1 mana = 1 dead creature, 2 burn damage, and 1 drake token.
This deck works like a Delver variant with creatures that all have some sort of effect regarding the use of spells.
Delver of Secrets Flip' use is obvious. With 24 spells it flips very consistently.
Snapcaster Mage is as well. Usually used late game to get a vital counter spell whenever I need it.
Guttersnipe's ping ability is awesome in this deck. Two of these guys on the field is a near auto-win in the next few turns. Also, Thunderous Wrath does 7 damage for 1 mana with this guy out. Daaaaamn.
Talrand, Sky Summoner is the late-game star. The Drake tokens amassed can overwhelm any opponent that doesn't have boardwipe-level response.
Board wipe with Mizzium Mortars' overload ability late game is a game-winner. By turn six (through playtesting) I usually have around 4-5 creatures out and it's tough to come back against that.
All of this is made very possible with 5 cantrips and if its really necessary Izzet Charm to get through the deck quicker. I also keep them off the field quite consistently with 16 spells that involve creatures leaving the field or being countered.
Sideboard:
I've added Dispel as sideboard cards against control decks, to replace Mizzium Mortars. Countering their counters for a single mana while possibly getting bonus effects from my creatures is a must-have.
I can use Pillar of Flame to fight Zombies, since their toughness isn't usually higher than 2 anyway. They would likely replace Unsummon to keep Gravecrawlers and undying creatures from coming back.
Tormod's Crypt is graveyard hate against Zombies. 0 CMC and does the job perfectly.
Token decks can be answered with boardwiping cards. Electrickery can swap in for Unsummon. At it's overload ability, it has potential to boardwipe for only 2 mana. If the 1 damage isn't enough, surely my other removal spells will come in handy.