After testing in a little, I've decided to make some changes in my card.
+1 Brimstone Volley+1 Devil's Play-1 Geistflame-1 Volt Charge
Devil's Play doesn't have the instant speed of Geistflame but it is much more useful late game.
Volt Charge's proliferate hasn't been useful yet but I'll keep one in the deck in the off chance it can power up my vampires, the berserker or Koth.
I haven't drawn Brimstone Volley yet but I have a hunch it will get very hot very soon.
February 17, 2012 9:14 a.m.
HydroFalcon says... #3
You should really cut Geistflame for either Incinerate or more Volt Charge. Even Gut Shot would work better if you want to keep the 1 damage since you can pay for it with life if you don't have open mana. Check out my Red It Up for ideas.
February 17, 2012 5:25 p.m.
When you do get some DKA cards added, Hellrider is a perfect fit for RDW
February 20, 2012 1:41 p.m.
Minousmancer says... #5
Really no, Chandra's Phoenix, Brimstone Volley, Curse of Bloodletting, Evolving Wilds, or Inferno Titans? HydroFalcon's deck is close but still missing key elements...
February 20, 2012 1:48 p.m.
I'm thinking :
-3 Geistflame
-3 Mountain
+3 Gut Shot
+1 Volt Charge
@Zarum : Hellrider could replace Hero of Oxid Ridge but I'm not sure he would fit.
@Minousmancer : What would you take out to add a Curse of Bloodletting ?
February 20, 2012 1:59 p.m.
Minousmancer says... #8
Sideboard Ghost Quarter add 4xEvolving Wilds...
This is going to be the new version of your deck come Fall, unless they take out Shrine of Burning Rage, then it will be 3xCurse of Bloodletting and Hellrider.
February 20, 2012 2:06 p.m.
What is the advantage of this poor man's fetch ? Is it to thin the deck to the point where all I draw is a possible action ?
Do you use it ? If so, how do you cope with the basic land being tapped ?
I prefer Koth over Chandra for the 4/4 elemental/mountain for +1 or 4 extra mana for -2. I've tried Chandra and she always get killed before she can double a useful spell.
PS : I like deck:olivias-bloodhall, +1
February 20, 2012 2:17 p.m.
Minousmancer says... #10
Evolving Wilds like Terramorphic Expanse before it, cuts space in your deck so you can get to your 'spells' faster, it cuts eight cards out of your deck without messing up your Mana-curve it's like having a 52 card deck without having to adjust your lands. So 18 lands becomes 26 when you only need 14 it is awesome card advantage.
February 20, 2012 2:29 p.m.
As to your question about Snapcaster Mage going into the deck. It become risky, because you're splashing blue in for something that might pay off. Now, if you're playing with Evolving Wilds as Minousmancer recommends, you might be able to pull it off reliably.
I'll admit, one of my favorite combos in the Blue/Red spread is to flash out a Snapcaster Mage on your opponents declare blockers step, target Brimstone Volley, chump block, so your Snapcaster Mage dies (and maybe one of their creatures) and then during their second main, slap them in the face for 5.
February 20, 2012 4:48 p.m.
I went :-3 Geistflame-1 Goblin Fireslinger-2 Grim Lavamancer-1 Hero of Oxid Ridge-1 Shrine of Burning Rage-7 Mountain
+1 Curse of Bloodletting+3 Furnace Scamp+3 Gut Shot+1 Snapcaster Mage+2 Island+1 Sulfur Falls+4 Evolving Wilds
Snapcaster Mage will help flashback Gut Shot instead of Geistflame or any other useful spell for some blue mana which I have 3 of + 4 evolving wilds to be sure to always have them. With Phyrexian Metamorph in the sidedeck against powerful legendaries, the extra blue mana won't hurt.
I'm also letting Grim Lavamancer and a Goblin Fireslinger go to get some early game tempo with Furnace Scamp.
Finaly, I'm sidedecking a Hero of Oxid Ridge in favor of a Curse of Bloodletting.
For the sidedeck, I've got some Artifact hate, some Land hate, Act of Aggression to steal the really-big-guys at Instant speed and Whipflare to take care of the aggro decks.
February 20, 2012 6:50 p.m.
I've tested Furnace Scamp and Evolving Wilds and I'm very disapoint.
I will probably try to lower my mana base to 21 lands and see if I can add a creature to power up Brimstone Volley.
I'm thinking of going :
February 24, 2012 10:26 a.m.
HydroFalcon says... #15
How are you disappointed in Furnace Scamp? turn two 4 damage for a one drop... but I wouldn't run any Evolving Wilds, from personal experience I need my mana right away.
February 24, 2012 3:22 p.m.
Furnace Scamps are pretty useless after turn 2. I'm keeping two to have more chances to get one on first draw but one more would take place in the deck.
I'll try a lowered land count, no Evolving Wilds and go for one Faithless Looting.
February 27, 2012 10:56 p.m.
Minousmancer says... #17
Lose 1xFaithless Looting, 1xSnapcaster Mage, 2xFurnace Scamps, 1xSulfur Falls, & 2xIsland for 1xShrine of Burning Rage, 2xBrimstone Volley, 3xMountains, & 1xGut Shot.
February 27, 2012 11:13 p.m.
I'm not sure I should switch all of them. For example, Faithless Looting and Snapcaster Mage are never the answer to a problem but they can help get it.
Turcaut says... #1
nice ! maybe drop the Geistflame for 2 more Devil's Play for the same price in flashback you deal the same damage and from your hand for one more mana,but you can deal more if you need .
February 16, 2012 12:46 a.m.