Looking at Disperse in your sideboard, Unsubstantiate is going to be strictly better
July 20, 2016 2:19 p.m.
@tatt8: Unsubstantiate isn't strictly better than Disperse. It only returns creatures and spells, Disperse can target any non-land permanent.@harbynger: 3 Negates in the sideboard is not enough protection. This deck completely folds to removal. Even in the case of mirrorwing, because his ability does nothing if your opponent has no creatures on board to begin with.
July 22, 2016 11:36 a.m.
Ever thought about throwing in Bedlam Reveler as a 2 of? Maybe Expedite?
July 23, 2016 8:20 p.m.
Bedlam Reveler is an interesting card, but I'm not sure I like him here. I have Anticipate or possibly Contingency Plan for my searching, and I honestly won't be able to play this guy until later in the game, and he's not big enough to be a real bomb. Are you thinking more for the draw and then it has prowess as a bonus? If he was a little bigger to start, I would definitely find a place for him. Right now Docent of Perfection Flip and Mercurial Geists are the "bombs" of the deck, and I think I still find them more effective... unless I'm missing something, which is completely possible.
polarious, I have a full playset of Turn Aside that I plan on putting in the sideboard with the negates, though any board wipe won't be stopped by turn aside. I want to keep all the non-creature spells as low as possible. What would you suggest I do for more protection?
July 25, 2016 8:39 a.m.
I feel like you should add more creatures like Curious Homunculus Flip, switch out Rush of Adrenaline for Titan's Strength. 4 Kozilek's Return seems a bit much, maybe bring it down to 2 and side board 1. As good as Uncaged Fury, you don't need all 4, 3 should do just fine.
July 27, 2016 2:15 a.m.
I only have a couple instants and sorceries that would benefit from the homunculus, or else I would completely have him in here (actually have a couple from drafting). The reason I have so many buffs is because almost everything I run has prowess, and I can quickly add up some serious damage from that. The 4x Kozilek's Return may be too many, so I'll play around with that. I feel the trample from Rush is worth losing one power from Strength, and used to have Titan's strength in here. I've had a chance to play this exact build against a number of decks now, and I win pretty consistently. There are a couple decks I hit a wall with, and that was the reason for the Kozilek's Return. They just get too wide too fast, but doing a couple damage to everything is able to kill most of their board. Maybe I can main 2 and keep the other 2 in sideboard.
Thanks for the input! I'll do some testing and see if it helps!
July 28, 2016 8:05 a.m.
Personally i'd drop Fevered Visions, as it gives your opponent card draw. Expedite or Slip Through Space can be cast mutiple times with Harness the Storm or Mirrorwing Dragon hitting more instant/sorcery triggers. Looks like a good deck though so +1
August 2, 2016 11:19 a.m.
What about Thermo-Alchemist Itll give you an unblockable damage ping every instant and sorcery cast!
Also, Void Shatter is a great counterspell that exiles as well! I use it in combination with negate to scare the crap out of control decks! Lately I even dropped 2 copies of them in my mainboard because they ALWAYS came in handy to counter a big threat-cast!
August 3, 2016 1:24 a.m.
While both are good cards, I don't think either would work so well here. This deck has lots of spells that pump creatures for which the alchemist is an ineffective target. You also want to be able to hit prowess triggers at a time of your choice, not in response to opponent's playing spells, which is why i think counterspells generally lack synergy with prowess like decks.
August 3, 2016 4:57 a.m.
I agree with whompkin here. I actually tested the alchemist, but there's nothing I could replace with him that would make the deck faster or more consistent. I used to have counter stuff in the mainboard, but found I would rather start with all the speed I can have and then add in counters from the side if needed. I am planning on doing Turn Aside though, as I would prefer the cheap spell to save one of my prowess creatures.
Fevered Visions "can" help my opponent, but I've seen it cause more pain than aid. It makes my opponent consider playing a spell when it's not as useful just to get cards out of hand or else face damage each turn. That means I'll end up either doing damage every turn, or have card advantage. When I run into a deck trying to be fast, I trade it out for something else, but I really do like it most of the time.
August 4, 2016 12:11 p.m.
