TristanTaylorsVoice says... #3
Black and adapting Mardu Pyromancer might be a better way to go with the 8 token producers. A T1 Inquisition of Kozilek can prevent the death of a T2 hero or Pyromancer. You also lose the lower power Izzet Charm and Electrolyze for things like Dreadbore and Kolaghan's Command , and you can play Lingering Souls to further support tokens. Also, Tidehollow Sculler
February 28, 2019 1:44 p.m.
TristanTaylorsVoice Castigate seems better than Tidehollow Sculler here
February 28, 2019 3:06 p.m.
Squirrelbacon says... #5
I think that you can make it work with Jeskai, I was going to comment a few days ago when I upvoted but I was in class. Finally got back around to this.
I play a mardu version of this deck like was suggested above with Monastery Mentor and Young Pyromancer , and overall, it isn't worth doing tbh. I feel like you can do just as well with this Jeskai list, but there are a few issues I see with it right now. Your deck is very low to the ground, which is fantastic, however that also raises a few concerns. Here's my suggestions:
Maindeck
Electrolyze --> Way to inefficient for what you are trying to do. You're better off with Opt or Serum Visions for set up, even though it isn't multicolored. It pains me to say this though, as Electrolyze is one of my favorite cards.
Jeskai Charm --> 90% of the time, you'll be casting this as a Boros Charm anyway... just fill that slot up. I feel that splashing 1 Stomping Ground for Atarka's Command could also be be in this slot.
Path to Exile --> Given the number of bolt effects you are playing, I'd trim to 2 or 3 copies. Too much removal is often dead in hand to combo...
Speaking of bolts, with how many cheap spells you have have you considered playing Snapcaster Mage ? You can sometimes just close games off of bolt/snap/bolt.
I'd love to work on this list and develop it further if you want help!!
February 28, 2019 10:33 p.m.
LoneCrusader says... #6
TristanTaylorsVoice, vomitpile, Squirrelbacon.
The reason why I'm going with Jeskai over Mardu is that I already own the cards for U/W/x Control decks in Modern. So it is easier for me to experiment with Jeskai. Therefore, I'd like to keep discussion on improving the Jeskai version.
I've seen a lot of people not liking Electrolyze , but as someone who has played a lot of Jeskai Control, that card is one of the key reasons why you play Jeskai over UW. Killing tokens, dorks or utility creatures at Electrolyze's rate is always good.
Jeskai Charm is too cute, playing more Boros Charm s is a good suggestion. How do you feel about trying out Heroic Reinforcements in that slot?
I think maindecking 4 Path to Exile is crucial right now with Arclight Phoenix decks and GDS being at the top of the meta game currently. My lgs in particular is full of those decks.
I'm unsure about Snapcaster Mage as it just seems kinda slow in a more aggressive/tempo style deck. But it is probably worth testing.
March 1, 2019 1:49 p.m.
Squirrelbacon says... #7
I definitely support you experimenting in over ! I think that the aggro potential in Jeskai is often overlooked and the color combination just gets clumped in with control too often. Maybe rightfully so, as many of the cards support a more controlling play style, but there is also the potential to be a glorified burn deck at times.
That said, I know that you felt Snappy may feel a bit slow for this deck but I highly suggest trying him! For this type of deck, he is NOT a four of, I'd suggest 2 or 3 though. Access for both Bolt and Helix just allow you to quickly slam through a minimum of 6 points of damage quickly... Plus then factor in playing several copies of Boros Charm and you're talking a lot of upside for Snapcaster. Again though, I would not recommend 4 with such an aggressive list.
In regard to Heroic Reinforcements , I don't know how I feel about this one. It makes sense, however, by itself it's extremely inefficient. If you don't have a token producer in play, I'd assume it would just feel very underwhelming... and considering how much removal is in the format I don't think I'd bet on a 2/1 lasting more than 2 or 3 turns to consistently enough support Heroic Reinforcements . The way I see this deck winning is by going quickly and making 2 or 3 tokens, then burning out the opponent for the last 7-10 life points. A 4-drop that at worst makes two 2/2's doesn't seem strong enough.
The Path to Exile argument is very fair, I'd suggest keeping an eye on it though. Might feel like too many, especially if you decide to add in a few snaps. Understandable reasoning though!
