@ thatguy42 It's not really budget, I just got a bunch of red/blue cards that worked well... are there some big ones I'm missing?
December 7, 2013 5:32 p.m.
I would recommend Nivix Cyclops in place of Melek as he's a little too slow
December 8, 2013 5:52 p.m.
I'd consider Magma Jet
over Shock
. The scry helps a lot.
Also, I have the perfect, perfect card for this deck: Dragonshift . Nobody expects it, the overload gets cheaper with Goblin Electromancer and your Nivix Cyclops keeps the +3/+0 from it, making him a 7/4 flyer. Great combo.
Check out my similar deck for an idea of where I'm coming from That 1/4 is cute... OMG DRAGONS!
December 9, 2013 2:32 p.m.
If you add Dragonshift , replace Guttersnipe with Young Pyromancer
December 9, 2013 3:04 p.m.
@ tcomstedt Really great idea, I'm definitely going to look into 2-4 Dragonshift . Probably lose Mugging to put them in. As for Magma Jet , I have considered it, but I don't think the scry is really worth the extra mana.
@ creelgoe Don't really think the Young Pyromancer is very suiting. It only really works if I decide to overload Dragonshift , which isn't likely to happen anyways due to mana being short. Other than that, Guttersnipe is one of my main win cons and has proven pretty damn useful.
On another note, I'm thinking of dropping 1 or 2 Goblin Electromancer as I don't really need more than -1 from my mana costs and it should be fairly likely to draw one with one or two in the deck. I'm just unsure of what I would replace it with.
December 9, 2013 4:53 p.m.
I am Loking ad your deck and think i got a few tips/questions.Do you realy need Goblin Electromancer because the instance/sorcery cards you play are already cheap.
With the overload exception of Cyclonic Rift and Mizzium Mortars .
I would ditch them for a other Guttersnipe and a other Young Pyromancer .
And do you attack enouch for the Ordeal of Thassa and Aqueous Form .
I am i am guessing you play Aqueous Form for its scry i would play Thassa, God of the Sea instead.
I also wander if 18 mana will cut it.23 would be more succesfull in my eyes.
Ditch the 2 ordeals the Steam Augury and 1 more card if needed.
I play Izzet enough to know mana f***ed is more devastating to izzet then other guilds.
Hope you like my tips and have fun playing Magic.
December 15, 2013 5:54 p.m.
Thanks for the suggestions @salthug
I'm definitely going to keep the Goblin Electromancer , they allow me to go lower on my lands and not have to worry as much, but even so I think a few more lands would definitely be a good call. I'm thinking around 20-21.
Keeping the Ordeal of Thassa and Aqueous Form has totally been working for me so far. With a playlet of Spellheart Chimera to mess with, I've just been buffing him like crazy and scrying every turn, plus when I get to sac the ordeal I get 2 cards (also very helpful)
I think 2 Steam Augury is good, but I am looking to take out 2 Shock for 2 Izzet Charm .
December 16, 2013 1:35 p.m.
In my experiences, Izzet Charm is lackluster. Personally, I think you are better off with 2 more Shock or Lightning Strike . I agree with the ideas that Salthug had. Especially on the ordeals. They don't trigger any of your abilities.
I have created my own deck similar to this that is able to stand toe to toe with Mono black and Esper. It is here: CounterBurn
December 16, 2013 8:19 p.m.
BigBearinIt says... #10
I run a deck similar to this for Izzet. However, here's what I would suggest:
Get rid of Ordeal of Thassa and Aqueous Form . The Ordeal isn't doing much good if you can't attack at someone, and against higher end decks, you won't be attacking often with anything you have here. As for Aqueous, that may prevent someone from being blocked...but it won't prevent someone from getting destroyed, burned, or exiled. Instead, I would suggest throwing in 4x Mizzium Skin . This will give you hexproof capability with overload as well as buffing up Spellheart Chimera 's ass to keep it from potentially getting blocked to death. Moreover, it's another instant, so you'll see more elementals come out from Pyromancer.
Take out the Goblin Electromancer and throw in Master of Waves as a way to get pro red as well as a buff to all those elementals that can be spawned with Young Pyromancer .
