Narset/Geist Prowess /Rebound Tempo ("Jeskai Way")

Modern* CurdBrosBrewingCo

SCORE: 154 | 151 COMMENTS | 26291 VIEWS | IN 63 FOLDERS


grumbledore says... #1

I'm happy to see that Kiln Fiend made the cut. one of my all-time favorite cards :D

January 20, 2015 12:33 p.m.

scrotality...yes indeed. I was a skeptic at first only because it had to be cast on turn 2 and couldn't attack until turn 3...but the power it gets from each pump is just too big to avoid (makes it a MUST kill 2-drop). Great card! Thanks for suggesting it!

January 20, 2015 2:24 p.m.

I am tempted to run a Twisted Image or two main board to deal with early mana creatures, affinity creatures, and especially do deal with pesky Spellskites. I will be testing this to see if it helps. It also works well with Monastery Swiftspear and Kiln Fiend for one additional damage.

January 26, 2015 4:45 p.m.

snozzle1 says... #4

Nice job!!! although you might consider running one more Chandra for consistency.

January 26, 2015 11:58 p.m.

Thanks! I will certainly try to get another Chandra in there snozzle1....she's well worth it. Perfect top end for this deck (card advantage, disables a blocker, etc...and triggers prowess to boot :)

January 28, 2015 1:50 a.m.

liquidjaguar says... #6

CurdBrosBrewingCo: Twisted Image does not work the way you want it to with Kiln Fiend... (unless it's targeting something else, of course.)

January 28, 2015 3:01 p.m.

Hey liquidjaguar....it was actually meant as a cantrip that was meant more for defense. In all honesty, it was 75% there to get rid of Spellskite (as we think it is going to be in a ton of mainboards now and Emerge Unscathed only gives protection from a color...). Every once and a while I would cycle it and target Monastery Swiftspear but that was the extent of offensive uses we'd get out of it. There are a few other fringe uses...it is one of those cards that kinda goes in and out of the deck as the meta moves different ways (as many cantrips can with unique uses)...great point though about Kiln Fiend!

January 29, 2015 12:38 a.m.

liquidjaguar says... #8

I do think Twisted Image is playable, though: Birds of Paradise, Noble Hierarch, Spellskite, and with Junk builds running around Doran, the Siege Tower is getting some play. Izzet Staticaster, Kor Spiritdancer, Ornithopter, Signal Pest, Steppe Lynx, walls... it's probably a sideboard card more than anything. Yes there will be maindeck Spellskites, but only in a few decks, and most of them will probably be in the board.

January 29, 2015 12:04 p.m.

That's correct Jdvanliew.

That's why we've ways liked it against spellskite. It can be interesting with combat tricks too every once and a while; but spellskite is its best use.

January 29, 2015 5:54 p.m.

TheDoccyness says... #11

+1Brings out the aggressiveness of a Borus deck while adding even more lethal damage with Haze of Rage, Kiln Fiend.+1 ( +2)

January 31, 2015 10:45 p.m.

Thanks TheDoccyness!! I really appreciate it. You are right...those two cards are far and away the two craziest cards in the deck...The most fun turns are when you play them together! :)

February 1, 2015 12:44 a.m.

Validis says... #13

I just want to say, after reading over the sample hands, storm triggers do not trigger prowess, you do not cast storm copies, they are simply put onto the stack. If you cast them, storm would make the game end in a draw - without a different wording.

Great deck though, seems really interesting to play.

February 1, 2015 9:31 p.m.

Validis...my lord. I literally never saw that! It makes perfect sense that copying a spell doesn't "cast" it (despite each being seperate on the stack). Thank you! I will update accordingly. May still be worth it; but thank God it was only a 1-of :)

February 1, 2015 10:50 p.m.

Example "Gold Fish" updated...fortunately it is still lethal :) Thanks for pointing out my brain fart Validis and for being so kind. People like you are what make the tapped out community so great!

February 1, 2015 11 p.m.

