I love combat, and I love abilities that complicate combat. This deck is aiming to use as many of them as possible, minus banding, because I have an entire deck dedicated to banding. It uses flanking, bushido, rampage (slightly), menace, block-switching, first strike, and every other way I found to complicate the combat step and ruin your opponent's life with having to make ever-more-complicated choices. I don't recommend using Brutal Hordechief's ability to dictate all blocks. It's effective, but very not fun, as the goal is to make your opponents make hard choices, not for you to play with their pieces (though False Orders and General Jarkeld allow a bit of that, and I think it's very fair).

I might remove Fumiko, as she limits opponent decisions via them having to attack, but oh is her Bushido good.

This deck at present lacks a number of things, chiefly card draw. Since it also relies on a lot of mechanics that haven't been given meaningful support in close to twenty years, it's also a bit lacking in power. What it lacks there it makes up for in the capacity to induce decision fatigue. It also needs more "when attacks" and especially "when [CARDNAME] damages opponent" triggers. Ideas welcome.

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91% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

54 - 0 Rares

14 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.34
Tokens Human 1/1 R, On an Adventure, Shapeshifter 2/2 U, Skeleton 4/1 B, Soldier 1/1 W, Survivor 1/1 R, Zombie 2/2 B, Zombie Knight 2/2 B
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