"You will know when you are calm. At peace. Passive" Yoda, Grand Master of the Jedi Order
Now to we will discuss cards and how the work in the deck, unlike other decks I will go into more depth of my choices and how they work!
Drownyard Temple
this card is actually a hold over from a play I wanted to use, involving
Mana Vortex
to always have a reoccurring land. I haven't been able to find a Vortex but I'm still on the look out for it! For now Drownyard Temple works when we need to us
Cataclysm
to bring it back to the field after the bomb goes off so we have a few extra resources. It's also not bad as a discard target if we have to discard.
Clever Impersonator
allows us to copy anything on the field to give us more resources.
Medomai the Ageless
allows us to have an extra turn, although its only once a rotation it lets us get more Ojutai procs and build up our lockdowns!
Sentinel of the Eternal Watch
this card allows us to stop on attack procs, and protect us during combat also lets us set up deals with our opponents!
Taigam, Ojutai Master
so this card is a double threat kind of card, firstly it makes our instants and sorceries uncountarable meaning we can throw around a ton of uncounterable counter spells, or single target removal or extra turn spells. The second part allows us to smack people with Taigam, to give our instant and sorceries rebound, so we can rebound cast say I dunno
Beacon of Tomorrows
and take TWO extra turns!
Ephara, God of the Polis
you might be thinking why run this with such few creatures, well I'll tell you, one is because of Elspeth and two because you can get a lot of procs off some of our flicker effects sometimes even an extra draw on everyone's turn! Its pretty good!
Note about the Planeswalkers they are all very good with the Teferi, Temporal Archmage + The Chain Veil
combo so I will not mention for all walkers how the combo benefits them!
Elspeth, Knight-Errant
Well Elspeth doesn't give us any lockdown she does give us an engine of tokens that etb and proc things like Ephara, and use them with
Skullclamp
to draw cards. They also can provide protection for our walkers, also if we're lucky and we can ult Elspeth, we are completely exempt from
Cataclysm
Jace Beleren
good old OG Jace, gives us some draws! I never +1 this guy but you can if you want to get some political points but really you just need to -1 him and use
Sun Titan
to reoccur him if people kill him!
Jace, Memory Adept
Lets us draw cards and mill certain opponents and if need be! use that 0 ability to remove 10 cards not bad! Extremely strong with, the Teferi, Temporal Archmage + The Chain Veil
combo to mill everyone's library/draw our deck!
Jace, Unraveler of Secrets
lets us draw cards but also scry so we can control our draw, and if we get to ult, we counter the first spell an opponent plays each turn! This is great, sure they can just throw something away but its still a waste of resources!
Narset Transcendent
now Narset is an interesting walker for this deck, her ability is a conditional add to hand that also reveals to the opponent. Well normally showing a counterspell or removal is bad, we can use it as a bargaining chip or deal maker, but this conditional add to hand is also a lesser scry allowing us to see what we get going forward and if its a land or say a creature we can adjust our play based on whats in hand!
If we get Narset to ult our opponents are only locked into casting creatures which shuts down a ton of decks! It can be gotten out of but it takes time and effort!
Tamiyo, the Moon Sage
Tamiyo works as a good lock down piece and if needed a way to draw cards off of those lockdown/tapped creatures her ult also gives us permanent no maximum hand size AND the ability for every card put into our grave to be reoccured back to our hand. Basically making our removal and counters infinite!
Teferi, Hero of Dominaria
gives us some draw, a way to put some of our walkers back into our deck which we can then grab with say Ojutai or just power draw into so we can recast them, and his draw effect also untaps two lands on end step allowing us to tap more and still keep mana open for counters! His ult also allows us with enough draw to exile our opponents fields!
Venser, the Sojourner
not really the best walker in this deck although he can flicker some of our lands and get thinks with strong etbs back or reset Ojutai into being untapped if he does not have Boots or Greaves! Can also make Ojutai unblockable and if he ults we just have to cast spells and exile our opponents permanents!
Teferi, Temporal Archmage
this is the all star planeswalker the start of
The Chain Veil
combo! He can untap permanents(usually Chain Veil) put things into our hand from the top of the deck and make our planeswalkers activate their loyalty abilities at instant speed! Which is excellent!
Banishing Light
Oblivion Ring
and
Detention Sphere
decent permanent removal well they can be removed it causes opponents to waste removal on them and also are always strong on an opponents General! If you can flicker O-Ring or Sphere on entering with say,
Venser, Shaper Savant
you can make the permanents targeted by them be removed for good! But that costs 7 mana which is a lot!
Citadel Siege
Pretty much the same logic as Sentinel of Eternal Watch allows us to keep on attack triggers locked down or just keep a threat tapped every combat.
Darksteel Mutation
a way to remove pesky triggered abilities or activated abilities has come in handy a lot of times!
Condemn
a tuck on non-Generals or just a conditional swords on Generals overall decent also baits counter spells!
The Chain Veil
big combo piece that lets us make infinite mana/untaps with
Teferi, Temporal Archmage
which can lead to infinite untaps and use of Planeswalker abilities!