This is a budget voltron EDH deck revolving around putting a lot of land on the battlefield and then pumping
Jenara, Asura of War
to swing for commander damage. Turn 6-7 win is common with the insane mana ramp and 50 lands... wait... 50 lands?!?
You heard me well. A whole lot of lands!
I've been working on it for the past month, running more and more test while still keeping it budget friendly. I'll list the non budget option at the end of the desctiption.
If you like simple deck that are very consistent, look no further. All you have to do is pump and swing.
All cards serve one of the three purpose: either protect and boost
Jenara, Asura of War
, ramp mana or protect yourself.
Ramp cards and combo
Awakening
: Crazy in multiplayer EDH. Boost Jenara with her activated ability each opponent's turn. Also effectively give you vigilance.
Bear Umbra : Probaly one of the most important ramp card. Use all your mana to pump
Jenara, Asura of War
then attack, untap all your land and do it again before damage is assigned!
Khalni Heart Expedition
: One of the mana effective spell that put lands on the battlefield tapped.
Nature's Will : Same as Bear Umbra, but only after damage as been done.
One with Nature
: Well, might as well cheat more land onto the battlefield.
Ordeal of Nylea
: Can easily go off as early as turn 4.
Rites of Flourishing
: Fantastic if you get this early. But might come back to bit you. One of the few budget friendly card to put two lands each turn.
Early Harvest
: Attack, cast this and pump
Jenara, Asura of War
. Crazy once you hit 6+ lands, since almost all your lands will be basic.
Boundless Realms : Straight up double your lands. Not bad, considering they are likely to untap after you cast
Early Harvest
or attack with Bear Umbra.
Collective Voyage : More dangerous than Rite of Flourishing but also more rewarding. Just be sure you can untap your lands before your opponents can do something with all that mana.
Prophet of Kruphix : another "untap all your land" effect.
Protection for jenara and yourselfAlpha Authority, : hexproof.
Bear Umbra,
Eel Umbra,
Indrik Umbra,
Umbra Mystic
: boost
Jenara, Asura of War
and all have totem armor for protection.
Shield of the Oversoul : indestructible is always nice.
Collective Restraint
,
Dueling Grounds
,
Propaganda,
Sphere of Safety,
Silent Arbiter
,
Stoic Angel
,
Windborn Muse,
Norn's Annex : You have no creature to defense yourself with, might as well build a pillow fort.
With all that protection, we ensure
Jenara, Asura of War
will usually stick longer than not. Now all that's remaining is giving her a mean to be unblockable / trample / lifelink for the final insult. All the remaining cards serve this purpose well and some also give you exalted like Sovereigns of Lost Alara or
Finest Hour
or
Stoic Angel
.
I left out infinite combo because players in my local group agreed to ban them.
Some non budget cards that will improve this deck are
Seedborn Muse
, Courser of Kruphix,
Reset
, Sword of Feast and Famine, Burgeoning, Exploration and Mirari's Wake will all ramp very well. Noble Hierarch is just too good.Ghostly Prison, Back to Basics, Sterling Grove are good for more protection.
How to playThis deck is quite simple, really. Early game, you should focus on ramping before summoning your commander. It's okay to wait until you have a hexproof enchant if you start building your pillow fort right away. Once
Jenara, Asura of War
is ready to go, start abusing her activated ability to pump counter. Use enchant accordingly if you need more evasion or lifelink.
Three Dreams
and
Sovereigns of Lost Alara will help you finding the right cards.