Wizards, zombies, werewolves and angels brought together with
Signal the Clans
to wreck havoc on the multiverse.
The deck is named as such because it started out as a Wizards tribal deck and its star was (and still is) Havengul Lich.
The deck stabilizes with Izzet Staticaster +
Nightshade Peddler
+ various disruption spells + Snapcaster Mage. Start beating with Huntmaster of the Fells
and finishes the game with Kessig Wolf Run / Havengul Lich.
The sideboard is built with
Signal the Clans
in mind so you can do things like:
Against Hexproof Aura: Well. This is my worst match-up. I can't think of anything good to signal now that
Clone
s don't kill opposing
Geist of Saint Traft
s ... For people who aren't aware: Legend Rule Change
Against Mid-range: Signal for
Geist of Saint Traft
/ Acidic Slime /
Thragtusk
/ Huntmaster of the Fells
/
Slayer of the Wicked
.
Control match-ups: Signal for Sire Of Insanity /
Thragtusk
/ Acidic Slime and possibly
Geist of Saint Traft
.
Reanimator match-ups: Signal for Deathrite Shaman / Acidic Slime / Zealous Conscripts.
Aggro match-ups: Signal for Huntmaster of the Fells
/
Thragtusk
/ Izzet Staticaster.
Creatures.
Havengul Lich:
The star of the deck. Provides a never ending stream of gas if he stays and generally goes to win the game from there. Works especially well with flash creatures as you can cast them from your graveyard at any time for just 1. Eg Restoration Angel, Izzet Staticaster and Snapcaster Mage. Also gains any activated ability of your target, which makes reanimating an Izzet Staticaster an instant 2 damage to any creature for 2RU.
Snapcaster Mage:
Flash. Give spent spells like Turn / Burn,
Signal the Clans
and Unsummon extra value.
Restoration Angel:
Flash. Flicker creatures with ETB effects like Huntmaster of the Fells
and Snapcaster Mage. Works great with the Izzet Staticaster as well.
Izzet Staticaster:
Flash. Haste. Instant 1 damage to anything on the battlefield. Really good against aggro decks or people running Lingering Souls. Pair with
Nightshade Peddler
to wreck creature based decks.
Nightshade Peddler
:
Izzet Staticaster's best friend. Also works reasonably well with Huntmaster of the Fells
.
Huntmaster of the Fells
:
You get two 2/2 bodies, 2 life and a potential to do 4 points of damage should it flip (which you generally try to let it do so as almost everything in the deck plays at instant speed). An end step Snapcaster Mage into say, Turn / Burn helps flip it back for more value as well. When paired with the
Nightshade Peddler
, he deals deathtouched damage when he flips to the Ravager.
Thragtusk
:
Everyone's favorite 5-drop.
Instants.
Signal the Clans
:
Pseudo-tutor. Very versatile and the random element isn't quite as bad as people think it is. Fetching either a
Nightshade Peddler
/ Izzet Staticaster can help set up the combo. Getting a Huntmaster of the Fells
/
Thragtusk
later in the game gives you a solid 4-5 drop to play and a Snapcaster Mage gives you the potential to do it again should you need to. Also works well with the sideboard. In short, it's like a
Think Twice
but you are guaranteed a creature.
Turn / Burn:
Newest addition to the deck. Replaced my
Searing Spear
s for this. Turn works exceptionally well with Izzet Staticaster as you can nullify
Thragtusk
s,
Boros Reckoner
s and almost everything else (even Predator Ooze) by making it a 0/1 weird and pinging it to death. No LTB effects will trigger as well. The burn part isn't quite as strong as
Searing Spear
but you can't have everything unfortunately ...
Unsummon:
Reset counters on creatures which you can't otherwise tackle without the help of
Nightshade Peddler
+Izzet Staticaster / Turn / Burn and helps set your opponents back a few turns while you stabilize. Can also be used to save your own creatures from spot removals / board wipes.
Sorcery.
Farseek
:
Ramp and fix. Use this to tutor for a Hallowed Fountain / Blood Crypt / Watery Grave / Sacred Foundry.
Utility Lands:
Kessig Wolf Run:
Helps race against other midrange decks, invaluable against control and a great place to dump excess mana late in the game to close a match.
Cavern of Souls:
Name wizards / angels / humans and make stuff easier to cast. Also makes them uncounterable.
Suggestions and comments are more than welcome!