I don't know for you, but most of the decks I play at my FNM group is some version of W/U spirits, which is a bit annoying with Selfless Spirit, Mausoleum Wanderer and Rattlechains. That is why I'm putting in 3 Thing in the Ice Flip mainboard against Docent of Perfection Flip and Mirrorwing Dragon, mostly because I'm running Galvanic Bombardment instead of Kozilek's Return due to monetary reasons.
While I like Docent of Perfection and Mirrorwing dragon, I never was able to put it on the board confidently. Although, I do have Mirrorwind dragon sideboard in case I run into a slower deck. I might consider Docent of Perfection against the 3 Curious Homunculus Flip I currently have in sideboard.
Otherwise, I like playing the deck so far :)
August 9, 2016 9:26 a.m.
A good alternative here to Kozilek's Return is Radiant Flames. The main reason for the return is that it's an instant, though I don't own any yet and am using the flames currently in my actual deck, so I'll probably change that back in this list. I haven't run into a spirit deck yet, though I'm expecting one to show up next week, as I have a friend who is almost done getting all the cards for his.
I considered the homunculus in here, but I wasn't sure what to drop and have a number of things it wouldn't help with, so I've held off. Glad you like the deck :)
August 9, 2016 9:47 a.m.
Hellriding_Spitfire says... #15
You definitely want some late game direct damage with instants/sorceries. Could flashback with your enchantment, and also kill annoying creatures.
September 1, 2016 3 a.m.
Hellriding_Spitfire, that's actually where I started with this deck, and then I decided to try and go full agro. I recently put in the geists, docents and the mirrorwing... and so those may take this a little longer to finish, making some removal make more sense. Radiant Flames does a good job in here to keep faster decks from getting a hold, and I generally can be lethal before mid-range decks can get really started, which is why I went with buffs instead of direct damage/control.
September 1, 2016 8 a.m.
Kameronmcl says... #17
Pretty great deck..looks great and fun! I recommend either Thermo-Alchemist or Collective Defiance or maybe even both! Anyway +1 from me!
September 1, 2016 4:39 p.m.
So I've had really good luck with this deck against a lot of different decks, but I played it against a B/W Control last night, and I just couldn't win. I had him down to almost nothing every single game, but just couldn't close because he kept killing my creatures, and this deck doesn't have enough creatures to handle that. I'm going to have to work on this to make it a little more resilient to all the destroy, sacrifice, -x/-x and such that comes with B/W control.
September 2, 2016 8:35 a.m.
Also, I actually have Thermo-Alchemist and Collective Defiance in my extra large sideboard I have for casual lol. I may think more on the alchemist so I can have another cheap creature in here, and the Defiance is nice because I can direct damage a player.
September 2, 2016 8:38 a.m.
Instead of adding more creatures, you could finish off with burn to the face, sideboarding out say radiant flames. Burn from Within can do a fair bit of damage late in the game. If you run Unsubstantiate you can also cast it for 0 then return it to your hand for double spell cast triggers. I found that trick very effective with Remand, but Unsubstantiate doesn't give you the card draw so it wouldnt be quite as good.
September 4, 2016 7:27 a.m.
So I've made a couple changes that should help with speed and consistency. Let me know what you think please!
-4 Radiant Flames (3 went to sideboard)
September 5, 2016 8:37 a.m.
Hobbez9186 says... #23
That must have hurt to move out the docent, but I think it's the right move. You rarely if ever actually got to use it or flip it and that Alchemist will start doing work on turn 3. Same with Mirrorwing. Fun cards, but you don't want to even see the mid game.
Angels rule the mid game ;)
September 5, 2016 8:42 a.m.
LOL, it DID hurt :)
It's not just the angels they never flipped against, I almost never saw use from those cards because by the time I'm dropping those, that's around the time people have mana to destroy things, and those were always targeted first. They normally didn't even get to attack! The alchemists will be able to do damage no matter what you have defending, and my other creatures get as big as the dragon and docent anyway with just 1-2 spells, so why put in big creatures that cost a bunch?
Harbynger says... #1
You are absolutely correct, I am going to change that right now. thanks!
July 18, 2016 3:24 p.m.