Jeska, Stax Reborn

Commander / EDH AngryChewie

SCORE: 159 | 108 COMMENTS | 44271 VIEWS | IN 94 FOLDERS


Darnok says... #1

I have a few suggestions. The best cards to give kaalia haste, Lightning Greaves, Anger and Swiftfoot Boots. Now, the best cards to acquire Lightning Greaves by turn two or less: Enlightened Tutor, Demonic Tutor, Stoneforge Mystic, and Steelshaper's Gift. I would also recommend adding in a few reanimation cards since you have very many large creatures in your deck, Entomb, Faithless Looting, Buried Alive, Wheel of Fortune are all cards great cor putting a couple fatties in your yard.... the list goes on! These are also great for fetching Anger to your yard so kaalia has haste. Some reanimate spells are Necromancy, Reanimate, Animate Dead, Exhume, Whip of Erebos, Volrath's Stronghold... the list goes on. A few more card draw spells would also be great. My 2 favorites are Necropotence, and Phyrexian Arena Let me know if you want any more card suggestions. I also have a lot of suggestions for your mana base but I don't know how budget this is? Sneak Attack is also a great card but not very price friendly :(

December 17, 2014 4:36 p.m.

AngryChewie says... #2

I'm not looking to invest too much more into this deck, but I'd love some suggestions on mana fixing! Also, I looked into the graveyard mechanics when I was first building this but I couldn't find a happy medium where I could get all the cards I wanted in. However, if given the chance, the tutors and stoneforge are at the top of my list for additions right now.

December 17, 2014 7:52 p.m.

loosemagoose0 says... #3

MANA FIXING:Land Tax Weathered Wayfarer Coalition Relic Darksteel Ingot Belbe's Portal you only run 3 tribes so why not? The filter lands in your colors. the fetch lands in your colors. Take out the "add one life" lands, guildgates, and others that come into play tapped that arent the scry lands to speed the deck up. Take out the ""diamond" artifacts cuz theyre underwhelming. Conspiracy and Patriarch's Bidding are maybes cuz as previously stated its only 3 tribes.
EVERY DECK WITH BLACK AND RED SHOULD RUN THE Insidious Dreams + Wheel of Fortune combo to tutor their win conditions.

December 27, 2014 11:39 p.m.

AngryChewie says... #4

Thanks for the advice! My next step in making the deck better is definitely to invest in fetches, the filters I'm missing, land tax/weathered wayfarer, an enlightened tutor, demonic tutor, and coalition relic. It would be nice to one day get dual lands, but I'm not going to make that sort of purchase for awhile. Cards like Belbe's Portal, Insidious Dreams, and Wheel of Fortune are definitely other cards I want to look into fitting in here.

December 28, 2014 midnight

AngryChewie says... #5

Okay I added in some of your suggestions although I will still need to actually puchase them. For now the sideboard contains the cards currently in the deck that need to be taken out and replaced with the suggested ones that I put in the Maybeboard

December 28, 2014 12:39 a.m.

Orpheus124 says... #6

What are your thoughts on these two: Blind Obedience, Stranglehold? Personally, I wouldn't run those, because they don't offer anything for Kaalia herself in protection or evasion and they don't suit aggro very well IMO. I'm curious to know your reasoning.

I actually have a Kaalia build at Shameless, yet Blameless if you don't mind checking it out and giving me some thoughts.

January 3, 2015 2:46 a.m.

