Maybeboard


The name says it all! This deck is all about taking out opponents threats or making them your own. It's hard removal based control.

We're about weak against really quick combo decks, enchantment reliant decks (Grixis man), and middling against walker control. Basically if it's extraordinarily creature, instant and sorcery light we may have a bit of trouble. Outside of that It’s a slow grindy deck with a bit of a learning curve, a good win percentage and fun factor. For you that is.

MAIN STRATEGY: You want to always always always be able to cast Jeleva and be able to bounce her. I find that the deck operates fine without her however, and having her unavailable is hardly ever the end of the game especially what with all our deck fixing and the the all mighty proteus staff. Praise be unto proteus staff. Stuff in the maybe board is just better walkers, spells and other such I want to work in but currently lack the funds too.

I am open to any suggestions but I've tried a few things that haven't worked out (Curse of the Cabal and bounce lands for example).

Hey look I'm the highest rated Jeleva deck on tapped out now!

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Revision 46 See all

(5 years ago)

+1 Badlands main
-1 Mountain main