), Ooze Token 12/12(3), Ooze Token 14/14(3), Ooze token 16/16(3), Ooze Token 18/18(5) and Fathom Mage(4), drawing 2 more cards. Putting another 23 counters on Simic Ascendancy(103).
Tap Oran-Rief, the Vastwood and Karn's Bastion to activate Ooze Flux 1 more time. This time taking 20 +1/+1 counters. 4 from Fathom Mage(0), 2 from Renegade Krasis(0), 2 from Ooze Token 12/12(1), 2 from Ooze Token 14/14(1), 4 from Ooze Token 16/16(1), Ooze Token 18/18(1), 2 from Vorel of the Hull Clade(1) and 2 from Gyre Sage(21), creating a 20/20(3) Ooze Token. Evolving +1 Fathom Mage(2), drawing 2 cards and evolving +1 Gyre Sage(23) and evolving +1 Renegade Krasis(2). Triggering Renegade Krasis's(2) ability, putting a +1/+1, +1 counters on Gyre Sage(25), Vorel of the Hull Clade(3), Ooze Token 12/12(3), Ooze Token 14/14(3), Ooze Token 16/16(3), Ooze Token 18/18(3), Ooze Token 20/20(5) and Fathom Mage(4), drawing 2 more cards. Putting another 25 counters on Simic Ascendancy(128).
Turn 6. Simic Ascendancy(128) with 128 counters on it definitely wins the game.
Any and all advice would be greatly appreciated.