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It's all about the Marath

Commander / EDH

Kalid0n


Maybeboard

Planeswalker (2)


This is my Marath, Will of the Wild Commander deck. I really built this deck around the commander, so its all centered on him. The commander is not jsut a good card in this deck, it is the card all others are chosen for.

I have three different options to beat my enemy:

Plan A: Put out many many many tokens with Marath, Will of the Wild and rushing a great stampede into my enemy's face.

Plan B: Put out a few fat tokens with Marath, Will of the Wild stomping my enemy really hard.

Plan C: If Plan A and Plan B should both fail for some reason, I just shoot my enemy a massive amount of damage in his face each turn with Marath, Will of the Wild .

There are several different classes of cards I am using:

  1. Card advantage: In order to compense the amount of ramp cards im playing in this deck i need some card draw to not go out of cards in hand. The best cards for this in this deck are probably Skullclamp - i put down a 1/1 roken, equip Skullclamp and i draw 2 cards for 2 mana as often as i want - and Mentor of the Meek - works great with many tokens. But there are also classics like Harmonize.

  2. Support Cards: There are several cards not really necessary in this deck, but they support my plan very well. Angel of Serenity is really strong, because there you just stack more and more tokens every turn, not losing one of them Of course there are Doubling Season and Primal Vigor, because obviously the synergy with Marath, Will of the Wild is just hilarious. I even put in [[parallel lives], which in fact is just a wealer version of Doubling Season, but it still doubles my tokens smashing my enemy's face.

  3. Token Machine: Several cards turn Marath, Will of the Wild into a really badass Token Machine as ridiculous as never seen before. The best ones: Cathars' Crusade --> There I just need 1 mana for each token creating a 2/2, then a 3/3, then a 4/4, then a 5/5 ...; Mana Echoes and Earthcraft give me almost infite mana creating maaaaaany tokens; enchantments like Doubling Season and more

  4. Control: The best ones apart from classics:Aura Shards is probably the best card in this deck against all enchantments and artifacts. Everytime i put out a token i can detroy an enchantment or an artifact...amazing. Also Vial of Poison is very strong. Just give Marath, Will of the Wild deathtouch and ping all enemy creatures once --> mostly gg.

  5. Finisher: The best ones to mention: Craterhoof Behemoth can easily finish off the enemy. just put out mb about 8 tokens (not even unrealistic, more quite normal), then play Craterhoof Behemoth and attack with 8 10/10 elementals and a 14/14 beast, all with trample...good night mate. Also Furystoke Giant can finish off the enemy, based on tokens on your side. He is especially strong, because he can die as often as he wants, just putting a +1/+1 counter on him with Marath, Will of the Wild . Mycoloth and Ogre Battledriver can easily finish as well, as several other cards.

  6. X = infite?: Because of the really strong ramp in this deck, X-cards pay off extremely well. The best ones to mention here: Aurelia's Fury can not only make ur enemy's board useless giving you one turn free stomping time, it also can protect you and your spells from annoying spells by your enemy. Also Clan Defiance and Comet Storm are really well used with that much mana.

  7. Ramp: The ramp is mostly classic, but very very strong and important in this deck. Most important apart from the classics: New Frontiers gives you and the enemy a ridiculous amount of mana, and playing this deck you will definetly be the one to make better use of the mana. At least with all the X-spells (e.g. Clan Defiance ) and Marath, Will of the Wild . Therefore also Boundless Realms is really good (in this deck).

In these 7 aspects I covered the most important cards relating to different aspects of the deck, but there are many more amazing cards in this deck, i just gave examples here. All in all this deck is all about Marath, Will of the Wild and abusing his abilities as insanely possible.

Thank you for reading, I appreciate all kinds of constructive criticism and suggestions. If u like this deck pls leave a +1 ;)

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Date added 10 years
Last updated 10 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

33 - 0 Rares

18 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.49
Tokens Angel 4/4 W, Beast 3/3 G, Elemental 8/8 GW, Elemental X/X G, Emblem Elspeth, Sun's Champion, Knight 2/2 W w/ Vigilance, Saproling 1/1 G, Satyr 2/2 GR, Soldier 1/1 RW, Soldier 1/1 W, Wurm 6/6 G
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