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Izzet Marksman

Modern UR (Izzet)

laegrim


Sideboard

Instant (3)

Sorcery (2)


This is my first real attempt at an Izzet deck, so any advice would be appreciated. The idea is to play a fairly conservative game, limiting any opponent's options, taking advantage of weak points and whittling down health with guttersnipe.

Flavor Goals: Keep a very spell oriented deck to showcase creatures that have effects triggered when spells are cast.

Limitations: In general, I'm trying to keep it pretty cheap (i.e. under 6 per card at max.... Looking at you, Bonfire).

Rationales: Izzet Charm & Negate: Cheap control, allowing me to limit another player and protect my own investments

Mizzium Mortars & Cyclonic Rift: Cheap removal with big late game effects should I ever get that much mana

Thunderous Wrath: Burst

Think Twice: Miracle draw mechanic, makes sure there's always a spell to play

Cackling Counterpart: Takes advantage of the Staticaster to provide extra removal and Guttersnipe to both proc and provide extra damage

Delver: Early game pressure and a mid game screen for guttersnipe, Talrand, and Chandra

Guttersnipe and Talrand: self explanatory

Izzet Staticaster: screen and weak removal, but flash gives a lot of versatility in use and multiples

Chandra: The second ability is where it's at.... but also serves as a distraction and provides a bit of damage or removal

Reliquary Tower: works with Devastation Tide in sideboard

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Date added 12 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

10 - 5 Rares

18 - 0 Uncommons

15 - 0 Commons

Cards 65
Avg. CMC 2.24
Tokens Bird 2/2 U
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