AngryChewie says... #7

@Orpheus The Stranglehold is there to make the game more difficult for all my opponents. Particularly, my playgroup has a Zur deck so it's always fun to hate on him :P I may swap it out for something else soon, though, since I probably should be focusing more on my own protection. The Blind Obedience is there to slow down everyone else's pace. Sol Ring and the other mana ramp cards suddenly take an extra turn to work. Basalt Monolith loses its burst, etc. Also, since I'm typically free-casting my creatures, I tend to always have mana up that I can dump into extort. The creature thing is big for me, too. An opponent can put up a blocker in anticipation, but it won't do much good tapped. All in all, those 2 cards are borderline for me. Have been thinking of taking them out. Your deck is pretty cool, although some of your creature choices seem underwhelming. (The Wretched, Shattered Angel, Leaden Myr, Iron Myr, Indulgent Tormentor, Gold Myr, Eternal Dragon, Butcher of the Horde, Burnished Hart, Athreos, God of Passage, Archwing Dragon). I feel like the mana/land draw guys aren't doing a whole lot since you should be free-casting your big bombs. The angels/dragons/demons I pointed out don't seem as worthy to take up a spot as other available options. Indulgent Tormentor is good for draw, but you already have Bloodgift Demon and Phyrexian Arena. You could add in a Wheel of Fortune for ever more draw power. The lands I see need some work. You should try your best to add in all the filters/fetches/duals/pain/shocks that you can. Cavern of Souls is huge. Looking at enchantments, I'm not a fan of Spectra Ward. It's a heavy cost and seems too bulky. Adding in the swords would be better I think. As for artifacts, I don't like Armillary Sphere, Elbrus, the Binding Blade, or the Bauble. There are just better mana ramping cards, like Coalition Relic, and the Binding Blade is cool, but more of a side condition for your deck. You should definitely run Boros Charm, Armageddon, Cataclysm, and Wrath of God. It's basically a free win if you kill off all their lands and yours stay intact bc of the charm. Cataclysm is still great bc even though you're losing almost all your stuff, you can keep Kaalia and any protection you had on her. From there your opponents can't do much and you're free to quickly dominate. For Planeswalkers, I'm a big believer in Sorin. That 10 life ability is so amazing. A friend had a lifetotal over 300, I topdecked Sorin, and won that turn. Finally, I think it's a smart idea to have some form of graveyard rescue as well as help with saving Kaalia from being shuffled into your deck. Tutors all the way.

Oh and add Master of Cruelties to your creatures! You can have the potential for a turn 2 win with him. Master of Cruelties and Armageddon are 2 cards my playgroup absolutely despises bc either can usually win me the game pretty easily.

January 3, 2015 12:08 p.m.

Orpheus124 says... #8

Those are great ideas! I was iffy on Shattered Angel and The Wretched and Spectra Ward. The first two seemed fun, though Ward is just a too high-costed. It definitely makes sense that you bring up Zur as being part of your playgroup for Stranglehold, haha.

Thank you so much!

January 3, 2015 2:29 p.m.

game4eak says... #9

I am the Zur player he speaks of. Stranglehold is the bane of my existence.

January 5, 2015 10:25 p.m.

You don't need fetchlands. Its only three colors. Slows the game down too. I'm not sure why you have a Mutavault. Unless its for a chump blocker. In which case I'd recommend a Maze of Ith or a Kor Haven. Reliquary Tower isn't needed here. Any mana rocks that costs more then Kaalia should be exchanged for cheaper ones.So you can cast her faster. Like Fellwar Stone and Coldsteel Heart. I'd switch Oblation for Admonition Angel. A Wheel of Fortune will just help your opponents find an answer for kaalia. Harvester of Souls on the other hand can draw you (and only you) a bunch of cards. Works with Balefire Dragon. Even a wrath can get you cards if you have harvester go to the gy last. Nine of your creatures are a bit meh. Check out my deck for what I think are better cards. Hope this helps.

January 10, 2015 12:11 a.m.