Validis says... #18

I have been checking test hands with this deck, and I have one question? How well to you do against the traditional jeskai control matchups? I have repeatedly gotten hands that just feel like they fall apart against one or two counterspells in the first few turns of the game.Only matchup I can think of that I don't really like that I can think of right now, it seems to have pretty good matchups against the rest of the tiers as well, except Vault Skirge Ensoul Artifact affinity opening (which in itself is rare).

February 1, 2015 11:16 p.m.

Validis- You are exactly right again. You really know your stuff. UWR Control is our worst matchup. Every deck has a worst matchup and UWR Control is ours. The combination of early removal and cheap counters are the toughest things to deal with for the deck. We can deal with removal pretty well, but counters are tough for us to deal with. That is why I have the Spell Snare, Spell Pierce, Cavern of Souls, and Remands in the mainboard. As for what I try to do here is a list of things I try for that matchup

  • Cavern of souls is in the deck to get around counters, but due to the three colors we can only run one in the mainboard. It is typicall set on Human because a vast majority of our creatures are human, but I have played it on Spirit and Elemental to sneak Geist and Kiln fiend in under control.

  • The one drops are crucial, especially on the play. I try to mulligan if the had doesn't have an early threat. The best way to get the control deck to run poorly is to keep pressure up early and often.

  • The Emerge Unscatheds are a crucial card in this matchup. In this matchup more so than any other I typically utilize these spells as protection against paths, bolts, helix, etc.

  • I also have a Dispel, Counterspell, and Negate in the sideboard (which I need to update) and Spell Snare, Spell Pierce, and Remand in the mainboard to try to win counter wars.

  • Side in spellskite for removal as well.

All in all Jeskai Control is a really tough matchup for us, but is definitely winnable.

I would love to hear any of your suggestions after testing the deck. I have been playing if for a couple of weeks, but haven't really had any other players that have tested the deck. I would love to hear from a knowledgeable player like yourself about how the deck tested for you. Because it's my deck I probably play with rose colored glasses on :)

Thanks for all of your help!

February 2, 2015 1:07 a.m.

Validis- Soul Sisters is another tough matchup that we basically have to sideboard for if we expect to see it. Because it's Tier 2-2.5 and it is a really tough matchup we are probably better just hoping to avoid it all together. Unfortunetly we can't expect to avoid Jeskai Control in any given tournament.

February 2, 2015 1:19 a.m.

Validis says... #21

I am honestly not certain what changes could be made to the list in order to improve the jeskai control matchup, hard matchups are just hard sometimes, although some percentage of hands are certainly winnable.

Although, I do feel like you are trying to do too much with your sideboard, and honestly, soul sisters seems like a great matchup for you, since they usually take a 2-3 turns to even get their life total ramping, which gives you plenty of turns to keep it in check. Their Ideal start gives them close to 15-20 life in the first 3 turns of the game? most hands I have seen with this deck can easily keep them under 30 for that time, which essentially makes the deck useless after that point. You then care about Wrath of God, which your Remands, Spell Pierce, and Counterflux can help stop, along with Boros Charm just letting them kill their own board, which can be a blowout. I would love to see a second charm in the list, especially because of how it can cheese with kiln fiend.

February 2, 2015 11:34 a.m.

Khaosknight says... #22

Possibly consider sideboarding (or mainboarding if you feel its better) Nivix Cyclops, you can put it in for Kiln Fiend if you think he might get lightning bolted/ulcerated/removed in some other way that nivix could survive, or for Delver of Secrets  Flip (personally I think that with this deck, Nivix Cyclops is better for mainboard than Delver of Secrets  Flip, gives you another must-kill threat that can't be killed as easily as kiln fiend, rather than a 3/2 flyer that can be taken out by nearly all removal. If you like the flying aspect, Wee Dragonauts is another good option

Stubborn Denial might be a good sideboard I think, for when you come up against control. With a Nivix Cyclops or a Kiln Fiend out, or Geist of Saint Traft's token, its a counterspell for just U.

