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Modern ShimmerVoid

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ShimmerVoid says... #1

Thanks for the feedback. I've re-added Augur of Bolas to the sideboard along with some Searing Spear s. Might just mainboard them but we'll see. Going to playtest a bit more first. =)

December 25, 2012 11:58 p.m.

schribes7762 says... #2

It's so hard to choose what to put in and what to take out haha, I also see that you don't have a Selesnya Guildgate . I don't know if that's on purpose or not but just so you know. I just love this deck!

December 26, 2012 12:10 a.m.

ShimmerVoid says... #3

I used to have the Selesnya Guildgate but I took it out for a Rakdos Guildgate . I did that partly because the rakdos one is foiled and partly because I have Searing Spear s in my sideboard so an extra red source would be helpful.

Besides, I usually never tutor up a Selesnya Guildgate with my gatecreeper vines because if I already have a gatecreeper vine, I already have a green source. xD

December 26, 2012 10:45 a.m.

schribes7762 says... #4

Fiend of the Shadows is pretty good because you can play any of their cards. Plus you have some humans in there if need be. Just a suggestion.

December 26, 2012 11:47 a.m.

ShimmerVoid says... #5

I considered that before but left her out because of the double black mana and you don't get to choose a card, meaning your opponent could just exile something fairly useless, like a land.

December 26, 2012 3:02 p.m.

gheridarigaaz says... #6

If lands are so useless why not build a deck without them :-P

Joking aside, have you considered card:Yeva, Nature's Herald? It'd give your peddlers and vines a ton more value than they have at the moment, vine turns into fog and the peddlers suddenly turn into kill-spells.

With the 5 colors in the deck, id look at running utility lands, Nephalia Drownyard could grant you a ton of options with the lich or be an alternate win-con if need be, while card:Alchemist's Refuge could slow your opponent down with flash-ressurections. With lich out Desolate Lighthouse almost becomes a draw-land

December 26, 2012 3:54 p.m.

ShimmerVoid says... #7

Actually, I've considered all of those. xD

I wanted to add Yeva at one point but most of my key creatures already have flash, not to mention Yeva herself costs 4 with 2 green, making setting up my manabase trickier than it already is. Also the same reason I took out Wolfir Avenger s.

As for the utility lands, as much as I would like to have Nephalia Drownyard it's very situational (the lich will have to be on the battlefield already to make full use of it) while the card:Alchemist's Refuge is somewhat unnecessary since I can do flash ress-s already (Izzet Staticaster / Snapcaster Mage / Restoration Angel ) and all my non-permanents are instants too.

I've considered adding Desolate Lighthouse s as well, along with Vault of the Archangel but couldn't think of what cards to take out without compromising the deck's consistency as a whole.

-2 Forest perhaps? But then, that might hamper my starting hand since I really want a green with a Gatecreeper Vine . Or X color with a card:Traveler's Amulet.

Or should I ... -2 Island ? But Island s play a huge part in this deck since almost all my key spells have blue and more often than not, I need at least 2 blue mana to cast my things (Snapcaster Mage + Negate / Forbidden Alchemy + Negate / Staticaster / Havengul Lich / Grimgrin, Corpse-Born ). So if one of them goes to graveyard from Forbidden Alchemy I'm screwed.

Thanks for the comment btw. :P

December 26, 2012 4:18 p.m.

gheridarigaaz says... #8

I'm pretty sure you've contemplated running Chromatic Lantern too... ramps and allows your lands to run any colour, tbh i would probably add 2 or 3 to the land count anyway...

December 26, 2012 5:28 p.m.

ShimmerVoid says... #9

Yeah. The lanterns can be handy, helps with reanimating creatures from your opponent's graveyard too! It was in the early build for this deck but I took it out because mana fixing isn't much of an issue now since most of the spells only have one of each color, instead of 2-3 of a single color like Wolfir Avenger .

December 26, 2012 5:38 p.m.

schribes7762 says... #10

Ever thought of using Mulch ?

December 26, 2012 11:19 p.m.

ShimmerVoid says... #11

Yeah. Unfortunately it's a sorcery and if I can help it, I'm going to stick with instants so I can keep my mana open and respond to threats.

December 26, 2012 11:25 p.m.

Stein_ says... #12

Great mana base! So awesome to see just gates and cavern doing work. +1. I like the peddler/staticastor combo right now. Cheers! I haven't seen it at any tourneys yet, but there is deff peeps running it.

December 30, 2012 5:22 p.m.

ShimmerVoid says... #13

Thank you! It took me quite some time to come up with the mana base. I need something to keep my deck a bit more consistent though, especially during the early stages of the game where it gets a tad bit wobbly.

December 30, 2012 5:32 p.m.

Stein_ says... #14

How about trying the Lantern over Amulet? Ive had great success with the Lantern, and also allows you to utilize alot of the Utility Lands like Kessig and Drownyard with ease.

December 31, 2012 2:22 a.m.

ShimmerVoid says... #15

As much as I want to, I just can't see myself playing this deck without the amulet, it helped me way too often for me to replace it with the lantern.

