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Sweetwargasm


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basically i'm abusing Ojutai's Command with the 2 drop creatures and doing it with 5 colors so i can use Kolaghan's Command + Exert Influence in the side. it goes like this:

turn 1, Land
2, land, creature
3, land, creature or removal
4, land hopefully, counterspell
5, counterspell, removal bring back dude
6, repeat

Creatures

Dragonmaster Outcast- use him to block early on > bring him back at the end of your opponents turn after you got 6 lands on baord > profit
Warden of the First Tree - use him to block early on > bring him back at the end of your opponents turn after you got 4 lands on baord > profit
Anafenza, Kin-Tree Spirit- bolster 1 > profit. (bolster lets you choose creature, not target)
Frost Walker - can be bolstered, 4 power, almost always goes back to graveyard when killed. It doesn't get exiled w/ Reality Shift or Touch of the Void and cannot be taken control of.
Wandering Champion - just a staple with power 3. good for killing things when it blocks early and can dig
Woodland Wanderer - easy to cast with at least 3 colors the 1st time and keeps up with big ramp decks.
Tasigur, the Golden Fang - his delve let's you bring him out quickly (delve the fetch lands, not creatures). and then he let's you dig in the graveyard if you don't let him die to fast.

Spells

Ojutai's Command - bring back any 1 of your 2cmc creatures to battlefield + profit
Kolaghan's Command - bring back any creature (including the big one) to hand + profit
Sultai Charm - destroy something or dig
Reality Shift - exile their Walkers and big dudes, OR your Frost Walker. like if they target it to kill it, it goes to sac, but then you target it with reality shift, and then get the manifest and frost walker still goes back to graveyard.
Crackling Doom - it's a good for killing big dudes
Elemental Bond - card draw for the deck. if played on turn 3, it has the potential to draw about 15 cards throughout the game without the help of the Tasigur or dragonmaster.
Dig Through Time- card draw for when the Elemental Bond doesn't stick. (cause Dromoka's Command is a thing
Negate - Dromoka's Command turn 1 and 2 are all fetchlands and creatures anyway.

Sideboard

Crackling Doom - in case i need more
Sultai Charm - moar utility belt removal.
Silumgar's Command - moar utiity belt removal..
Dispel - for when you need to win against control and Dromoka's Command
Virulent Plague - great against goblin tokens
Exert Influence - why not run 1 to have some fun with eh?
Swift Reckoning - cheap/quick/good removal once spell mastery is online.
Horribly Awry - cause it works.

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Date added 9 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

32 - 4 Rares

12 - 9 Uncommons

4 - 2 Commons

Cards 58
Avg. CMC 2.94
Tokens Dragon 5/5 R, Manifest 2/2 C
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