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Izzet Charge!

Standard*

WiNGSPANTT


Sideboard

Instant (4)

Sorcery (4)


No more tinkering with spells. It's time to make an explosive impact with good ol'fashioned beats.

Nivix Cyclops and Delver lead the charge with spell-fueled power. Fluxcharger flies over defenses. So does Talrand's Invocation, though it also powers up Delver & Cyclops.

Electromancers are decent turn two guys that will allow Think Twice to be an instant Divination next turn or set up two 2/2 flyers.

Burn and bounce keep blockers out of the way while fueling your attack... Armed + anything + Nivix Cyclops usually means game over. Traitorous Instinct can move blockers or be used on your own Cyclops to guarantee damage gets through.

Ral Zarek is perfect for flavor and execution. His +1 can be used before combat to move blockers and/or free up mana. Or after combat to make 1/4 or 1/5 bodies available for defense. His bolt attack can also clear blockers or go to the face, and his ultimate... well, that shouldn't require explanation.

The SB has some graveyard hate vs mono B or mono G rushdown. It also has some anti-control tech. I'm always open to suggestions... I was considering Cyclonic Rift and/or Mizzium Mortars to handle lategame (if it happens), as well as hexproof. Electromancers will bring the Overload costs down.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

8 - 0 Rares

14 - 0 Uncommons

21 - 8 Commons

Cards 60
Avg. CMC 2.58
Tokens Drake 2/2 U
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