December 31, 2012 8:19 a.m.

LMarsR says... #16

I'm working on a deck kind of like this, but with just G/U/W, focusing on flickering Thragtusk & Acidic Slime .

Have you considered Midnight Guard + Lightning Prowess ? You're already flickering and you've got red. You don't really have any room for it, but it's worth mentioning.

I do really like this deck, though. I'm just too scared to play a 5-color.

January 9, 2013 6:14 p.m.

LMarsR says... #17

Also, why no Cloudshift ?

January 9, 2013 6:37 p.m.

ShimmerVoid says... #18

Thanks for the suggestions LMarsR. I've considered most of them actually, aside from the enchantment. I'm using Ghostly Flicker instead of Cloudshift because it affect permanents, it uses blue instead of white (I try to get blue and green early on and one source of white for the angels, getting 2 white will gimp my mana-base quite a bit) and it works really well despite being a tad bit more expensive than Cloudshift .

I'm not including enchantments in this deck mostly because they don't interact with my Snapcaster Mage , Archaeomancer or Havengul Lich . Also, I'm a sucker for instants. :)

Midnight Guard is OK but having another white drain that isn't doing much unless it's enchanted with Lightning Prowess really hurts my tempo, besides I need to keep white open for Restoration Angel .

My deck is mostly a Blue / Green deck tbqh. Cavern of Souls naming wizards makes red unnecessary (It's still there in case I couldn't get my hands on a caverns and need a red source though), and black is for the flashback from Forbidden Alchemy or the Havengul Lich / Slaughter Games from my SB. :P

January 9, 2013 7:40 p.m.

LMarsR says... #19

Ah, I understand. I was thinking though, wouldn't it be more useful to name "Human" for Cavern of Souls instead of "Wizard"? All of the wizards in your main deck are human, as is your Nightshade Peddler (who is not a wizard).

Again, I do enjoy this deck quite a bit. I genuinely wish you good luck not getting mana-screwed since it's 5-color. I just posted my G/U/W which is very similar to this. As a player of a similar strategy, I'd appreciate your feedback if you found the time.

January 9, 2013 7:56 p.m.

schribes7762 says... #20

I don't see why you need to flicker permanents when all your permanents are creatures and lands, but I do see you point with the blue mana.

January 9, 2013 7:59 p.m.

ShimmerVoid says... #21

You do make a very good point. Before this the Havengul Lich is on the main-board so I had to name wizards to cover his black cost but now I suppose I can name humans instead! =)

And sure, heading over to your deck right now!

@schribes7762: Well for one, it combos really nicely with Zealous Conscripts and flickering two creatures at once can make for some hilarious combos. Also, you can opt to just flicker one creature and a land and just pay IU instead of 2U if it comes to that!

January 9, 2013 8:01 p.m.

MonkeyMind says... #22

-4 card:Traveler's Amulet... + 4 Evolving Wilds ... It's about the same but it doesn't cost anything? That would be my choice! :)

The difference is that the land comes into play tapped with Evolving Wilds , but for card:Traveler's Amulet you've got to pay 2 mana...

I think I'd even go for Farseek as a mana fixer instead of card:Traveler's Amulet or Gatecreeper Vine .

January 10, 2013 9:28 a.m.

MonkeyMind says... #23

Ok, maybe not over Gatecreeper Vine seeing that you can flicker him... but then I guess I'd go for Borderland Ranger instead of that one because he can attack as well...

January 10, 2013 9:30 a.m.

gheridarigaaz says... #24

Had you considered Deadeye Navigator ? It ties in nicely to what the deck does with your creatures... also Cavern of Souls could fit in this deck nicely... maybe as a 1 of but i use it in my Ghostly Flicker deck and it works wonders for mana fixing for creature spells, and Ghostly Flicker can re-set the creature type that CoS produces uncounterable mana for. I'd also suggest Zealous Conscripts as a singleton in the SB too

January 10, 2013 9:46 a.m.

ShimmerVoid says... #25

Thanks for the feedback guys. One thing about the card:Traveler's Amulet that I like is how I can get the land I want untapped on the turn I play it and it's the only one drop that I can play on turn 1 and keep it around until I actually need it but I can definitely see your point there, I'll give it a try and see if it helps.

I've considered Borderland Ranger but he is a bit too expensive and slows my deck down quite a bit. Also makes me a bit more hesitant to keep a 1 (with amulet) -2 land hand.

About the Deadeye Navigator , I find that he is a bit too expensive to play and he is going to leave most of my lands tapped, leaving myself vulnerable the next turn (also double UU is going to hurt, not to mention he is neither human or wizards so I can't name him with CoS.) He is also vulnerable to Selesnya Charm and does not have an ETB effect to make flickering him worthwhile, despite the fact he can be used to flicker other creatures (but paying 4UU to flicker next turn is a tad bit undesirable). I would rather have more Ghostly Flicker s at my disposal.

And I do have Cavern of Souls in my deck already. In fact, I'm running a playset of them. I've considered Zealous Conscripts but I replaced her with 2x Negate s on the last revision for this deck.

January 10, 2013 10:29 a.m.

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