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Enchantment (1)


Ishai and kediss team up to smack the opposition with the power of a thousand suns! It's not unfair to hit the person without flying protection when everyone will be taking damage :D

The overall gameplan so far is to get both commanders out and then load Ishai full of Aura enchantments and hit for big numbers. so far the deck relies heavily on the fact that not everyone on the table is going to have either flying or reach to block Ishai. all in all it's a jeskai enchantment deck with loads of aura's and flying creatures.

I really need some help with choosing what cards to remove and what cards to keep :(

With the exception of 15 cards this is just a build from what i have available from previous decks and what cards i've collected.

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94% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

27 - 0 Rares

25 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 2.89
Tokens Emblem Narset of the Ancient Way, On an Adventure, Soldier 1/1 W, Monarch Emblem, Treasure
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