Izzet Busted? Probably!

Commander / EDH FeralKitten

SCORE: 36 | 54 COMMENTS | 7949 VIEWS | IN 19 FOLDERS


dragonsjet2 says... #1

why no FoW? seems much much better than that negate

December 20, 2015 1:31 p.m.

FeralKitten says... #2

It is dragonsjet2, but this is a paper deck and it's not in my budget right now. Force of Will, Mana Crypt and Volcanic Island are the big three on that list. Maybe I'll add something to the description about that, given those are significant upgrades for those with access to the cards.

December 20, 2015 1:42 p.m.

dragonsjet2 says... #3

I actually thought Mana Crypt was banned, good to know that its not

December 20, 2015 2:23 p.m.

Nightdragon779 says... #4

+1 to get you to ten up votes, I hate the feeling of being almost there, but not quite :)

December 20, 2015 5:32 p.m.

No Pyretic Ritual? That card seems very good for this strategy.

December 20, 2015 9:09 p.m.

FeralKitten says... #6

@Nightdragon779 - You are a fine person, thanks!

@notdraftthendie - I agree, it's a fine backup to the Desperate Ritual in the deck. Any suggestions as to swaps for Pyretic Ritual?

December 20, 2015 9:28 p.m.

Nightdragon779 says... #7

Pyretic Ritual is cheaper XD

December 20, 2015 10:10 p.m.

@FeralKitten I think Negate doesn't seem great, as it's not that important to the deck's win condition and you already have a bunch of better counterspells.

December 21, 2015 7:46 a.m.

grasshopper021 says... #9

I would put Treasure Cruise in here because it almost always gives you an experience counter for 1 mana

December 24, 2015 4:37 p.m.

@atm0220 You cast Desperate Ritual and chain Reiterate, paying the buyback cost with Mizzix to copy Desperate Ritual. Reiterate resolves first and returns to your hand and a copy of Desperate Ritual is created. then you chain Reiterate to the copy of Desperate Ritual, buying it back again. Repeating this process over and over again netting you 1 red mana each time. Though both Mizzix has to be on the field and you need at least 4 experience counters to do this.

December 25, 2015 1:06 a.m.

Atony1400 says... #11

grasshopper021, I believe Treasure Cruise and Dig Through Time are both banned in all external formats.

December 29, 2015 6:51 p.m.

Atony1400 says... #12

Sorry, I was wrong grasshopper021. According to the Gatherer, Treasure Cruise and Dig Through Time are legal in Commander/EDH, although I don't know for how much longer.

December 29, 2015 7:20 p.m.

FeralKitten says... #13

I don't see either card being banned. While good, these are not cards that are totally imbalanced or warp the format around them, which is typically the criteria for bans in EDH.

EDIT: I should also mention Treasure Cruise was in my initial build, but I found it often being stranded in my hand early game along with Dig Through Time, and in the interest of minimizing that I'd rather only run Dig Through Time since it's the better of the two cards.

December 29, 2015 7:38 p.m. Edited.

I feel like you might not need Lightning Greaves, as you don't really have much that you really need to protect. On that same note you could probably cut some of the countermagic, as there are very few cards that are entirely detrimental to your strategy. I have a Mizzix of the Izmagnus deck a lot like this (http://tappedout.net/mtg-decks/mizzix-shenanigans-1/) except I don't really have access to some expensive cards that I would like to be running, but I have been consistently using Ignite Memories as a win condition, and so far it has worked out well for me. I use it over Grapeshot because generally mana is not an issue, with all your rituals and acceleration, and it deals much more damage than Grapeshot, for which you would need to get an incredibly high storm count, as Commander is traditionally multiplayer. Also one last thing: I do not think Impulse is paticularly on the power level that the whole rest of your deck is on; I think Rhystic Study would be more effective in getting gas.

December 30, 2015 3:30 a.m.

FeralKitten says... #15

I'm kind of feeling the same way on the Lightning Greaves. Every time they're in my hand I would rather just hold up counter magic or play some other spell.

Regarding the amount of countermagic, I like having about 6-7 in the deck which I've found lets me see at least 1 per game, but I don't get flooded with them. So far, each counterspell has been selected because it either advances my game (Remand, Rewind), is the most cost-efficient for the effect (Arcane Denial, Swan Song, Pact of Negation) or has a strong additional ability (Muddle the Mixture, Spell Burst). I will need to swap something for Force of Will in the coming days, so one of those may get the axe, possibly Rewind.

