A Fun Izzet deck based on casting lost of Instants, and some Sorceries, to kill off the opponent.
All-Stars
The two main All-stars of the deck are
Goblin Electromancer
and
Guttersnipe
.
With the Electromancer, All the damage instants and sorceries go from being 2, 3, and 4 drops into 1, 2, and 3 drops. Most notably,
Lightning Strike
becomes a pseudo
Lightning Bolt
and
Ionize
becomes a
Counterspell
with direct damage added.
With Guttersnipe, you can hit your opponents for damage every time you cast an instant and sorcery, even before they resolve.
Lightning Strike
suddenly hits for 5 damage instead of 3,
Ionize
and
Sonic Assault
hit for 4 instead of 2, and everything else hits for 2.
If you ever have both the Electromancer and Guttersnipe on the battlefield at the same time, then it is only a matter of time until you win.
Other Creatures
Crackling Drake
also grows in power for every instant or sorcery cast, so it makes a great late play if the game drags out.
Runaway Steam-Kin
can also grow from any red spell we cast. I only put in two as they aren't essential, but can be nice to draw to benefit off of our spells.
Niv-Mizzet, Parun
is great about both pinging (for both burn, and creature killing) and drawing for each instant/sorcery cast, and punishes opponents for casting these spells as well.
The Spells
Lightning Strike
for the direct damage, and
Ionize
for control and damage.
Negate
can be a decent counter as well, most of the time.
Crash Through
can help with getting Crackling Drake through, and draws a card in the process.
Banefire
is meant for Removal or Finishing off an opponent late game.
Lava Coil
can help with creature removal as well.
Opt
and
Radical Idea
help with card draw, and
Risk Factor
is too good to leave out.
The Explosion half of
Expansion / Explosion
makes a good late game play to draw out your deck while also burning the opponent. Also, the Expansion half can help with stealing a good spell by an opponent, or doubling up one of our own.
Lands
This deck is fairly low CMC and roughly half Blue / half Red, so 21 Lands total.
1
Steam Vents
and 2
Sulfur Falls
because I already have them, and 9 of both Islands and Mountains.
This deck can be optimized with a Playset of Sulfur Falls and Steam Vents, but sadly I do not have the money to buy them at the moment.
Add a bunch of Izzet Guild Kit Mountains and Islands for extra flavor.
Sideboard
Banefire
for addition big creature removal.
Disdainful Stroke
to counter any opponent's big spells.
Essence Scatter
to take out creatures.
Fiery Cannonade
to wipe out wide creature boards.
Lava Coil
for extra creature hate.
Negate
for additional spell countering.
Sonic Assault
for addition Creature control and direct damage.