Ramp to big thing. Swing with big thing. Give big thing double strike or infect. I think you get it.

Most of the cards in this deck don't really matter. Keep a hand with a couple of mana rocks. Cast Kozilek, the Great Distortion or one of your other fatties as early as turn 4. Don't forget you can discard your extra cards to counter spells. Don't forget it! (I always forget it). Swing away.

Obvs things go faster when you find Fireshrieker, Grappling Hook, Inquisitor's Flail, or Grafted Exoskeleton, and smoother when you have Whispersilk Cloak or Rogue's Passage. And that's really all there is to it... when things go well.

When they don't, you're pretty dang far behind, but still have a bit of game in this deck. If you hit your ramp but can't stick Kozilek, it's still usually worth casting as a draw spell, and you've got plenty more threats where Kozy came from. If you didn't hit your ramp, Pyxis of Pandemonium usually gives you better hits than your opponents, Perilous Vault and Oblivion Stone can keep you in the game, and Oracle's Vault is a solid way to cheat on cards and mana. If you fall real behind, most of your lands and ramp spells can turn into cards or chump-blocking tokens. Also, Conqueror's Galleon   is secretly super dope in a deck with this much ramp, and Mimic Vat and Planar Bridge are very lol.

You have a decent assortment of tutors in Expedition Map, Eye of Ugin, and Inventors' Fair. Don't ask me what to search up with any of them — I honestly have to look through my whole deck every time I crack one.

Dumb and/or obvious combos are obvious and/or dumb section:

Honestly, the only reason this whole deck exists is for Timesifter.

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99% Casual

Competitive

Date added 6 years
Last updated 6 years
Exclude colors WUBRG
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

35 - 0 Rares

35 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 4.81
Tokens Assembly-Worker 2/2 C, City's Blessing, Copy Clone, Eldrazi Scion 1/1 C, Goat 0/1 W, Golem 4/4 C, Myr 1/1 C, Thopter 1/1 C, Zombie 2/2 B
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