Also, not sure if one of the things you're hoping to do is speed this deck up, but if you are, feel free to check out my deck Suicide Jeskai (Turn 1 lethal)

February 2, 2015 1:19 p.m.

[jbrundney]- I'm not sure that Nivix Cyclops and Wee Dragonauts fit into this particular deck, but your suicide deck is a perfect example of what these interactions can do on the extreme end. This deck plays out more as a tempo deck that is made for a larger tournament with multiple opponents. The Suicide Jeskai deck can also compete on the highest level, but is a bit more "all-in". For my preferred play style, I like a bit more of a tempo style rather than full out aggro combo. If the Suicide versions of the deck are running well they can be unbeatable. However, if they are interacted with early they are less resilient. Neither is better or worse, it just depends on your preference and play style.

With that said, I would suggest everyone give the Suicide Jeskai deck a look because if you are an aggressive combo player , that deck would be the deck you would like to play.

As always, I never say no to an idea without testing the idea first. You simply never know how it will play out. I will test Nivix Cyclops and Wee Dragonauts in the deck and report back with the results. Thank you for the ideas and I will definitely test these cards in the deck to see if they work better than other options. Please keep us posted on how the Suicide Jeskai deck is testing. It looks like a ton of fun to play and very competitive (Basically unbeatable on the play).

February 3, 2015 3:11 p.m.

mtgplayer100 says... #24

Only two Geist of Saint Traft! Why not 4 copies? Geist is so good since it can't die two spot removal. I know it's legendary, but that is just why to play 4. So if one dies you just play another one.

3 Serum Visions and 4 Gitaxian Probe. I think 4 visions and 3 probe is better because serum visions makes your draw better.

Have you considered Young Pyromancer and mentor?

Good against all the removal heavy decks like abazan that dosen't run wipes.

I also think that spell snare would be good here. Maybe you could add one over a creature since you already have a big handfull of creatures.

I also think you sould cut Haze of Rage since it donsen't do enough because you don't run pyromancer or mentor.

February 5, 2015 1:57 p.m.

mtgplayer100....extremely good insights.

I have already upped the Geist to 3 (as you're right, he's just too good...).

I will look into switching the Vision/Probe count...Serum Visions is amazing in this deck; so it may be well worth the switch.

I have tried both Young Pyromancer as well as Monastery Mentor. Both are surprisingly good; but a little "slow" for what the deck wants to do. I did find several match ups where I was happy to have Monastery Mentor on the "top end" of the deck...it outperformed what I expected it to. For this reason, I've kept it in the "testing pool" (I tend to start with a large pool of cards to test with and slowly parse it down to the best of the best...and Mentor simply is too good to be removed at this point). I do think they both show their full potential in more of a "control" build; but Mentor in particular still works here too.

I used to actually run a 1-of Spell Snare. It was a great card. I'm just at a point now where I have too many great cards and not enough "slots"! I do think with the addition of the third Geist that I may have room to switch out one creature for it...it is something I will certainly continue to test.

Haze of Rage is an interesting card...it is the one most people would suggest to cut first; but it is also one of the most powerful "blow out" cards and mana-sink cards in the deck. What I mean is that I've found in longer, grindier matchups that the buyback is a huge advantage, and the Storm ability is outrageous just in general...Being able to go Probe, Bolt, Haze and have to Monastery Mentors become 7/5 is a pretty powerful effect. I've also had several games where I had extra mana and was able to cast Haze 2-3 turns in a row....having said that; you are right that it is the most "cuttable" card in so much as it doesn't have a specific, straightforward use each game (and can sometimes be either stuck in your hand and/or not as explosive as a +1/0 if it is all that you cast....) It is certainly among the "testing" cards (i.e. not a "sure thing" if another card simply pans out better).

Thanks for your thoughts. They are literally spot on! I've already added the Geist and many of the ideas you brought up are the exact same things I am testing now. You know your stuff!

February 5, 2015 11:41 p.m.

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