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Jace's Traumatizing Aberration

Standard Mill UB (Dimir)

J6Prince


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Alt textThey say your deck is like your mind... Well hell if this is true then your opponent is about to lose theirs.

So this deck is the mill deck I run for any FNM Games I play or have played. This deck relys mainly on 3 diferent cards those are:

Consuming Aberration + Jace, Memory Adept + Traumatize

These cards together can win a game quite easily allow me to show you.

Lets say you are playing an opponent with a normal 60 card deck, this excludes a draw power deck, and you go first, dose not actually matter. Here we will have to do some math.(Sorry)

Game start draw 7: 53 cards left in deck

Turn 1: 52

Turn 2: 51

Turn 3: 50

Turn 4: 49

Turn 5: 48, Consuming Aberration, Lets hope some cards are in their graveyard.

Turn 6: 47, Here we play Jace, Memory Adept and they must mill till a land due to Consuming Aberration, lets say they get lucky and the next card is a land, (46) Jace's 0 Ability 36

Turn 7: 35, Lets play Traumatize Half their deck gone (18) Consuming Aberration Ability till a land, next card was, (17) Jace's 0 Ability again (7)

Turn 8: 6, Game over Jace 0, Any blue spell Like Tome Scour will end the game

Now it will be different here in there because who knows when their next Land will come up or if you play any other mill cards here and their , this is just bare bones scenario, please let me know if i screwed up on my math anywhere.

Know will explain all my other choice for cards in the deck:

Wight of Precinct Six: Just a nice creature kinda like C.A gets +1/+1 for all creatures in the graveyard quite nice

Mirko Vosk, Mind Drinker: Nice Land Peeler

Lazav, Dimir Mastermind: Monkey see nice creature monkey take nice creature

Crypt Incursion: if you are in need of some health or just want to troll

Dimir Charm: Counter, Killer, Miller

Dissolve: Counter Scry

Essence Scatter: Creature Counter

Far / Away: Backer and Sacer

Pilfered Plans: Mill and Draw power

Psychic Strike: Counter and Miller

Tome Scour: 5 miller for 1

Voyage's End: Bounce and scry

So basically just keep Aberration out and have fun that is what this deck is built to do.

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Wow 1000 views thank you guys so much its the first time any of my decks have gotten this much attention.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 2 Mythic Rares

12 - 4 Rares

7 - 3 Uncommons

18 - 6 Commons

Cards 60
Avg. CMC 3.14
Folders Decks I Want To Use, Duo, Mill, Test, Other's decks , Gotta play one day
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