AngryChewie says... #11

Pretty sure fetchlands are always good. I don't see how it slows the game down when it slims the deck down of lands and can fetch you a particularly needed land if you're missing colors. Can you show me some sort of math regarding this slowing down because I only see them giving me better chances at drawing less lands and giving me access to more diverse options. Mutavault has some synergy with other creatures for fun shenanigans (ex: Utvara Hellkite Archangel of Thune Gisela, Blade of Goldnight) and can be a good early game blocker. The 2 lands you mentioned definitely are interesting, but would be placed at the bottom of my 'cards to acquire' list for the deck. As for mana rocks, I assume you're talking about Gilded Lotus and Thran Dynamo in particular. Every play group is different. In my games, lands tend to get hurt a lot more than I would like. Because of this, I like to have some mana available through artifacts so I'm not just completely sitting around until I draw more lands. Although cheaper mana rocks would give me a chance to have Kaalia come out sooner, she's normally a sitting duck unless something like Lightning Greaves is already in play too. From my experience she too often gets bounced/exiled/destroyed if I play her without any protection ready. Wheel of Fortune is an amazing card for this deck. Normally with Kaalia you are emptying your hand pretty fast and need ways of drawing cards. This may give your opponents help, but what if they have Reliquary Tower on the field and have a huge hand? They just lost the whole thing. And even if it benefited them, they're still losing any combo pieces or useful cards in their current hand. The important thing is you are also getting 7 cards. And in a Kaalia deck, 7 new cards is huge. That could be 7 different bombs you could be playing soon enough, protection for Kaalia to stop anything your opponents may have, or something like a board wipe. Harvester of Souls is an interesting card and I have one in case I ever decide to add it. However, I want immediate and faster card draw than that. I don't want to waste a Kaalia trigger on card draw when I could be using it to play something more game-changing. I'd like to know which of my creatures are "meh" too. The only ones I can think of are Solemn Simulacrum and Restoration Angel, but I use them more as utility. Maybe Angelic Skirmisher could be switched out? As for your deck, if I may make a few suggestions - Diabolic Revelation seems too costly as a tutor. Merciless Eviction seems like an odd board wipe. I'd much rather prefer Cataclysm or Razia's Purification. Erratic Portal seems useless unless your opponents aren't smart enough to leave up open mana after casting their commander or whatever it is that's such a big drop that they can't afford 1 more mana. I'm not sure what Sudden Spoiling is supposed to do besides maybe combo with Elesh Norn, Grand Cenobite, but even then that's a pretty expensive board wipe. I'd much rather just be able to use Kaalia or Quicksilver Amulet to play a Linvala and stop creature abilities that way for way cheaper. Elesh Norn would only wipe the board of small creatures and by the time you can play Elesh Norn I'm sure an elfball deck would have it's elf army buffed more than 2/2. Tainted Strike seems like a waste of a card slot since it's so situational. You'd need play a creature with Kaalia that can do 9 damage on its own for Tainted Strike to kill the opponent and if not then it's wasted. Liliana of the Dark Realms seems like a waste for a planeswalker slot since swamps aren't too vital to your build. A card like Ajani Vengeant at least provides a little bit of control and has a targetted armageddon as an ultimate. Hallowed Burial if this sort of effect interests you, then you may want to use Terminus instead.

January 10, 2015 2:07 p.m.

Using Fetchlands go like this: on turn 1, you go through the entire library looking for one land. After searching and shuffling 3 minutes have went by. And everyone is looking at you waiting for you to go for the last 2 1/2 minutes. On turn 2 another fetchland. And it starts over. Meanwhile you are only half paying attention to what everyone else is doing cause you are searching and shuffling. You have just used up 5 minutes of everyone's time. My brother's Scion of the Ur-Dragon deck was mostly fetchlands. Drove everyone crazy.

With Arcane Lighthouse Lightning Greaves and Swiftfoot Boots will be less useful. Though they still give you haste. Flamekin Village can also be useful. Even though there are no elemental angels, dragons or demons. I checked.If your opponent has a huge hand he prolly has a counterspell for your wheel.Restoration Angel only works with three non-angels in your deck. So not to useful.Sad robot always seems lackluster to me. Yes, I'd switch out Angelic Skirmisher for Victory's Herald. What is scarier then a Master of Cruelties? A flying Master of Cruelties. Also gives all your attackers lifelink too. Yeah, I took out Diabolic Revelation forgot to update. Because it did cost too much. Merciless Eviction when your opponent thinks he is being sneaky by making all his stuff indestructible. Erratic Portal is to bounce my own stuff mostly. For ETB effects or save it from being taken, destroyed or exiled. Sudden Spoiling has so many uses. Making sure they can't block fliers. Screwing up combo creatures. Turning an opponents huge, countless army into harmless 0/2's. And it cant be countered. Hitting all their creatures with Balefire Dragon or Scourge of Kher Ridges and then turn them into 0/2's. Elesh Norn, Grand Cenobite combo too. I played her once and wipe out like 20 1/1 elf tokens and the guy quit. She kills pretty much all utility creatures.Tainted Strike works with Aurelia, the Warleader or Aggravated Assault. Put it on a flier with an attack of 5 and swing twice. Down goes one or more opponent(s) with 10 infect counters. Balefire Dragon/scourge of kher ridges deals 6 damage to your opponent's creatures. They all get 6 -1/-1. Indestructible? Well, they are still dead. Bladewing the Risen a inflatable dragon that can pump up any dragon with Tainted Strike? Ekk! Gisela, Blade of Goldnight makes any creature that can deal 4 damage deal 10 poison counters. Since the +1 becomes 2 damage on Tainted Strike. Bogardan Hellkite+ Gisela, Blade of Goldnight+ Tainted Strike= 10 poison counters to the face.Liliana of the Dark Realms works with Urborg, Tomb of Yawgmoth with the second ability. The first is land fixing. Since it can get anything with swamp in its type. I try to stay away from land destruction and control cards. Makes me feel like even a bigger target. Guess I could switch Hallowed Burial for Terminus. The meh cards are Akroma, Angel of Fury, Akroma, Angel of Wrath, Angelic Skirmisher, Archangel of Thune, Magister of Worth, Rakdos, Lord of Riots,Restoration Angel, Restoration Angel, Reya Dawnbringer,Solemn Simulacrum,Tariel, Reckoner of Souls. Yes, they have all these abilities. No, they won't have made much of a different when someone wraths next turn. They don't change the board state.My brother hit me three times with a Akroma, Angel of Wrath. Knocked me down to 23.Then I hit him for 72 combo damage. Now if he hit me with Skithiryx, the Blight Dragon he would have won. Since they fly most of the akroma's abilities are null and void. Rakdos does pretty much the same thing as Kaalia so he is a bit redundant. Plus they can't attack unless they got haste and can be counterspelled. Magister of Worth who knows if they will vote your way. Reya Dawnbringer you better watch out. Because in three turns I will have a creature that can attack. If it doesn't have haste. Tariel, Reckoner of Souls I use the ability and I get a Sakura-Tribe Elder? Well, you enjoy the hell out of that guy. Or worse Phage the Untouchable. Some of these cards are also hard casts in case kallia gets tucked or taken. I tried to make this short. I did edited it down so you wouldn't have to use a bookmarker for it.

