Izzet deck designed to ramp/combo creatures by casting instants/sorceries. It is not optimized for dueling, more meant for multi-player.
The Spunk
Delver of Secrets
- .
Young Pyromancer - She takes a bit of your magic and makes an elemental army for you.
Chandra's Spitfire
- This bird can get quite large with all of the separate instances of damage this deck can deal to opponents.
Guttersnipe - Each instant you cast is also a free shock per opponent. Each instance grows
Chandra's Spitfire
Lightning Bolt - Because it is Lightning Bolt. Kill a threat or burn an opponent while triggering your creatures.
Electrolyze - Split damage triggers
Chandra's Spitfire
twice and the draw can help keep the threats coming.
Sizzle
- Not the best card, but kills in a multi-player game.
Thunderous Wrath
- Because it is sweet on the miracle sometimes.
Charmbreaker Devils
- Work a lot like the
Chandra's Spitfire
and they refill your gas each turn. Side in vs. control matches to fetch back countered spells.
The Works
Mizzium Skin - Protects your creatures and triggers the Guttersnipe.
Vapor Snag - Triggers your Guttersnipe and stops a threat at any point in the game.
Cyclonic Rift - Acts as a versatile bounce if needed early game, or overload it if you draw it late.
Distortion Strike or Teleportal - Makes your large
Chandra's Spitfire
or your army of Elementals unstoppable.
Niv-Mizzet, Dracogenius - Damage, card advantage, and a 5/5 flier. Side in vs. mid-range helps.
Chandra, the Firebrand,
Chandra, Pyromancer
, and Ral Zarek- Unique end game cards. Chandra just wants to see how the Izzet do things, so Ral is showing her around..