I also wanted to ask you about a few other creatures, namely Spell Queller and Geist of Saint Traft . As someone who has extensively played both of these cards, and tried to play them in the same list before, the end result also seems... exceptionally clunky. Both being 3-drops can determine how the game goes, as Spell Queller is reactive and Geist is proactive. They want to do different things and don't often play well with one another. They can be great together, but most of the time when you have one, you don't want the other since it tries to make you change the game plan that was originally set up. Also, I'd suggest putting Geist in the main if you want to run him. Board wipes are his worst enemy, and after game one against a deck like yours, you'll see a lot more board wipes post board. Spell Queller does great against board wipes since it exiles the spell (think Supreme Verdict ) and can stall out for tokens when the a sweeper is introduced.
Also for the side, you may want to consider running Eidolon of the Great Revel or Render Silent . I've got a feeling storm will be one of your worst match ups, and both of those cards just HOSE storm players. It's a ton of fun for those matches to sit with some shields up! I'll be on a bit later tonight and the weekend, so we can keep going over other cards as well and my opinions on stuff. I like how it looks though so far!
Keep in mind, everything I say is an opinion and I'm not trying to force anything.... I just like going over reasoning behind cards and ideas with other people, feel free to ignore anything I say!
March 1, 2019 6:50 p.m.
LoneCrusader says... #8
Squirrelbacon: I'll test out 2 copies of Snapcaster Mage at some point and see how it plays.
Heroic Reinforcements , like Jeskai Charm , is probably a bit too cute, but also allows for a swing of 9 points of damage with either just Hero or Pyro out. Like snappy, I think it is worth testing at least.
As someone who has also played Geist of Saint Traft and Spell Queller in the same deck, I agree it can be awkward sometimes. But usually I find that it is highly situational on which is the correct to play. There is no hard rule about which one you should play on turn 3 as it'll depend on a lot of factors, your opponent's board state and deck for example, on which is going to end up being correct. Also, Geist excels mostly against combo decks and is still an extra, and I'd say necessary threat, against control.
Eidolon of the Great Revel is an interesting sideboard card and probably worth considering if Storm's meta game share goes up. Same with Render Silent , it's a personal favorite of mine in EDH as well.
I love discussing decks and card ideas with people, we may not always agree on everything, but it is always worth figuring out what cards are worth testing or not, especially with a brew like this.
March 1, 2019 9:26 p.m.
Squirrelbacon says... #9
What would you think of running some of the new split cards from Guilds in the list? In particular, maybe Expansion / Explosion or Justice Strike ?
This might be getting too cute, but with how aggressive the deck is, Dryad Militant might be really good graveyard hate. Can come down on turn 1 if needed but also can be a value spell with Hero of Precinct One ... that's probably way too cute though and doesn't help much against Phoenix lists.
Good point also with Geist of Saint Traft also helping to hold combo in place. I often forget his strength against combo.
March 1, 2019 10:37 p.m.
LoneCrusader says... #10
Squirrelbacon: Justice Strike just seems too inefficient compared to Path to Exile even though it triggers both Hero & Pyro. Same goes with the GRN & RNA split cards, they all just don't do any effect that the deck wants or an effect efficient enough compared to other cards that already exist in Modern.
Dryad Militant is sorta interesting, but like you said, isn't hitting the most important cards in Phoenix and Dredge. If Storm is prevalent at your lgs, then playing Militant would make more sense.
March 5, 2019 12:04 a.m.
lagotripha says... #13
Weird card I've been testing in Boros heromancer- Fossil Find . Since I'm not pulling fetches back out of my yard, I can recover either hero/mancer or manamorphose type effects fairly consistantly, upping the spell count a lot and offering some resiliency. Thoughts?
April 5, 2019 8:41 a.m.
LoneCrusader says... #14
lagotripha: I'm just not a fan of the random clause on Fossil Find . Since I am playing fetches, it feels like the chances of getting something I want are pretty low.
vomitpile says... #2
You could pretty easily add in maybe 2 Bedlam Reveler for a good late game boost, it seems very all in on the tempo plan while not being all that aggressive as is so if games are going long that could put you over the top. Monastery Mentor is also an option, could get really out of hand in this deck. Seems like it’s fun to play for sure!
February 27, 2019 2:01 p.m.