January 10, 2015 11:29 p.m.

AngryChewie says... #13

So you're saying to have a less efficient land base just because in your experience it takes a little long to find the correct land and you forget parts of the game lol? No offense, but that's pretty terrible reasoning. I'm not sure what you're arguing against Arcane Lighthouse, but it's amazing if you're against someone with a voltron deck since voltron decks like to give their big guy shroud/hexproof pretty fast. The haste ability from that other land isn't useful enough to make up for the fact that it comes in tapped. For it to be useful, I'd need to play it between turns 1-3 since after that is when I'd want Kaalia or Quicksilver out anyways. So if I don't get it on the opening hand then it loses a ton of its usefulness. Like if Kaalia is in the command zone and I draw it later in the game, I likely already have the mana to play Kaalia again before drawing the land, but it would still come in tapped and thus be useless on the turn I'd want to play Kaalia anyways. Victory's Herald is definitely not a card I'd see worthy of swapping for. And it doesn't work with Master of Cruelties, man. Read Master's trigger. He has to attack alone. The only reason he bypasses this and swings for the kill with Kaalia is because Kaalia was already declared in the declare attackers phase and Master was simply put into play tapped and attacking afterwards. So yeah, no flying Master. As for the creatures you don't like, I have had great success with them. I agree with Angelic Skirmisher Restoration Angel Archangel of Thune and maybe Solemn Simulacrum, but the Akroma's protection abilities along with the fact that they are just plain beefy and powerful is why they are here. If an opponent has to Wrath or boardwipe because of 1 free creature I had on the field, then that's a win in my book. Magister of Worth is great for having fun in EDH. Even just having a few of my big creatures in the graveyard makes this a difficult choice for opponents and it can level the playing field if one person gets too far ahead. Rakdos, Lord of Riots is there because he is really easy to cast in commander, is a fast and big aggressor, and can support immensely in hard casting other big guys without Kaalia's help. Any Kaalia deck will have her be focused a lot so it only makes sense to have backups like Quicksilver, Rakdos, and graveyard grabbers. Speaking of graveyards, Reya Dawnbringer is such a savior. By the time I need her out to get creatures out of the graveyard, I tend to already have something that provides me with haste. She's a free reanimate every turn! Tariel, Reckoner of Souls is a fun commander card. Yeah you can get something meh, but you're going to have 3-4 graveyards to pick from. Odds are 1 person will at least have a significantly better stacked graveyard to steal from. And if not, oh well you still grabbed a free body. Also if you're concerned about a big token army, you're much better off with Rakdos Charm than Sudden Spoiling. It not only backfires a token attack, but offers other utility too. I still don't agree with Liliana of the Dark Realms. It may work well with Urborg, but that's a 2 card combo that you'd need to search for.

January 13, 2015 1:43 a.m.