Get shock lands rather than guildgates. While guildgates are cheap and easy to get, they can set you back when it comes to a deck like this. Steam Vents are worth the investment.
Trade Dissolve for Syncopate . While it doesn't give you the search with scry, it does offer a much better solution for countering a spell.
Drop the 2x Skullcrack for 2x Lightning Strike . In turn, run Skullcrack as a sideboard card. It's very situational. Lightning Strike gives your deck a lot more options.
Ral Zarek is some cool stuff, but in all honesty, you don't have a lot of creatures to block him from getting smashed before he can do a lot of good. In turn, I would consider dropping both of them and putting Thassa, God of the Sea into the deck as a way to have an indestructible that can block something coming in. If you don't want to go for Master of Waves and would like to keep the Ral Zarek in, you could always go for replacing Goblin Electromancer with Thassa, God of the Sea .
Those are just some ideas to throw out there. I can't say that I've necessarily playtested that exact setup, as I don't have an Izzet deck with all of that. That's just theorycrafting off the top of my head. I can tell you are trying to keep it all on a budget. I did the best that I could to keep it that way as much as possible.
December 16, 2013 8:31 p.m.
Thanks for the suggestions again everyone.
@duve86 I don't really agree with taking out Izzet Charm . It works quite well with Steam Augury (I generally pile 1 good card and 4 ok ones) and it essentially does the same thing as Shock , albeit a bit more expensive. Plus it's a nice cheap counter for annoying enchantments.
I'm pretty dead set with the Ordeal of Thassa and Aqueous Form , but I still have to playtest some more so we'll see. I'm really liking the idea of Mizzium Skin , seems like a nice cheap counter-spell counter with a bit of buff. I'll probably wind up throwing in at least 2 even if I don't wind up taking out Ordeal of Thassa and Aqueous Form . Also, I haven't really been facing too much problems with counters, I think due to the Goblin Electromancer . He lets me play a 2 mana Dissolve and get any sort of destroy target creature shit out of the way.
Not too focused on buffing elementals or even Young Pyromancer much at all. I used to have a few Dragonshift in here and I just wound up not using them. Mostly, the pyromancer just generates me some blockers for either Ral Zarek , Guttersnipe , or just myself while I blast out some burn cards. Goblin Electromancer really helps in that aspect.
Shock lands are an obvious addition, but I think I'm gonna wait around a bit for the Izzet scrublands in Born of the Gods. No sense in spending $20 on lands only to do it again in February.
I was thinking a bit about Syncopate but I wound up deciding against it. Usually I can get a Goblin Electromancer out pretty early (before any threatening spells are even played) and wind up just casting cheap Dissolve . Syncopate always seemed to me to be an early game counter for cheap mana, but I'm not really too worried about mana.
Definitely agreed, good idea.
If I decide to take out the Aqueous Form , I will definitely go for Thassa, God of the Sea . She essentially does the same thing but is indestructible so it sounds like it could work. Also Ral Zarek has been working really great for me lately. I don't use his -3 too much as I already have tons of burn to do it for me but I love his +1. I can use it to open a hole in defense by tapping a big blocker and then if I'm tapped out (I usually am) I can untap a land and prepare to drop down a 1 mana Mizzium Mortars or Lightning Strike the next turn (of course with the help of Goblin Electromancer ).
December 16, 2013 11:58 p.m.
thedoctor5445 says... #14
+1. -2 Ral Zarek and +2 Chandra, Pyromaster . Chandra serves is a better card overall, and allows you to do things this deck couldn't normally do.
January 5, 2014 5:38 p.m.
If you're going to use Young Pyromancer , you should swap out the Mizzium Skin for something like Dynacharge . I feel it would benefit you more to boost them and swing than it would to boost and let them defend. I wouldn't keep Young Pyromancer or Mizzium Skin in personally (swap them out to help complete playsets of other cards), but if you do keep them that's what I'd suggest changing.
January 7, 2014 3:43 p.m.
StormZing, you are not suppose to swing with Young Pyromancer , its just a bonus if you can. That card is meant to sit on the board and build up tokens whenever you cast spells. Mizzium Skin is there for hexproof so your key creatures (that benefit from spellcast) do not get removed or burned.
