DimirQueen says... #2
I don't mind. Needless to say, I'm also interested when milling will come up again in the new sets. :P
October 28, 2013 11:06 a.m.
HeroFallenVillain says... #3
Just didn't wanna be rude :p I'm new and don't have a standard deck posted, so I don't get much traffic on my page lmao I posted my fun deck, if you're interested. It's another modern, but it's a higher cost, 100 card deck with a bit of a crazy style lmao It actually functions quite well, especially in multi player :p The Diabolic Maze
October 28, 2013 2:03 p.m.
blackmarker90 says... #4
I would add a pair of Dark Betrayal to the sideboard, so that if you are playing a b/x deck you still have your full suite of removal.
October 28, 2013 2:44 p.m.
I agree with blackmarker90's suggestion of Dark Betrayal in the sideboard. Any deck running black creatures can neutralize your use of Doom Blade , and it looks like you have the room in your sideboard for Dark Betrayal.
October 29, 2013 2:03 p.m.
First of all, I actually really like the idea of the Nighthowler , they're much better than Wight of Precinct Six . I'll probably replace the wights with the nighthowlers. Althought in your deck, the wights might be more suitable. They're 1CMC less, and since you aren't running many creatures to begin with, might be more beneficial for you. I'd actually recommend adding in Aqueous Form which is U for unblockable + scrying on each attack instead of paying 4 per turn to be solely unblockable. I do agree that since Theros, there is a lot of enchant removal and less land removal, so your Rogue's Passage is more difficult to remove. But making that Consuming Aberration unblockable for U which procs his effect and then having three more mana to make him proc a couple more times would be much more beneficial.
October 29, 2013 3:04 p.m.
DimirQueen says... #8
I tried Aqueous Form , it did nothing but made my creatures bigger targets for removal, which just ends in a 2 for 1 I'm not interested in. People tend to forget about Rogue's Passage , actually, which is why I'm still running it.
Wights aren't good enough. Nighthowler can be used to pump the Omenspeaker , and then when Omenspeaker is destroyed, it turns into a creature on it's own. That keeps card advantage level. Additionally, Nighthowler feeds from both graveyards. Omenspeaker being basically a chump blocker until it can be bestowed with Nighthowler will add some points, and make it so Nighthowler s aren't going straight into the graveyard after Elixir of Immortality
October 29, 2013 3:08 p.m.
Shadoh.net says... #9
Just something i've noticed with my mill decks, Esper-e Mill and Dimir Calls You to Mil you don't need to worry about getting little mill here and there, these decks effectively mill around t7/t8 while controlling the board the whole time.
With less control I run 3x Traumatize
In all builds I run 4x Jace, Memory Adept drop him, if he resolves they mill 10 before they can respond to him, and if he happens to live, and you draw another? You can mil 10, then play the new one, destroy the old one, mil another 10 for 20 in one turn, 30 total in two turns if you had two in hand.
1 or 2 Mind Grind In Dimir I'm less control oriented and games end a little faster, thus I run 2, but Mind Grind has saved me in plenty of games it is an amazing late game draw!
I would argue that if you ever get rid of the / creatures, where you can afford to remove their cards from the graveyard run Crypt Incursion mainboard, everyone who tells me run it sideboard, but then plays a game against it main boarded... instantly agree's it is a strong mainboard option (unless you're running /
October 29, 2013 3:35 p.m.
DimirQueen says... #10
Yeah, I really like Crypt Incursion , but control is still a big part of the meta, so it doesn't really do much for you in those instances. I'll probably keep it sideboarded for that reason. Besides, Nighthowler counts for both graveyards, so you can Crypt Incursion yourself or your opponent and keep the howler alive. I'll probably end up sideboarding Nighthowler out for Control anyway, maybe throw in more counter spells in his place. Or that one(two?) drop from Theros, counter target blue spell.
