Izzet Trollface?

Standard MinscAndBoo

SCORE: 262 | 104 COMMENTS | 38469 VIEWS | IN 124 FOLDERS


Wike900 says... #1

Isn't Giant Growth usually better than Wild Hunger ? I don't see the flashback being very relevant.

Maybe Hidden Strings and Flesh / Blood for the T2 win? I believe it is T1 Weird T2 Hidden Strings into Armed Into Giant Growth into Blood is the combo.

http://tappedout.net/mtg-decks/hidden-swings-turn-2-win/

May 13, 2013 11:07 a.m.

MinscAndBoo says... #2

That combo is insane, but it requires the double-strike to work; otherwise the tap/untap doesn't do a lot for you. I could see building around it with lots of double-strikers, though...

May 13, 2013 11:26 a.m.

Codeboy3423 says... #4

Um the second win condition picture is 11/5..not 10/5. : /

May 13, 2013 6:55 p.m.

MinscAndBoo says... #5

Correct you are, but I'm too lazy to remake the meme :)

May 13, 2013 6:56 p.m.

Eskimole says... #7

I think that you could achieve greater consistency with Tracker's Instincts . This also works pretty well with Artful Dodge .

May 13, 2013 9:12 p.m.

DeathByDragons says... #8

Wow, this deck... +1's all around

May 14, 2013 12:40 a.m.

LordOfMishap says... #9

Turn 2: Land, Krenko's Command , swing for 2? You meant 1, right? The two 1/1 goblins have summoning sickness... This is an amazing deck! I would +2 if I could. Nice work.

May 14, 2013 3:36 p.m.

MinscAndBoo says... #10

@lordofmishap1982 Thanks! That 2 damage comes from the turn-1 Blistercoil Weird who's now 2/2 from the casting of Krenko's Command .

May 14, 2013 3:43 p.m.

LordOfMishap says... #11

I caught that after another look, lol! Its a real fun concept, only a few adjustments needed for consistency. I'm gonna try a couple things, I'll let you know if I find something that helps.

May 14, 2013 4:19 p.m.

Turtleman says... #13

1x Revenge of the Hunted 1x Talrand's Invocation 1x Ghostform

Out

In

3x Fluxcharger

It's nuts with armed and blocks like a boss.

Maybe Simic Charm is better then Wild Hunger as this deck does not like single target removal. You lose trample but you gain 2+ toughness and can give hexproof in a pitch.

May 15, 2013 7:37 a.m.

MinscAndBoo says... #14

You make a good argument for Fluxcharger , and he may yet find a home here. For now I'm keeping those three cards you mentioned because they enable Nivix Cyclops and are cheapened by Goblin Electromancer .

Wild Hunger is not a popular card, but it fits this deck like a glove. The flashback keeps my pressure on even if I only draw one. With an Electromancer on the board, it gets crazy fast. The trample is critical as well especially with Wild Defiance .

Considered hexproof-givers, but ended up putting hexproof guys in my sideboard so that I can keep my instants and sorceries either making creatures, or pumping them significantly. Imagine game 2 after they bring in all their targeted kill and they're staring down Invisible Stalker with Increasing Savagery . Tee hee!

May 15, 2013 10:59 a.m.

zandl says... #15

You need a way to protect the Cyclops. Without something like Ranger's Guile , it's just a Kiln Fiend that is way easier to stop.

May 15, 2013 1:58 p.m.

OrgasmAndTea says... #16

Why not Phytoburst ?

May 15, 2013 2:06 p.m.

MinscAndBoo says... #17

Doesn't give trample. I considered it though.

May 15, 2013 3:25 p.m.

zandadoum says... #18

hello. this deck is very interesting. i wonder tho what do you do when you don't have a perfect opening hand (even with a couple of mulligan) and you can't kill your opponent before turn 5-6? i don't see any removal in your deck and only few creatures... how do you deal with longer lasting games?

May 15, 2013 4:29 p.m.

Wondernuts says... #19

+1 on the deck!

In my 6-7 playtests it was consistently land-heavy, maybe back that down to 22 or 23? And I agree with previous suggestions that both Izzet Charm and Simic Charm could offer some needed flexibility. And what about Rancor ?

May 15, 2013 11:55 p.m.

Wondernuts says... #20

Oh yeah, and Feral Animist could be a brutal bruiser midgame.

May 16, 2013 midnight

MinscAndBoo says... #21

It's working now? Nice! Thanks for giving it a try RZT. Haven't taken it out to my shop yet.

@Wondernuts Thanks--you may be right about too much land, I just worry about getting color hosed. Maybe should cut a land though.

Thought about those charms, just hard to make room for 'em.

Animist/Rancor is indeed insane, I want to build a deck around just that :D

May 16, 2013 12:56 p.m.

MinscAndBoo says... #22

There, cut a Rootbound Crag for another Flames of the Firebrand .

May 16, 2013 12:58 p.m.

MinscAndBoo says... #23

Hmm, so far so good with 23 land!

May 16, 2013 1:03 p.m.

Altus22000 says... #24

I actually play a really similar deck, just with Charmbreaker Devils if they hold on to the late game. Wild Defiance makes for an awesome combo deck.

May 16, 2013 4:06 p.m.

MinscAndBoo says... #25

Ooh I like the idea of Charmbreaker Devils !

May 16, 2013 4:07 p.m.

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