January 7, 2014 3:58 p.m.
Thank you for the comments everyone, Chandra, Pyromaster totally seems like a great idea and I will definitely be investing in 2. Think I'm gonna keep in Ral Zarek though, he's been pretty good for me.
Also StormZing, blinded2 was correct. I only use Mizzium Skin as a sort of counter spell on creatures. Generally, I will only use it to hexproof (and save) a Guttersnipe or Spellheart Chimera . Also, Young Pyromancer primarily (and practically only) exists to produce blockers for both myself and my planeswalkers. The only time I will attack with anything in this deck is with Spellheart Chimera or cheap-shots so I don't think Dynacharge would contribute very much.
January 7, 2014 11:35 p.m.
I was claiming to swing with the tokens that Young Pyromancer produces, and that Dynacharge would be useful for when you had plenty of them out there. Not to swing with her haha. And it's your deck. As I said, personally, I would get rid of it. But if you need the blockers, well then you need the blockers.
January 8, 2014 12:49 a.m.
turnyouover says... #19
I think that their are way too many Mizzium skins, especially since there are only 8 creatures, +2 Negate would work better and Mizzium Skin isn't useful when your top decking and there is no creature to play it on. Turn / Burn is a great flexible removal and the only effective Izzet removal in standard; plus you can target players.
March 11, 2014 4:53 p.m.
McSleuthburger says... #20
whats your thoughts on adding Satyr Firedancer ?
March 11, 2014 5:18 p.m.
@ turnyouover I don't think Turn / Burn is all that. A 5 mana kill spell is a bit too slow for this deck, I would only have the mana for that late game and honestly, if it's late game and I need to use a kill spell I'm probably dead anyways. The idea here is to rush while countering and Mizzium Skin is really good for this because it's essentially a 1 mana counter spell (given that a creature is being targeted). This means that I can play a bunch of cards on a given turn and only need to leave 1 island untapped to insure myself.
Also I have 2 Negate in the sideboard that get whipped out as needed. Perhaps I'll main board 1 more over a Mizzium Skin . Playtesting. And just for the record, having only 8 creatures makes Mizzium Skin even more important. Being that they are pretty much my only win conditions, I have to make sure that they last a few turns.
@ McSleuthburger I'm not really sure how I feel. He seems like a cheaper and weaker Guttersnipe , which is awesome, I normally never tap a Guttersnipe anyways and it would be nice to have a 2 drop creature. Will definitely think about tossing in 4 in place of guttersnipe. I'm curious, what do you think about it?
March 11, 2014 5:36 p.m.
McSleuthburger says... #22
well I guess are you using your instants on opponent's monsters or the opponent themselves?
if you can keep monsters off the field already Satyr Firedancer wouldnt be that helpful since it can only do the damage to creatures and it has to be things that cause damage to trigger it
I would find it kinda funny though if you included both Satyr Firedancer and Guttersnipe then get both on the field "here is a shock that does that does 2 damage to a creature, 2 damage to another creature, and 2 damage to you"
March 11, 2014 5:51 p.m.
Rickyfirehav says... #23
So I'm not sure how you'd feel about this, but had you considered changing out the Divination cards for Quicken ? For two less mana, you do only get to draw one card, but you can save the mana you might need for their turn to counter something and if you didn't need it, draw a card. It's also great because in the chance you draw into Mizzium Mortars you can play it right away instead of maybe having to wait.
Secondly, I personally would prefer four copies of Syncopate instead of the two of each counter spell. Syncopate does the job of both of them at the same time. True there's the chance they still might counter it, but there's also the chance that you'll need to counter a creature and have negate instead of essence scatter in your hand.
March 11, 2014 7:52 p.m.
-2 Lightning Strike +1 Magma Jet -2 Syncopate +2 Dissolve -2 Quicken +4Young Pyromancer make it 22-24 lands
March 26, 2014 9:05 p.m.
LusciousCabbage says... #25
Maybe consider Goblin Electromancer ? He's a solid common and can let you Lightning Strike (or any burn) twice for 2R. Love Izzet, going to be really sad when RTR rotates out.
thatguy42 says... #1
y didn't u file this under budget?
December 5, 2013 7:43 p.m.