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Enchantment (2)


This was built mostly as a multiplayer referee deck, or as a killer two headed giant deck. If someone has a combo going, I lock them out of it with Meddling Mage and Nevermore. If the topography of available threats change (Telepathy will help with Intel), I can Momentary Blink or Ghostway to reset the target of Meddling Mage, or just Evacuation and Ixidron if things start to overwhelm. Please tell me what you think. My worry is that I made the deck too weak by making it versatile. The win condition would be with stomping through with Reveillark or Ixidron with the opponent locked out of his big threat and discarding dead cards.

Ixidron and Ghostway: these interact beautifully, even if my dudes are turned into little 2/2's, if I cast Ghostway, they return to play face up because of how card states interact. Further, my board comes back after Ixidron's static effect takes effect. If I have an Eternal Witness, I can keep laying Ghostway, then picking it back up each turn. With an Essence Warden, this just gets silly.

Momentary Blink and Reveillark is mean with an Ixidron in the GY. Opponent attacks, Blink out 'Llark, and his fatty swings into a big ass Ixidron as a 2/2, or I let 'Llark eat it.

Momentary Blink or Reveillark with Draining Whelk is also pretty hilarious.

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Date added 11 years
Last updated 10 years
Legality

This deck is Casual legal.

Rarity (main - side)

33 - 0 Rares

12 - 8 Uncommons

7 - 2 Commons

Cards 60
Avg. CMC 3.03
Tokens Elf Warrior 1/1 GW
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