Dead breakdown:

Ghitu Lavarunner : gets big when you have cycled cards, easy to do.

Drannith Stinger : Duh.

Eyekite : Cycle cards, get big drakey boy. Not as reliable as Stinger or wolverine below, since you need cards to benefit it and it can be blocked easily by delver and friends. At least it trades, however.

Spelleater Wolverine : I picked this for a couple reasons... one, he's one of the only cards in pauper that benefits from having multiple instants/sorceries in our yard. For this reason, all the cards that cycle (except stinger) are noncreatures. This way it's easy to turn on wolverine.

All the cards that can be cycled double as potential spells to cast. They're not very good and should only be used in desperation.

Go for Blood : Typical fight spell, the generic 1 cycling cost is great for this.

Frostveil Ambush : You'll pretty much never cast this unless you're desperate, also good for the 1 cost.

Startling Development : This one you'll use more. Fun to target wolverine with it to hit for 8 damage.

Hieroglypic Illumination: Great card, can also refill your hand in a slow game. This will also be cast more than frostveil.

Mage's Guile : This can protect your stuff from removal and also cycle. Turns on wolverine either way with only a one mana difference between cycling or protecting. Good card.

Raking Claws : There's pretty much no removal in this deck, however the claws are the best option for this when creatures are too big for Go for Blood. The claws allow a combat track, can be cycled, and once again turn on wolverine either way. Good to target eyekite or lavarunner for this late game to close out the match. Content goes here

Feedback is appreciated (I also have no idea what to do for a sideboard)

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93% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 2.50
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