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It Would Just Be Red Without The Rabble

Standard Aggro Burn Competitive Mono-Red

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some_text This is the BEST Rabble-Red deck out there... JK. But, this is a very good deck that hardly ever looses.

Card Reason's:

Monastery Swiftspear - Obviously a great aggro card. mana for a 1/2 with haste and prowess which can put me over the top in many games. Cast Titan's Strength and Temur Battle Rage on it and deal 12 damage on turn 3 alone. Its a great card and not to be underestimated.

Goblin Rabblemaster- Rabble-Red would just be Red without this boss. He produces a token every turn and becomes a monster if your opponent cant remove or block him. No more to say... this fool is a machine.

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Frenzied Goblin- I can't even explain how useful this guy is against midrange. When they get their Siege Rhino out we can get right past him with all our creatures for only . This really puts you over the top in some games.

Lightning Berserker- This guy is amazing when drawn later game. For 5 you can shoot a 5/1 with haste out and totally destroy the game. Combined with Temur Battle Rage It can end the game easy. One of my new favorite DTK cards.

Shaman of the Great Hunt - This is a late game 4/2 with haste that buffs my creatures when they deal damage to a player. This can become ugly when left out with Goblin Rabblemaster. It's an overall great and wonderful card.

Burn is another very important part of this deck. Let's say you manage to get them down to 10 or 8 before running out of steam. You can then burn them to death. All it takes is a couple Stoke the Flames or Lightning Strike.

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Stoke the Flames - A four mana burn for four damage. Also, convoke is an amazing mechanic in which i can tap my creatures to cast it. Mainly for burning my opponents.

Lightning Strike- Another burn spell. Obviously one of the best spells in standard. Three cmc to burn an opponent for 3.

Wild Slash - Really... one mana for 2 damage. Four of this spell could do eight damage which is wonderful. Also i can sometimes activate ferocious with Shaman of the Great Hunt , Goblin Rabblemaster and Lightning Berserker which might be necessary in some matches.\

I include buff spells to make my creatures big meanies who will slap your opponent in the face.

Titan's Strength- One mana to give a creature +3/+1 and i also get to scry away a possible land. Combined with Temur Battle Rage results in at least 8 damage. Speaking of the devil.

Temur Battle Rage- Who doesnt want their creatures to have double strike? I like to combine with Titan's Strength on a Monastery Swiftspear for a total of 12 damage.

That pretty much sums it all up. If you have any suggestions or ideas please comment below and tell. Also, don't forget. UPVOTE OR DIE!!!

Suggestions

Updates Add

I took out Shaman of the Great Hunt as is is just too slow for a deck that wants to win turn 3 or 4. He did come in handy late game but sometimes i just don't have the mana for him. Then he is just a sitting duck in my hand :(. I replaced him with Foundry Street Denizen This should speed the deck a little. So overall-

-3 Shaman of the Great Hunt -1 Frenzied Goblin +4 Foundry Street Denizen

After a while playtesting this if it seems to do worse i will switch it back but playtesting make best! Also comment reset. Thanks for all your help and comments.

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Top Ranked
  • Achieved #11 position overall 9 years ago
Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Rares

16 - 12 Uncommons

18 - 3 Commons

Cards 60
Avg. CMC 1.82
Tokens Goblin 1/1 R
Folders progressive, Red
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