I wasn't arguing against Arcane Lighthouse. I was saying creatures with boots and Greaves will be vulnerable to it. So have a Strip Mine or something for an opponent's Arcane Lighthouse. If they both are declared as attackers, put Herald's trigger on the stack first, then Kaalia's on top of it. Kaalia will put a guy on board tapped and attacking - Herald will see a creature that is attacking, and thus, give it flying and lifelink. -by 3drinks.Actually reanimate would make you lose life equal to its casting cost. And with your big cmc creatures that would be fatal. So its more like a Necromancy or an Animate Dead with out the -1/-0 counter. I've had Rakdos Charm before and wished it was a Sudden Spoiling. As four giant monsters attacked me. Liliana of the Dark Realms 2nd ability also works with Tainted Strike, Gisela, Blade of Goldnight and Skithiryx, the Blight Dragon. But might just exchange it for Night Dealings.

January 13, 2015 4:54 p.m.

kashmyrr says... #15

Hall of the Bandit Lord is almost a must. Maze of Ith, Reconnaissance and Ebony Horse (obviously a little slower than the other two) are great for protecting Kaalia if they have something you don't want to block her. Strionic Resonator is also fun as you can get two creatures each turn. I also run an Amulet of Vigor so all those creatures (and any tapped lands!) come into play untapped!

June 7, 2015 4:19 p.m.

AngryChewie says... #16

LadyKay thanks for the tips about Hall of the Bandit Lord and Maze of Ith. I'll see what can be taken out for them because they definitely fit in well. Strionic Resonator is also something I've been looking into, but I'm having a hard time deciding what to take out. Was thinking of cutting Blind Obedience, but it's so satisfying to deny monoliths and slow opponents. Then again, as an aggro deck I shouldn't be too worried about being outpaced. I'll see how it goes with it in! Thanks again:)

June 7, 2015 9:22 p.m.

Duckling says... #17

I was just thinking a good budget friendly card to accompany Kaalia of the Vast and Break Through the Line came to mind as an instant attack with an unblockable Kaalia.

June 20, 2015 11:44 a.m.

AngryChewie says... #18

Duckling that card looks pretty interesting! The only concern I'd have is figuring out what to cut if it were to go in

June 21, 2015 10:21 a.m.

Duckling says... #19

Personally I'd probably take out either Steel Hellkite or Sire Of Insanity. But if you notice that those cards work out really well while playing then you may want to choose something else. :) I generally just take something out after I find that I'm always saving it till it's the last card I can play because I generally have better options. Good luck, and +1 :D

June 21, 2015 1:42 p.m.

AngryChewie says... #20

Duckling Yeah very good point about Sire Of Insanity. I usually only ever can play that if I already have a nice board presence, have nothing too valuable in hand, and either cleared out opponents' lands or am not fearing a good top deck. Thanks for the +1 :)

June 21, 2015 3:37 p.m.

AlexoBn says... #21

The list looks good but isn't it lacking card draw? If I ever played her I'd definitely reduce creature count in favor of cards draw. Like Read the Bones,the wheel effects and also increase tutor power in order to one shot your opponents. Although it becomes more linear and somehow boring to play. The last time I played against a kaalia it was a French deck which was crazy in terms of consistency. But I assume you do not want to end up one-shoting one of your opponents and end up playing against a "team" in a pod match don't you?

July 10, 2015 9:07 a.m.

AngryChewie says... #22

AlexoBn Thanks for the input! For card draw I like having Bloodgift Demon, Dragon Mage, Sword of Fire and Ice, and Phyrexian Arena. I used to have Wheel of Fortune, but ultimately cut it. It's true that in some multiplayer games (I rarely ever 1v1) I lose some steam when I play my hand and don't yet have an efficient draw mechanic on the field, but the problem comes from deciding what to cut. I thought about going for that efficient draw/tutor build where I just keep searching for my combo, but like you said it ends up making me an even bigger target. I'm trying to balance out the lack of card draw by including efficient tutors and making sure that whatever I do draw is impactful. I'm sort of stuck in a situation where I want to add more utility like card draw, but then I lose out on the parts that make the deck scary. Maybe a Necropotence would do well here?

July 10, 2015 2:40 p.m.

AlexoBn says... #23

Necropotence is a two edged sword... If you can kill the table quickly after casting it it is alright, but (without any lifegain on the field) it can kill you quite fast, too (I usually get in trouble with necropotence out)I think I'd give it a try

July 11, 2015 4:07 a.m.

miracleHat says... #24

Why do you have a picture of settlers of catan ragequit?

Edit: You should find a better picture especially since the guy wearing blue is helping the enraged man bring back the table for more smashing.

August 30, 2015 11:09 p.m. Edited.

hellbringer96 says... #25

The Wrong Side of HeavenAnd the Righteous Side of Hell.Enjoy the upvote

September 11, 2015 1:37 p.m.

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