Jamesfurrow says... #2
Idk if Sol Ring is modern legal because running that with Mind Grind is very effective! Turn 3-4 um mill until you hit 4 lands also another card thats nice to use is Tome Scour ts a simply one drop that has plenty to give for you
July 25, 2014 10:37 p.m.
Quicksilver says... #4
No Mirko Vosk, Mind Drinker ? the Sword of Body and Mind is also a terrifying card to combo with Mirko.
July 25, 2014 10:57 p.m.
TelleoStar says... #6
I wish I could +1 for the name and +1 for the deck too.
July 26, 2014 3:46 a.m.
jaredscottwilson says... #9
This is legit. So, I'm assuming you're trying to play Modern competitively?
If you're looking to just fuck people who play with "play-sets" then you'll definitely need
and
However.... If you're looking to play Mill and essentially shut down the opponent's deck by removing their playsets then I'd recommend you take a look at my modern mill deck. Semi similar to yours.
+1 for you! Good start, keep working at it.
Also, you need fetchlands. They proc your Crabs twice.
[MODERN] Dimir Mill Playtest
Modern
SCORE: 2 | 3 COMMENTS | 2972 VIEWSJuly 27, 2014 4:37 a.m.
CanibalKaiser says... #11
Snapcaster Mage and some Darkness would be a great addition
July 27, 2014 10:47 a.m.
After playtesting a few times, your land base seems way too high, I always seem to flood which slows the kill by 2 to 3 turns. Personally i would trim 2-4 lands and add a few defenders, like Fog Bank , because I'm not seeing it competing with agro decks for 4th turn or prior kills. That said, I love the deck, and think it will do well against many decks.
July 28, 2014 12:32 p.m.
Trim 3 lands, go up to a playset of Archive Trap and Surgical Extraction , Peronally, I would run Inquisition of Kozilek instead of Thoughtsieze but that's based on your meta.
July 28, 2014 1:21 p.m.
TheMercadian says... #16
I think moving Damnation and Go for the Throat to the sb would be a good call. That way you can focus on what you want to have your deck actually do. And allow those to recover you if you NEED them.
Also one of my favorite combos ever. Turn 1. Ghost Quarter tap and sac to destroy opponents land. Then they search for basic. Archive Trap can then be played for 0. #sweet
Or you can Ghost Quarter tap sac to destroy and then Shadow of Doubt for other shenanigans.
Love the deck. Just think it needs to be more focused on Mill and less on Mill/Control.
July 28, 2014 3:02 p.m.
Think about adding Grindclock to this deck. Its a pretty great mill card.
July 28, 2014 4:07 p.m.
quesobueno123 says... #18
Personally I wouldn't, you need to have won before Grindclock would become useful.
July 28, 2014 4:10 p.m.
Raishen717 says... #19
TheMercadian Good call. I actually took your advice on this one. Otherwise they would just be dead pulls.Also the Ghost Quarter trick on t1 sounds pretty fun xD
sas3197 I agree that Grindclock is a pretty good mill card. It's just too slow for what this deck needs.
Lord007 I can see where Inquisition of Kozilek has it's merits over Thoughtsieze. Shut down their early game, and not have to lose the 2 life.
kululu00 i can see where Tome Scour is nice, but at the same time an empty hand is never a good thing for a deck like this. I'd rather mill them for 3 less on the 1-drop and be able to draw a card. Just for consistency's sake. What are your thoughts?
July 28, 2014 5:09 p.m.
As far as Tome Scour and Thought Scour is concerned, I personally would go Thought Scour but it is really a personal choice.
July 28, 2014 9:36 p.m.
joker ( Goblin Battle Jester ) said: "it's simple...we kill the Batman ( Vampire Nighthawk )!!"
July 29, 2014 1:34 a.m.
tgcchallenger says... #22
I would like to suggest Ensnaring Bridge for a sideboard because usually you run through your hand pretty quickly.
July 29, 2014 9:52 a.m.
Raishen717 says... #23
MariosAmj Well played sir xD
tgcchallenger Good call!
July 29, 2014 11:33 a.m.
Ensnaring Bridge .... a card I have continually misread until now... not a bad choice, but I personally don't like it
July 29, 2014 11:45 a.m.
I was playtesting this awesome deck and I think I'd run another Watery Grave and maybe some Darkslick Shores so that you can play a turn one Inquisition and then turn two Hedron Crab BEFORE you drop you second land.
DMPv01 says... #1
Have you considered Duskmantle Guildmage ? It's trigger would be lethal combo'd with several of your mill sorceries and Jace.
July 25, 2014 4:58 p.m.