MinscAndBoo says... #2
Thought about it, but I don't like how his Bloodrush doesn't trigger my Wild Defiance . The Hound of Griselbrand can come out a bit sooner and is tougher to take down. Good thought though.
February 22, 2013 12:37 p.m.
DevilsAdvocate says... #3
Good deck. I would only suggest Boros Reckoner for another direct damage option.
February 22, 2013 1:23 p.m.
dang this looks pretty good! but i dont know why you have searing spear there
March 4, 2013 1:44 p.m.
MinscAndBoo says... #5
Hmm, yeah it's probably not the best choice. Had it in there for early removal and for cheaper casting via Electromancer. Not worth it though. Gonna add more bros.
March 4, 2013 1:47 p.m.
MinscAndBoo says... #6
There, that's better...added another Hound and another Ranger's Guile.
March 4, 2013 1:48 p.m.
I don't understand the use of Goblin Electromancer here. he will only have a noticeable effect when playing and flashing back Wild Hunger. Unless this is working really well, I'd suggest using other cards/combos
I feel like mana ramp/fixing would do more to make this deck faster and more reliable.
Arbor Elf or Farseek or even Gatecreeper Vine.
Either that or dropping your mana costs a bit while going after creatures that are more difficult to block like Stromkirk Noble or using Spectral Flight.
Have you playtested this deck as is? How'd it do?
March 4, 2013 3:40 p.m.
MinscAndBoo says... #8
@user:2zacoly The electromancer cheapens Wild Hunger, Krenko's Command and most importantly Flames of the Firebrand.
Arbor Elf doesn't seem too hot in a deck that's 1/3 forest at most. Farseek is of course good, but I prefer my instants and sorceries to either make dudes or pump them for comboing with Wild Defiance. Same goes for Spectral Flight...the card is good, but the idea of this deck is pumping with instants, sorceries and Wild Defiance.
Stromkirk Noble is efficient but after turn one I'd rather see just about anything else in here. With four Artful Dodge and four Wild Defiance I'd rather use my double strikers.
I like making decks that use cards which don't see a lot of play. I typically have to defend my choices against the more obvious ones because the point is to try something new :) otherwise we'd all be running Farseek/Thragtusk/Electromancer/Peddler in our RUG decks.
March 4, 2013 4:02 p.m.
Stone_Munkee says... #10
What about Giant Growth over Phytoburst ? the instant speed buff i think is better than the +2/+2
May 10, 2013 8:24 a.m.
Playtest proved it to be inconsistent. Though I enjoy the idea and think with some better consistency, this could be even better. The very first game I playtested, I drew nothing but the "Comes into play tapped unless you have this land or that in play". So that slowed it down a lot.
Again, I approve the deck and the idea. The descriptions were funny as hell. Just needs some consistency!
May 10, 2013 7:52 p.m.
Too inconsistent really... Getting the exact cards needed for the combos doesn't happen often enough. Perhaps cards like Faithless Looting and Izzet Charm would help get through your deck quicker so that you get the cards you need.
May 12, 2013 4:41 a.m.
323Dimitri says... #20
-1 Ranger's Guile -1 Wild Hunger -1 Flames of the Firebrand +1 Revenge of the Hunted +2 Farseek .
May 12, 2013 10:11 a.m.
alexfredette says... #22
I feel like Krenko's Command leaves something to be desired for a deck revolving around buffing and making creatures unblockable.
Some cards I see as possible replacements or that may just have general synergy with the your deck idea follow: Dynacharge , Fling , Uncanny Speed , Ghostform , Incursion Specialist .
I really like the idea so +1. I've been working on a budget version using only UR (as the dual lands are expensive) and because of this I haven't looked through green cards that might fit well.
May 12, 2013 2:28 p.m.
MinscAndBoo says... #23
I use Krenko's Command not because it produces awesome creatures (it doesn't) but because it's a sorcery.
May 12, 2013 4:11 p.m.
I agree with others, there is some inconsistency here. There are times where your deck just wants to make tokens and play enchantments, and never sees a combo go off.
I like the idea, but there must be something else besides token spells to get it going.
May 13, 2013 3:43 a.m.
MinscAndBoo says... #25
We'll see; I've tried loading it up with so many combos that even if they kill a few of my dudes, I can still swing for a big lethal attack. Rather than focus on drawing into and protecting one specific combo. It may work, it may not--we'll see :D
mr_mcmanic_man says... #1
a Wrecking Ogre would be good for this deck as it has double strike or it can boost you other guys and give them double strike
February 22, 2013 12:32 p.m.