blackmarker90 says... #2
Nice, I'll usually sac him for a Kalonian Hydra when I get him out
October 30, 2013 1:53 p.m.
I wonder how does it feels like riding a consuming aberration,i think it would be amazing! ahahanyways nice deck +1
October 30, 2013 5 p.m.
http://tappedout.net/mtg-decks/dimir-aggro-mill-kill/
Check out my deck for some ideas, my W/L when I was still counting was around 58/7 and it has surprising durability.
November 1, 2013 4:52 p.m.
http://tappedout.net/mtg-decks/dimir-milling-01-11-13-1/ you should check my dimir deck, perhaps it will give you some ideas :D
November 1, 2013 6:16 p.m.
Minus two cards, it's standard legal. I usually sideboard them out for standard
November 1, 2013 7:35 p.m.
ninjadude159 says... #10
I'd drop the Rogue's Passage because honestly in my experience I haven't been able to get that and the Consuming Aberration out enough for it to be worth it also the Ashiok, Nightmare Weaver because honestly he doesn't appear to be that strong. I'd consider a couple Thassa, God of the Sea and Dimir Charm because of flexibility and I'd downgrade Hero's Downfall to sideboard and up the # of Doom Blade . Have you considered Mirko Vosk, Mind Drinker ?
November 3, 2013 8:42 p.m.
DimirQueen says... #11
Rogue's Passage has actually been really useful. People forget it's on the board, and can't do anything until it's too late. I also don't have to take out any other spells since I can include it in the land.
Dimir Charm isn't good enough, I'll say that pretty bluntly. Ashiok, Nightmare Weaver is fantastic, ESPECIALLY for RDW and any kind of aggro. The only thing it isn't as good against is Control, and even then, his ultimate discards their entire hand. That's great for Sphinx's Revelation , they just lose all their cards. NO MORE COUNTERS.
Hero's Downfall is definitely not going to the side board. I don't know why that would be a thing? Kills Jace, Architect of Thought for control decks, Domri Rade, Chandra, Elspeth, etc. Pro tourney decks run it main boarded.
Mirko Vosk, Mind Drinker isn't good enough either. He's either going to be killed off, I don't need another 5 drop, and those spaces are better served for counter/control spells.
Thassa, God of the Sea is OK, I've debated mainboarding her but I like the amount of control I have going on. She will never be a creature, but I'd still get scry and unblockable. I'm thinking about it.
November 4, 2013 10:03 p.m.
You have no first turn drops. For a Dimir Deck, you need something to stall while you set up, since Dimir isn't fast. Just an observation. Please rate and comment my decks, if you get a chance.
November 5, 2013 5:45 p.m.
DimirQueen says... #13
What would you suggest for a one drop? I never saw anything good enough. It's doing pretty well with Omenspeaker turn two, scry land turn 1 right now.
November 6, 2013 9:43 a.m.
DimirPlagueLord says... #14
Turn 1 disrupt would be Tome Scour , Duress or Thoughtseize for standard. Those are the only things I would think could work. Then its a question of what to take out, downsize, or move around to fit it in. For a 1 mana drop for first turn, you're better fielding a full playset. Otherwise it does you no good from a probability of 1st turn draw perspective. Not advocating, just advising.
November 6, 2013 10:14 a.m.
DimirQueen says... #15
Yes, I'm aware. Thoughtseize would be nice, but life loss is not fun with this deck. I typically end up at 5-6 life before winning the game. I'm not interested in Tome Scour , I don't need early mill with this deck.
November 6, 2013 1:39 p.m.
I've actually recently tried running the Whip of Erebos in my mainboard to give my creatures lifelink, I've actually found it very beneficial. Especially when you have a 15/15+ Consuming Aberration gaining 15 life a swing. It is also nice because if you have a Consuming Aberration in your graveyard, you can always reanimate for the win. It also helps with shocklands and as mentioned above Thoughtseize so that you're not worrying as much about the life loss.
November 6, 2013 1:46 p.m.
DimirQueen says... #17
Good point, I like it. What would you take out for the whip? I'm at a loss. I don't want to part with anything. :P
November 6, 2013 2:40 p.m.
Uhh.. tough call but you might be able to part with the Devour Flesh since you already have enough of control and you have Far / Away for spot removal.
November 6, 2013 3 p.m.
DimirQueen says... #19
I guess I could do that. It has worked wonders with hexproof though (cough, cough, Sylvan Caryatid) and indestructible (the Gods, etc)
November 6, 2013 5:07 p.m.
Yeah, I could see how that would work. But you already have the away part of far that can make them sac without gaining the life.
November 6, 2013 5:27 p.m.
DimirQueen says... #21
The problem is, they have to only have 1 or two creatures out on the field and it's 3 mana, which is a hard hit early game. D:
November 7, 2013 9:15 a.m.
blackmarker90 says... #22
Both are hard hits early, and a lot of the time you aren't going to cast both of the. At the same time
November 7, 2013 11:53 a.m.
DimirPlagueLord says... #23
If Indestructible gives that much of an issue look into Glaring Spotlight for SB.
I agree that the sac vs direct target early game is always going to be an issue. In order to get them to sac the one you want, it has to be the only one on the board. But I agree that of everything that's the one to swap for Whip.
DimirQueen says... #1
Theoretically, with this much control, I shouldn't need a 2/2 unblockable creature. There's nothing to take out for the keyrune that is less to me in value, unfortunately. Ashiok actually does a great job of controlling the opponent. I've used him a LOT, putting creatures on my side of the board. I got Fanatic of Mogis and some deathtouch creatures, which was pretty cool.
October 30, 2013 1:36 p.m.