I'm preferring Grapeshot over Ignite Memories for two reasons. I've been a part of games where Ignite Memories has seriously whiffed or couldn't knock out the problem decks at the table, plus Grapeshot can also double as removal (sometimes multiple targets) if you draw it before you're ready to go off/infinite.

Rhystic Study is a strong option, but I'm not sure I'm ready to drop Impulse. It's usually to dig 4 cards deep and put one in hand, and really I'm going for tutoring/filtering over raw card draw. Also with Rhystic Study it's not always guaranteed card draw, since I know even in my kitchen-table meta I don't often get to draw before it's removed.

Thanks again for the suggestions notdraftthendie. It's discussions like these I need to help me think about what each card is really doing to accomplish the overall game plan for this deck.

December 30, 2015 12:48 p.m.

I see your point about Grapeshot, especially since you have the capability to go infinite. I also see your point about Impulse, although there is the upside on Rhystic Study of disrupting your opponents' curves.

About the countermagic: The only cards (in my opinion) that can really keep your deck from going off are Leyline of the Void/Rest in Peace, which not all decks play, Leyline of Sanctity, which both poses a threat to everyone else and also can be sidestepped using Guttersnipe or Laboratory Maniac, and Spirit of the Labyrinth which dies to Lightning Bolt or a Grapeshot without storm.

December 30, 2015 3:11 p.m.

mama_tom says... #17

I would suggest Omniscience and Whispers of the Muse. You just win if you play omni with whispers.

January 9, 2016 10:53 p.m.

Random question: do you think Disciple of the Ring has any place in this deck as a utility creature, or would it just be cute since the deck aims to go off? I'm working on a similar deck but it's still in its drafting stage

January 11, 2016 10:10 a.m.

FeralKitten says... #19

I was running the Omniscience + Petals of Insight combo for a while as an alternate infinite storm source, but it really only slows the deck down since there is no way to cheat Omniscience into play.

Regarding Disciple of the Ring, the plus sides are a few decent abilities and a bigger blocker than Mizzix by herself, but the casting cost and exile limitation (hits us right in the cards we need) make it not a good fit for this build. I could see a more control-oriented build wanting to run this.

January 11, 2016 9:16 p.m.

Yea, that's what I wasn't sure about, but I wasn't sure since I haven't been able to test yet. Thanks!

January 11, 2016 10:23 p.m.

Keramory says... #21

I normally skip over lower scored decks when looking around (unless I'm serious) but seeing my favorite Daretti player going my new favorite deck is too hard to miss.

I would argue against losing lightning greaves. I go back and forth on it myself but Mizzix quickly becomes the target when people play with you more then once. I never knew a 2/2 was so easy to murder until this deck.

I personally run a Chaos Mizzix (thief's auction, scrambleverse, hive mind, eye of the storm, warp world, ect) so I can't help too much but I was slowly looking into editing the deck around and making a Karona chaos instead, making mizzix more compeditive.

With the new EDH rules, I would throw Bribery in there (or at least buy a few). Acquire as well but 5 drop to steal an artifact in a deck..unless they run Blightsteel lol is pretty meh.

January 18, 2016 3:52 p.m.

sonalexander says... #22

Have you considered running Mana Flare over High Tide? I run it in my build and it's just as effective as high tide but not limited to islands.

Also, to make Mox opal more effective you could run the 3 artifact lands. Helps hit metal craft faster.

Also, using helm of awakening has another use, it makes casting Top free, so any time you draw a card with a spell other than top, you can put Top on top of the deck and net another free Storm count. Just a thought.

February 22, 2016 2:31 a.m.

FeralKitten says... #23

Mana Flare seems interesting, I'll think about that one.

Regarding the list, I haven't been able to maintain it for a while but it has changed a bit. I'll try to get an updated list and description up sometime this week.

February 22, 2016 6:07 p.m.

sonalexander says... #24

Something that dawned on me last night after i posted.

Top + Future Sight + Helm of Awakening = draw your whole deck gain 70+ storm count for free.

February 22, 2016 11:09 p.m.

FeralKitten says... #25

Yep sonalexander, that's part of the changes in the new list that's coming. Super fun!

February 22, 2016 11:13 p.m.

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