I'm not too interested in going Esper. I'll probably make an Esper deck if I want to; I want this to stay as much milly as possible. I feel like if I start going that way, I'll just get rid of mill altogether and I don't want to do that. :/
I might run 3 Jace, Memory Adept , but I just think 7 5 drops is a little much. I don't want to draw more than one in my opening hand either, since he won't be coming out until turn 5. I'd like to get about 2 of them every game, so I can mill for 10, mill for 10 and force to draw 20. That should be enough with an Aberration on the field.
Same with Mind Grind , don't want to draw more than 1 a game :/
October 29, 2013 3:57 p.m.
That's probably true that your creature becomes a bigger target for removal. But with all the counters you're running in this deck. I'd figure you would be safe enough from those removal spells.
October 29, 2013 3:57 p.m.
DimirQueen says... #13
The counters will mostly be used for the opponent's moves; I know Theros slowed rounds down a little bit, but so many decks in the meta right now are really, really fast. The point of this deck is to control the opponent as much as possible, long enough to mill them to death. If I put Aqueous Form in, I have to take something out, and that can't be any of my counters, and I'm not comfortable with taking out any more creatures. Perhaps after I play test more I'll be willing to get rid of the nighthowlers, but as it stands, I don't have any slots available for the enchantment to fit it's way in. I'd rather have stand alone cards that don't leave me prone to being 2 for 1d.
October 29, 2013 4:15 p.m.
blackmarker90 says... #14
Mind Grind is better to draw twice a game where as Traumatize is severely less effective after you draw the first one
October 29, 2013 4:16 p.m.
DimirQueen says... #15
Yeah, that's a really good point. What about one Mind Grind and one Traumatize? Too inconstant?
October 29, 2013 4:28 p.m.
DimirPlagueLord says... #16
I run 2 Traumatize and 2 Mind Grind . I am thinking of upping to 3 Mind Grind . The awesome feeling turn 5 Half there deck is gone, then turn 6 mill till you reveal 4 lands.
October 29, 2013 4:31 p.m.
blackmarker90 says... #17
Would run 2x mind grind and one traumatize. Because if you have nothing else but mind grind to drop on a table full of land it's pretty much gg
October 29, 2013 4:32 p.m.
DimirQueen says... #18
My only issue is Consuming Aberration needs to come out against big threats turn 5, and Jace, Memory Adept also needs to come out turn 5. That means it'll be turn 7 when I have my game winners out on the table before I can use Traumatize , whereas Mind Grind is more versatile in that I can mill for 2 lands if I have stuff coming out turn 5. Right now I'm deciding between a third Jace, Memory Adept and a second Mind Grind .
October 29, 2013 4:36 p.m.
blackmarker90 says... #19
Second mind grind, and what if you don't have jace/aberration in hand but you have traumatize on turn 5? Are you going to wait for jace or mill 23-24 cards right away the drop the aberration t6?
October 29, 2013 4:53 p.m.
DimirQueen says... #20
Well, theoretically if I was choosing between Traumatize and Jace, that'd be a Jace in my hand instead of the Traumatize, which I think is a lot more useful since I can also get card draw off of him, even though he doesn't mill half at once.
October 29, 2013 4:57 p.m.
blackmarker90 says... #21
and i know theory vs reality, but in all honesty run 2 mind grids and forget traumatize for your setup.
October 29, 2013 5:03 p.m.
DimirQueen says... #22
Oh, that's what you were saying, lol. Yeah, good plan.
October 29, 2013 5:19 p.m.
blackmarker90 says... #23
Take a look at my deck, Milling Grixis and let me know what you think. And I feel that no matter what the aberration should almost always be a turn 6 drop
October 29, 2013 6:32 p.m.
DimirQueen says... #24
Now that I've played this deck a fair bit, I can definitely agree that the Aberration doesn't come out until turn 6.
October 30, 2013 12:48 p.m.
blackmarker90 says... #25
The only thing that I can think of to bring them out faster is to add some Dimir Keyrune for some fixing and some unblockable creatures when you have nothing else
HeroFallenVillain says... #1
I really hope so... I just get the impression it would be the Nyx set, with Nyx being the dream world or whatever. Sorry to clutter up your wall here, DimirQueen :p
October 25, 2013 6:20 p.m.