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Melek, Izzet Paragon Combos

Main combo pieces

Sphinx-Bone Wand Past in Flames

Now idea of the deck is stall until you combo off. You have enough protection with all the counters in the deck, tons of draw power, plus creatures that'll get in the way and can win the game without combos. Try to not us extra turn cards without Melek, Izzet Paragon unless you have to. "Example" you can use extra turns if you have nothing available to draw into something. Also utilize your search cards wisely!

mana combos

High Tide + Turnabout + Island or Chromatic Lantern = tons of mana

Deadeye Navigator + any untap land creature = infinite mana

cards to use mana with

Blue Sun's Zenith

Epic Experiment

Banefire

infinite combos

Kiki-Jiki, Mirror Breaker + Pestermite = infinite tokens

Ral, Izzet Viceroy + Brain Freeze or Epic Experiment = infinite damage

Capsize + infinite mana = infinite board wipe

Venser, Shaper Savant + Deadeye Navigator = infinite board wipe

game changing combos

Melek, Izzet Paragon + Sensei's Divining Top = set up deck how you want

Melek, Izzet Paragon + "top of deck" extra turn card = a lotta extra turns

Melek, Izzet Paragon + "top of deck" extra turn card + Twincast = a lotta extra turns

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Date added 6 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 7 Mythic Rares

37 - 8 Rares

18 - 1 Uncommons

15 - 7 Commons

Cards 100
Avg. CMC 3.19
Tokens Bird 2/2 U, Copy Clone, Drake 2/2 U, Emblem Dack Fayden, Emblem Ral, Izzet Viceroy
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