The idea behind this deck is to as quickly as possible cheat out a [Worldspine Wurm] then continually sac it with [Jalira, Master Polymorphist] to overload your opponent with (big) tokens.
The cards used to sacrifice Worldspine Wurm are
Jalira, Master Polymorphist
and
Polymorph
. Polymorph also functions to help fish out
Jalira, Master Polymorphist
if she isn't in your hand. Sac any creature you have and all you can get is
Jalira, Master Polymorphist
or Worldspine Wurm neither of which is a bad thing.
The rest of the deck is support for this cause, or delaying your opponent.
Token generators:
Awakening Zone
Xenagos, the Reveler
Land bounce and temporary creature removal:
Boomerang
Regress
Protection for Jalira:
Stubborn Denial
=========================
The dream set up for this is:Turn 1: Stomping Ground (take life hit) Mass Hysteria
Turn 2: Island Dragon Fodder
Turn 3: Island, Awakening Zone
Turn 4: Steam Vents (take life hit), Xenagos (create a satyr)
Turn 5: Island, Dream's Grip
+
Jalira, Master Polymorphist
+
Worldspine Wurm
At the end of turn 5 you have:1x 15/15 Worldspine Wurm3x 5/5 wurms1x 2/2 Saytr1x 1/1 Goblin
All ready to attack.
Now, in the setup on the mainboard that won't happen because I have set up for protection for Jalira.
Feedback I am looking for: are there better ways to protect my combo and slow my opponent than what I have?