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Artifact (4)

Sorcery (4)


This deck is build up around Guttersnipes and Nivix Cyclops s. They both benefit from any sorcery or instant that I cast so I think that theres a chance to make this work as blue-red. I used to have Young Pyromancer s, but they really didn't fit in here. Blue is mainly for speed, like Hidden Strings .

This deck was a standard but Iam already turning this into modern. I need modern card suggestions! I know that there must be much better cards than what you can use on standard! Thx already.

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The deck was nice! I enjoyed to play with this deck so much!! My new personal favorite. I did not win every match, since it was my 1st playtime in FNM! I noticed couple things: 1st and the most important and stunning thing: Young Pyromancers... THEY WERE HORRIBLE! I don't like this either, but everytime I got pyromancers, I just hoped that there would've been something different. It took way too much time to get enough pyromancers on the battlefield to do enough elementals that they would matter.

Im going to throw them pyromancers from my deck and I add Faithless Looting and I focus on Guttersnipes and Nivix Cyclops. I just need to decide what to throw away so that I can have 4x looting, they even have flashback which will help me on end game with procs at Snipes and Cyclops. Hidden Strings... THAT was my personal favorite card. It only costed 1 island and 1 random mana, with Goblin Electromancer 1 island, and u can untap 2 manas, untap enemy players to help you with attacking. AND! Cipher.... It was amazing on one game when I had 2 Hidden strings on my hand, opponent left 1 creature to defend. On next turn, I used 1 Hs to tap his creature and untap my mana, then cipher cyclop and my creatures proced. Then Divination or two, then other Hs, then attack with ciphers and so on...! NEVER TAKE Hidden Strings OUT!!

Now I really need to decide what to take off so that I can have 4x Faithless Looting.

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Date added 11 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

7 - 4 Rares

20 - 3 Uncommons

14 - 7 Commons

Cards 60
Avg. CMC 2.47
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