I hate to play a deck that isn't made by me, so I've decided not to use one of the usual decks that are normally used in this format. I need to test this deck but in theory it could work and be funny to play at the same time. This deck is based on my T2 mono red deck, that is based on
Impact Tremors
and the new Dash mechanic. That's how it should work:
Key Card:
Impact Tremors
: I haven't met yet someone that play this card in his deck, and I'm wondering why. In T2 it let me win a lot of games, and also close few of them against Control decks (that are a nemesis for a mono red super fast aggro) in very late game! Every creature coming to play, every little token, EVERYONE is going to shot at least 1 damage to your opponent's face! This deck plays 33 potential creatures, and a lot of them can also be played with their Dash ability, that means they could come more than one time per game. Your opponent will pay if he let I.T. comes to battlefield!
Dragon Fodder
and Krenko's Command are fundamental cards in a I.T. decks. 2 creatures for 2 mana is a great deal. Fill the board, let you have a blocker almost everytime and trigger I.T.
Foundry Street Denizen
a must have in a mono red based on lot of creatures come to play. Could be a big problem for your opponent if played in first turn or very early game.
Mardu Scout
, one of the best dashing creature, 3 damage on turn 2 is a big deal. But he's only a 3/1, also a little token can kill him!! And where's the problem? You can play him with dash and not attack, only to trigger IT every turn and burn your opponent ;)
Goblin Heelcutter
, a very powerful dashing creature. One less creature blocking is a big deal with this deck, trust me!
Goblin Bushwhacker, Immagine it: turn 4, we have 2 creature on the board, we play a token spell, and then we play this dude paying his kicker cost.... AN HORDE OF 2/1 GOBLINS WITH HASTE is attacking!! D: no way for your opponent!
Sprinting Warbrute
a potential turn 4 5/4 isn't so bad. Trigger IT with dash.
Collateral Damage
is a big deal when someone block your little 1/1 creature, but you want to shot in his face some damage! Sacrifice the baby and 3 damage where you want. It could be good also in defense
Brute Force
, when your opponent declare he take a miserable 1 damage from your little goblin, and then realize that he became a little bigger. Nice card also for quick ealry game damage or to protect a creature from burn spells.
Lightning Bolt, a must have in mono red. 3 drop 1 damages are always good.