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It Goes ROAAAAAAA*bark*AARRRR

Standard*

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Enchantment (3)

Instant (2)


My take on the aggressive werewolf/wolven tribe. The main idea of this deck is that it can shoot out the gate early with several Hasty creatures, but still hold the sheer size into the mid-game to take the win.

Village Messenger: This card is generally the ideal play turn 1, especially when on the play, as it immediately begins chipping away. Not to mention then when this thing flips it just becomes a nuisance, providing a harder to block body with the perfect setup for a buff or two. It's also always nice getting a hasty threat right after a board wipe, especially because of the persistence of Howlpack Resurgence throughout the match.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 2 Mythic Rares

15 - 1 Rares

22 - 5 Uncommons

7 - 7 Commons

Cards 60
Avg. CMC 2.27
Tokens Emblem Arlinn Kord, Energy Reserve, Human 2/2 G, Wolf 2/2 G
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