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The basic game plan is to play the commander as soon as possible.

Then there are several ways to attack with Taigam without him dying, like removal spells or "unblockable"

After the attack, all spells have rebound which is especially good e.g. for time warp giving you two extra turns.

But also other powerful sorcery are in this deck which should always come doubled.

Last but not least, there are a lot of card draw and card advantage spells to keep the flow running...aaand they also come doubled

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62% Casual

38% Competitive

Date added 1 year
Last updated 5 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 2 Mythic Rares

40 - 25 Rares

21 - 29 Uncommons

10 - 29 Commons

Cards 100
Avg. CMC 3.14
Tokens 1/1 WU Token Creature Bird, Ape 3/3 G, Clue, Copy Clone, Drake 2/2 U, Elemental 4/4 UR, Elephant 3/3 G, Emblem Jace, Vryn's Prodigy, Emblem Narset Transcendent, Human 1/1 W, Monk 1/1 W, Morph 2/2 C, On an Adventure, Pegasus 1/1 W, Soldier 1/1 W
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